Help me with Particle forge

I downloaded Particle and galaxy forge and galaxy works but Particle does not plz help me
92,643 views 30 replies
Reply #1 Top
How doesn't it work? You'll need to be specific if you're getting an error or something.
Reply #2 Top
it says particle forge.exe is not working and needs to close
Reply #3 Top
Make sure you have extracted all of the files, not just the exe, and also make sure you have placed them in the root directory of the mod you are currently working on.
Reply #4 Top
kryo, the particleforge zip didn't come with a readme. Any chance that can be addressed?

The application failed to initialize properly (0xc0000135). Click on OK to terminate the application.

All files extracted, tried running it from within the Sins mods directory area as well as its own directory. I'm guessing I'm missing a .NET component or something?

-- Retro
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Reply #5 Top
Make sure you have .NET Framework 2.0 installed.  That's usually the cause of that error.

Point - Retroboy.
Reply #6 Top
That did it. You can find it on Google by searching for, surprisingly enough, ".net framework 2.0".

-- Retro
Reply #7 Top
or just do windows update :)
Reply #8 Top
I`m have few issues with particle forge.

First it reset my Sins game setting everytime when particle forge running.(super annoying)

Second it didn`t load textures that have correct filepath when particle loaded.

Third it didn`t remember It`s final window statue (position size etc)

If I could choose a specific folder for every texture and particle forge always load textures from there will be really helpful..
Reply #9 Top

First it reset my Sins game setting everytime when particle forge running.(super annoying)

This is odd. Looking into it.

Second it didn`t load textures that have correct filepath when particle loaded.

It's possible you have multiple copies of a given texture (in different folders). This is a safety feature.  Do a quick search for the texture, dds OR tga in the game folders and delete the one you don't want.

Third it didn`t remember It`s final window statue (position size etc

I am not sure what you mean by this. I just ran the program, moved and resized the windows, closed and opened again and it remembered the positions fine. Could you explain further?

If I could choose a specific folder for every texture and particle forge always load textures from there will be really helpful..


It should default to the last folder you selected for any given field.

Have fun  :) 

Reply #10 Top
I am not sure what you mean by this. I just ran the program, moved and resized the windows, closed and opened again and it remembered the positions fine. Could you explain further?


Dual screen issue maybe? I always run particle forge in dual screen system. And when I run particle forge it always somewhere in the middle of both screens.

It's possible you have multiple copies of a given texture (in different folders). This is a safety feature. Do a quick search for the texture, dds OR tga in the game folders and delete the one you don't want.


Strange..I use only 1 texture folder for Particle Forge...Sins default texture folder. I`ll check this. Thanks  :D 



Reply #11 Top
I found it is most expedient just to make a copy of the PF in your mod folder, then you can simply type in the name of your texture files, without the path, and it has no problem finding them. Plus, if you use paths specific to your system, they might not work on other computers. So you save yourself the hassle of having to edit the adresses of your texture files when you are done.

And yes, the Particle Forge does seem to reset game options... strange.
Reply #12 Top
Plus, if you use paths specific to your system, they might not work on other computers.


I don`t think so. Partcle simulation only use a name of texture not the entire path. However I always delete path and leave filenamt in my final version for reduce filesize.  :d 

And Thanks about advice.
Reply #13 Top
What a ROCKIN' little mod tool this is! Once I figured out that I had to remap all the image location files to the storage locations on my drive, and that some of the various default filenames that come up associated with the stock effects don't actually exist and have to be renamed, it was fun to get in there and start fooling around.

-- Retro
Reply #14 Top
Is anyone else having problems getting texture animations to work? :/

Each time I've tried to use one it has resulted in the white bars of "no texture found!" ;p I've also tried all the particle pipelines to no avail.

I'm pointing the Particle Forge to the texanims in the game default install folder.

Any advice or tips?

I'm really curious to see what they all do... :d

I found it is most expedient just to make a copy of the PF in your mod folder, then you can simply type in the name of your texture files, without the path, and it has no problem finding them. Plus, if you use paths specific to your system, they might not work on other computers. So you save yourself the hassle of having to edit the addresses of your texture files when you are done.And yes, the Particle Forge does seem to reset game options... strange.


Can we get a word on the file pathways thing from too? I'm curious about how I should be setting them up. I'm worried pointing all the pathways to the default install folder might fubar for someone with a partitioned hard drive or custom install location.
Reply #15 Top
Yeah, I noticed it too. It may be a similar problem, but I also noted that skins on debris are missing - you can play the capital ship explosion to see this. Dunno if it's something I configured incorrectly or not.

-- Retro
Reply #16 Top
The best way is to do the following:

Step 1: make a separate folder for your mod, then in that folder create subfolders "Textures", "Particle", "TextureAnimations" and "Mesh"

Step 2: copy all the corresponding files your particle effects will need to their folders. Textures to textures, texanims to their folder, meshes to theirs.

Step 3: put the particle forge files to the mod root directory and don't forget to copy the "PipelineEffect" folder as well.

Run the forge, and enjoy your effects.
It's also easier to keep track of your files this way, and you don't run the risk of accidentally overwriting something in the stock game data.
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Reply #17 Top
Ohhh, move the files from the PF folder :P

Thanks, ManShooter. Fixed both problems :D
Reply #18 Top
Confirmed: ParticleForge resets all game graphics settings to default, including resolution, whether or not you actually play the mod.

-- Retro
Reply #19 Top
Thanks.  It's fixed now internally - next edition will not have that problem.
Reply #20 Top
i get Particle Forge to work but dont know how to use XD
Reply #21 Top
I had to reinstall Vista Ult. X64 w/ SP1 and now Particle Forge crashes on launch.
I have fully updated, have .Net 2.0. I have tried taking ownership, running as an admin, and re-downloading (as of five minutes ago).

Problem signature:
Problem Event Name: APPCRASH
Application Name: ParticleForge.exe
Application Version: 1.0.3051.28418
Application Timestamp: 4824e284
Fault Module Name: KERNEL32.dll
Fault Module Version: 6.0.6001.18000
Fault Module Timestamp: 4791a81d
Exception Code: e0434f4d
Exception Offset: 0002f35f
OS Version: 6.0.6001.2.1.0.256.1
Locale ID: 1033

Anyone have any ideas?

Reply #22 Top

Rts Bond what u do to make partical forge work? I have a similar problem.

If anyone can post some precise info of what this problem of not being able to boot up the exe files it would be apreciated.

Akkan117.

Reply #23 Top

I'm getting the same problem as the OP. I'm running Vista; so you should be able to give me the exact file directory to put it in, I'm running .net framework 3.5 and I'm running Entrenchment v1.03.

The Undying. :moo: :ninja: :jafo:

Reply #24 Top

You need to copy the contents of the Particle Forge map into the main install directory, not the entrenchment folder! (usualy C:\Program Files\Stardock Games\Sins of a Solar Empire).

I think it needs a file in that folder...

Reply #25 Top

lol dont want to be mean but you two are real late lol this post was dead for like a year lol but ya rescla is right