Can we change or can you plan to change the mod path?

Can we change the mods path? I have searched a lot but without results.I don't find logical it places in a hiden folder under a terrible arborescence...
C:\Documents and Settings\Yogourt\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods
Moreover my C: partition is the smallest of my system, and add 700mb of mod data is not very cool ;)
Coud you plan to add the possibility to change this path in a patch?
Thanks a lot.


EDIT:
Ok its working with junction.exe!! Nice! This prog make a symbolic link of a directory. I move the Soase data to my "big games" partition.

Thanks a lot :)
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Reply #1 Top
Coud you plan to add the possibility to change this path in a patch?


That's been asked a lot but it's not going to happen. Games for Windows program mandates the use of that path. Some people have tried to argue that things like mods don't fall under the criteria of what needs to be there based on their interpretation of the GfW agreement, but nonetheless it's highly unlikely to change.
Reply #2 Top

Maybe one day we'll understand why MS is requiring all of this. It's like that in Unreal Tournament 3, too, and I find it very annoying.
Reply #3 Top
Coud you plan to add the possibility to change this path in a patch?That's been asked a lot but it's not going to happen. Games for Windows program mandates the use of that path. Some people have tried to argue that things like mods don't fall under the criteria of what needs to be there based on their interpretation of the GfW agreement, but nonetheless it's highly unlikely to change.


That is indeed wrong. The Games for Windows spec says that content that the user may need to modify (game saves/mod files/etc) should be in a suitable place to allow this (like "My Documents/My Games" on Windows XP"), but as you say, this isn't likely to change.

However, you *can* change it, but doing so requires your file system to be running NTFS and for you to use a program called Junction (WWW Link) to create a junction point on the harddisk that points to the new location. To do so you would have to do the following (On Windows XP):

1) Copy the entire contents of "C:\Documents and Settings\youraccountname\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire" do somewhere like "D:\Sins of a Solar Empire" (if you have a D:\).

2) Delete the "Sins of a Solar Empire" folder from "C:\Documents and Settings\youraccountname\Local Settings\Application Data\Ironclad Games\"

3) Run Junction in a command window using the following command:
junction.exe "C:\Documents and Settings\youraccountname\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire" "D:\Sins of a Solar Empire"
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Reply #4 Top
Argh. No edit!!

Programs see the Junction point you create as a standard folder, so SoaSE thinks it's looking in "C:\Documents and Settings\youraccountname\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire" for the files, but it's actually looking in "D:\Sins of a Solar Empire"

I'm currently running SoaSE like this and haven't had any problems (I'm also running some of the business critical systems at work like this, but don't tell anyone....)

Also, I can't take the credit for this as I read it somewhere else (just can't find it by using the search)
Reply #5 Top
*edit* Forget it. Too early, not awake. *sigh*
Reply #6 Top
I realised...but its a symbolical link like in linux OS.
Thanks a lot i try it now.
Reply #7 Top
I realised...but its a symbolical link like in linux OS.

Yes.
I loved symbolic links when I was working with Unix. They're just so useful. And then I changed job and now work solely on Windows. I come across so many instances in Windows where symbolic links would have been perfect in Windows and would have loved to know about junction points sooner that I did.

Reply #8 Top

This might be thread necromancy, but I guess it's well worth it for people with Windows 7 and little room to spare on C: (like myself).

You can make symbolic links in Windows 7 without any programm.

Creating Symbolic links under Windows Vista and Windows Server 2008 (and apperently also windows 7)

c:\>mklink "C:\EinLink.pdf" "D:\EinDokument.pdf"
c:\>mklink /d "C:\Neues Verzeichnis" "D:\Pfad\Reales Verzeichnis"
c:\>mklink /d "C:\Netzwerkshare" "\\meinserver\meinshare"

Deleting Creating Symbolic links under Windows Vista and Windows Server 2008 (and apperently also windows 7)

c:\>erase "C:\Neue Datei"
c:\>rmdir /s /q "C:\Neues Verzeichnis"
c:\>rmdir /s /q "C:\Netzwerkfreigabe"

Source: http://de.wikipedia.org/wiki/Symbolische_Verkn%C3%BCpfung

I already tested it and with this method I successfully moved my mod folder to D:

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Reply #9 Top

Hi, you don't need to do any of the above with windows 7 ultimate 64bit. I simply went to "my username\MyDocuments" in windows explorer, "right-clicked" on the folder, selected "properties", selected the "location" tab and browsed for the folder where I wanted "My Documents" - which includes the sins of a solar empire rebellion folder - to be stored, in my case on my G drive. Rebellion automatically read the new location as the mod folder.

Reply #10 Top

@leetzelong

They are talking about the older versions of Sins which did have all these issues. The latest version of Sins (Rebellion) made the change over to where you are at now. And thank God for it.

Reply #11 Top

Indeed, the developers deserve praise for changing the directory in Rebellion. :grin:

Reply #12 Top

karma for mad_axeman & -Norbert-. A welcomed necro :)

will solve a lot of issues for those using small SSD C: drives 

 

On a side note, anyone ever try messing with

ModName ""
PrimaryPath ".\"
SecondaryPath "..\..\DataSource\"

in the Settings\user.settings?

Maybe for multiple version mods they can share assets between mods from like 
SecondaryPath "%mydocuments%\My Games\ModAssets"

4 folders with SoA textures really adds up