Has the research bug been fixed, or planned to fix?

I am a previous purchaser of GC2 and the first expansion, but I've held off on getting Twilight after reading about the research bug, which apparently suddenly boosts research costs and looks like a potencial game-breaker for the large maps I like to play.

Any word on if/when this is going to get fixed?
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Reply #1 Top
It is not fixed yet, but I'm pretty sure Kryo said it is on the list for the next update, which hopefully will be out not too far into June.
Reply #2 Top
Yeah, you can pretty much count on the good folks at SD being on top of patches and updates for their software. I wouldn't be too worried about the bugs, GC2 has only got better and better since it was released and probably will continue to do so for a good while.

I get the impression they have some bizarre concept of taking genuine pride in the quality their product.  :SURPRISED: 
Reply #3 Top
Yeah, you can pretty much count on the good folks at SD being on top of patches and updates for their software. I wouldn't be too worried about the bugs, GC2 has only got better and better since it was released and probably will continue to do so for a good while.I get the impression they have some bizarre concept of taking genuine pride in the quality their product.   


Yeah. It's wierd. It is almost like they actually empathise with their customers and want to make them happy.

Reply #4 Top
Yeah, you can pretty much count on the good folks at SD being on top of patches and updates for their software. I wouldn't be too worried about the bugs, GC2 has only got better and better since it was released and probably will continue to do so for a good while.I get the impression they have some bizarre concept of taking genuine pride in the quality their product.   Yeah. It's wierd. It is almost like they actually empathise with their customers and want to make them happy.


Seriously wierd.
It can't be true.
I mean, they'd be like...
Nearly the only ones...
Actually...
Scrath the Nearly.
Reply #5 Top
My suggestion would be to just play something else until the next update. I wish they'd open up the last public beta again for people to patch back. I have faith the problem will be solved though as soon as they can. SD has more then earned the trust they have received in this thread.


Reply #6 Top
Doesn't an increased research cost help offset the fact that you have more research labs as the game goes on...especially on larger maps?
Reply #7 Top
There's also a research cap, though. I don't know what the point number is, but there is a maximum amount of research that you can do in one turn. If this scaled up with the cost increase, it would give players a solid reason to keep building labs, but it does not.
Reply #8 Top
Doesn't an increased research cost help offset the fact that you have more research labs as the game goes on...especially on larger maps?


I think it would play out just fine if the techs stayed the same throughout the game. Just increase every techs research cost accordingly.
Reply #9 Top
Doesn't an increased research cost help offset the fact that you have more research labs as the game goes on...especially on larger maps?


Started a Huge map playing the Korath with tech set to fast to help counter the bug. Tech Victory at turn 1 was roughly 24000 pts. Later on it jumped to 68000. Then 118000. Then 123000. And so on. Now a few months into year 3 its closing in on 160000 pts.

This needs to be fixed, the AI can't handle the changing costs and their research pretty much stops. This bug may not break the game completely but it changes it radically. I have yet to play the TA Stardock intended me to play and I would like to as soon as they can manage - wink wink, nudge nudge.
Reply #10 Top
Doesn't an increased research cost help offset the fact that you have more research labs as the game goes on...especially on larger maps?



It would make sense if the rate of increase is right. However right now it's not a steady increase but sudden jumps of costs suddenly double or triple.

It doesn't make sense for a first level weapon to take 30 turns to finish.
Reply #11 Top
I agree something's not right here but I don't believe the AI's research "just stops." In fact, in my games thus (immense galaxy, painful difficulty, very slow research, rare suns, rare habitable planets, common planets), the AI consistently has a tech advantage over me. It's just odd for a technology that one turn only takes 10 weeks to research to take 20 weeks ten turns later when my tech points have actually increased in that time. That's the difficulty I've been seeing. Then again, as one poster here noted, that does prevent one from going through the tech tree so rapidly. In my last game the best weapon system I had was particle beams III.
Reply #12 Top
IMO something this gamebreaking could really have done with a hot-fix just for itself. 'Smaller' bugs (e.g. crashes in certain situations providing they're not too frequent, or missing end turn buttons, or possible glitches or omissions such as a tech having starbase upgrade techs but lacking the initial research, or trade income being surprisingly low) I could wait for a later patch, but something that will potentially ruin the game almost every time you play really needs to be fixed.

Still I've been busy with my exams lately so I'm not too fussed. I expect I will be once I finish them (only 2 days left now :D) though :p!
Reply #13 Top
A hotfix would have been nice for something this serious. I haven't seen the bug yet, thankfully. I hope the patch comes soon :P
Reply #14 Top
If you haven't seen the bug yet, it's simply because you aren't paying attention.

It happens 100% of the time, every game.
Reply #15 Top
It happens 100% of the time, every game.


I've played some games that had it and some that hadn't. Seems to be some race/tech bonus combinations get through unscathed.
Reply #16 Top
My first TA game was using Altarians on immense, and I got a tech victory without too much trouble. I just did a small map with the Drengin and noticed small tech cost increases but only several dozen RP at a time, nothing like what has been described in the bug thread.
Reply #17 Top
The tech costs increase does not annoy ME. In my previous game with the Yor I have been able to go through most of the tech tree by the time I had conquered a huge galaxy.

However, this bug (if it is one) is seriously troubling the AI. Neither the Korx, Altarians, Drath nor Terrans built any military. The Thalans had a strong military but never invaded anyone due to the lack of troop transport... I had such a technological advance that a single small ship was able to defeat any opposing fleet (so imagine my huge dreadnoughts). So this is absolutely breaking the game (unless you want an easy one, but I was playing on Tough setting).

I have begun a new game with the Thalans, same problem seems to occur : while most civilizations encountered have begun building a military for quite a time now, this is not the case for Altarians nor... Arceans. I think I will wait for a patch.
Reply #18 Top
Yeah, lack of AI military makes the game pretty inane. Dogs with no teeth. They definitely need to fix that one as well.
Reply #19 Top
I hadn't played much GC2 before TA and I like to play as the Drengin, so heavy research midgame and beyond is already a chore for me and I write off any difficulties to that. I rush conquer anyway so it wouldn't affect me as much, but I am annoyed at how my games never progress beyond medium hulls unless I force it. I want fleets of all conquering battleships
Reply #20 Top
I am annoyed at how my games never progress beyond medium hulls unless I force it.


Or small ships. Medium hulls are a luxury. Having the AI face my theoretical large battleships with smalls and mediums is probably a little bit unbalanced however. Just time to ramp up the difficulty notch.
Reply #22 Top
As a brand new player of GalCiv, it's driving me crazy. I'd really love to see more than the first fifth of the tech tree, someday.

Nothing like having the choice of researching a cool tech immediately, before building any labs, and having it take 22 weeks to complete, or wait until later when you've cranked out a couple dozen labs, when it'll take only... 22 weeks. :P
Reply #23 Top
Is that why I can't get a game started? Big booboo there...

Is this perchance related to why I get economic meltdown every game? Maintainance seems to skyrocket until i'm still in the red with 100% tax and no buildings that require maintainance. (before you say it, i'm not covering my planets with labs and factories and I understand the relationships between population, approval rating and income)
Reply #24 Top
^ 100% tax will cause your population to disappear. Flee. Tax evade. Ghost. You need those people to show up and pay those taxes.

You can check out the total empire wide population in the lower left corner of the main screen or check a planetary screen to see the trend.
Reply #25 Top
The idea of 100% taxes is horrifying. ^_^

I know I'd run!