ConvertXSI can't find vertices, outputs empty mesh file
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I've exhausted every single option I can think of over the past couple of days and I still can't get this damn convertxsi program to do anything useful or act like it's supposed to. I'm extremely pissed off at it and the non-existant documentation. EVERY single time I go to have it convert something I've made into the game's mesh format I get 0 vertices and commonly the following message:
Ignoring unknown material type (24): DefaultLib.Scene_Material
Ignoring unknown material type (24): MapRoot.mesh0Clsmaterial2
Valid Material not found for PolygonList: MapRoot.mesh0Clsmaterial2
Bounding Information Calculated - Radius:-1.00
Optimizing...
Pre-Optimization Vertex Count = 0
Post-Optimization Vertex Count = 0
WTF do I keep getting 0 vertices? Yeah, I'm angry and I'm frustrated because I've tried every combination of export formats, import settings, export settings, and small xsi file tweaks I can think of. The whole reason I decided to come over here and look at modding was because the rendering engine I'm using for a game also has major file format problems when it comes to animation, and my project using it absolutely requires animation. Therefore I was looking for something to fill waiting time.
So why won't my ship models work with convertxsi? This is one ship out of 5 that are ready for testing. I literally can churn out a new model every other day. There are no points present on this model because every attempt to get that to work failed horribly too (I have to go from .mb to export .x to import and export as .xsi and that didn't work either). Why bother with points when I can't even get vertices? WTF is going on?
Link to the XSI file:
http://www.personal.psu.edu/zjb105/Stuff/MirandaMkII.xsi
Link to the garbage convertxsi spit out:
http://www.personal.psu.edu/zjb105/Stuff/mirandamkii.mesh
Link to the original import obj:
http://www.personal.psu.edu/zjb105/Stuff/MirandaMkII.obj
Link to what this specific model should look like (it's a modernized Miranda from Star Trek. I was going to use it in the 'Star Trek vs. Star Wars' mod I was considering doing, but after all these problems just getting convertxsi to act like the mod manual says it will act I think I might just dump this and go back to Horde3d and Unreal Engine 3 instead of doing mods for this game)
http://www.personal.psu.edu/zjb105/Stuff/MirandaMkIIPoly.png
Someone please help me out. This is extremely frustrating especially after spending so much time modeling stuff.
Ignoring unknown material type (24): DefaultLib.Scene_Material
Ignoring unknown material type (24): MapRoot.mesh0Clsmaterial2
Valid Material not found for PolygonList: MapRoot.mesh0Clsmaterial2
Bounding Information Calculated - Radius:-1.00
Optimizing...
Pre-Optimization Vertex Count = 0
Post-Optimization Vertex Count = 0
WTF do I keep getting 0 vertices? Yeah, I'm angry and I'm frustrated because I've tried every combination of export formats, import settings, export settings, and small xsi file tweaks I can think of. The whole reason I decided to come over here and look at modding was because the rendering engine I'm using for a game also has major file format problems when it comes to animation, and my project using it absolutely requires animation. Therefore I was looking for something to fill waiting time.
So why won't my ship models work with convertxsi? This is one ship out of 5 that are ready for testing. I literally can churn out a new model every other day. There are no points present on this model because every attempt to get that to work failed horribly too (I have to go from .mb to export .x to import and export as .xsi and that didn't work either). Why bother with points when I can't even get vertices? WTF is going on?
Link to the XSI file:
http://www.personal.psu.edu/zjb105/Stuff/MirandaMkII.xsi
Link to the garbage convertxsi spit out:
http://www.personal.psu.edu/zjb105/Stuff/mirandamkii.mesh
Link to the original import obj:
http://www.personal.psu.edu/zjb105/Stuff/MirandaMkII.obj
Link to what this specific model should look like (it's a modernized Miranda from Star Trek. I was going to use it in the 'Star Trek vs. Star Wars' mod I was considering doing, but after all these problems just getting convertxsi to act like the mod manual says it will act I think I might just dump this and go back to Horde3d and Unreal Engine 3 instead of doing mods for this game)
http://www.personal.psu.edu/zjb105/Stuff/MirandaMkIIPoly.png
Someone please help me out. This is extremely frustrating especially after spending so much time modeling stuff.


