All files extracted, tried running it from within the Sins mods directory area as well as its own directory. I'm guessing I'm missing a .NET component or something?
-- Retro
Point - Retroboy.
-- Retro
First it reset my Sins game setting everytime when particle forge running.(super annoying)
Second it didn`t load textures that have correct filepath when particle loaded.
Third it didn`t remember It`s final window statue (position size etc)
If I could choose a specific folder for every texture and particle forge always load textures from there will be really helpful..
This is odd. Looking into it.
It's possible you have multiple copies of a given texture (in different folders). This is a safety feature. Do a quick search for the texture, dds OR tga in the game folders and delete the one you don't want.
I am not sure what you mean by this. I just ran the program, moved and resized the windows, closed and opened again and it remembered the positions fine. Could you explain further?
It should default to the last folder you selected for any given field.
Have fun :)
Dual screen issue maybe? I always run particle forge in dual screen system. And when I run particle forge it always somewhere in the middle of both screens.
Strange..I use only 1 texture folder for Particle Forge...Sins default texture folder. I`ll check this. Thanks
And yes, the Particle Forge does seem to reset game options... strange.
I don`t think so. Partcle simulation only use a name of texture not the entire path. However I always delete path and leave filenamt in my final version for reduce filesize.
And Thanks about advice.
-- Retro
Each time I've tried to use one it has resulted in the white bars of "no texture found!" ;p I've also tried all the particle pipelines to no avail.
I'm pointing the Particle Forge to the texanims in the game default install folder.
Any advice or tips?
I'm really curious to see what they all do...
Can we get a word on the file pathways thing from too? I'm curious about how I should be setting them up. I'm worried pointing all the pathways to the default install folder might fubar for someone with a partitioned hard drive or custom install location.
-- Retro
Step 1: make a separate folder for your mod, then in that folder create subfolders "Textures", "Particle", "TextureAnimations" and "Mesh"
Step 2: copy all the corresponding files your particle effects will need to their folders. Textures to textures, texanims to their folder, meshes to theirs.
Step 3: put the particle forge files to the mod root directory and don't forget to copy the "PipelineEffect" folder as well.
Run the forge, and enjoy your effects.
It's also easier to keep track of your files this way, and you don't run the risk of accidentally overwriting something in the stock game data.
Thanks, ManShooter. Fixed both problems
-- Retro
I have fully updated, have .Net 2.0. I have tried taking ownership, running as an admin, and re-downloading (as of five minutes ago).
Problem signature:
Problem Event Name: APPCRASH
Application Name: ParticleForge.exe
Application Version: 1.0.3051.28418
Application Timestamp: 4824e284
Fault Module Name: KERNEL32.dll
Fault Module Version: 6.0.6001.18000
Fault Module Timestamp: 4791a81d
Exception Code: e0434f4d
Exception Offset: 0002f35f
OS Version: 6.0.6001.2.1.0.256.1
Locale ID: 1033
Anyone have any ideas?
Rts Bond what u do to make partical forge work? I have a similar problem.
If anyone can post some precise info of what this problem of not being able to boot up the exe files it would be apreciated.
Akkan117.
I'm getting the same problem as the OP. I'm running Vista; so you should be able to give me the exact file directory to put it in, I'm running .net framework 3.5 and I'm running Entrenchment v1.03.
The Undying.
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You need to copy the contents of the Particle Forge map into the main install directory, not the entrenchment folder! (usualy C:\Program Files\Stardock Games\Sins of a Solar Empire).
I think it needs a file in that folder...
lol dont want to be mean but you two are real late lol this post was dead for like a year lol but ya rescla is right
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