Would anyone like the definitions?
A request to the Devs
from
Sins Forums
Modders, if you would like the following please just reply with short message (Yes, or Me too).
Q. Does the Iron Engine support modding?
A. Absolutely. Ironclad fully endorses the modding of its games for non-profit purposes. The Iron Engine is completely data-driven and is supported by the Forge Tool Suite. Modding instructions and the Forge Tool Suite will be provided.
Since the Forge Tool Suite is on hold until after the next patch, could we please get the full and complete list of modifiers and their situational applications. I am getting tired of trying to use buffInstantActionType modifiers that should logically work based on their name, yet they fail to do so. With the jumbled file system, so that different files have calls or variable declarations in differnet parts of their file, it is exceedingly frustrating trying to decode what is necessary and where it should go in each file. The nested portions are fine, but the non-nested portions were not standardized before release. There is also the fact that null variables were removed so there are variables that we cannot learn about unless we study each and every file.
It is also confusing when a type like ApplyBuffToTargetsAtOrbitBody is used yet the next file called has a range declaration. Of course this SHOULD mean that the range is limited to the declared settings, yet it is not. It is overridden by the ApplyBuffToTargetsAtOrbitBody in the previous file. This wastes hours of our time individually and weeks or months collectively for each of these occurences.
I would also greatly appreciate the variable definitions for the particle files. Some of the variable names are not
exactly obvious unless you understand what they do already.
We need the documents that were used to make the game that concers these problems so that we can mod this game and help you sell more base units.
P.S. Please thank whomever created the solar textures, and please have them create proper textures for new planets that you plan to use in expansions. Edit: This is assuming that they are responsible for the solar meshes utilizing the texuture.
Thank You,
FourAces
Q. Does the Iron Engine support modding?
A. Absolutely. Ironclad fully endorses the modding of its games for non-profit purposes. The Iron Engine is completely data-driven and is supported by the Forge Tool Suite. Modding instructions and the Forge Tool Suite will be provided.
Since the Forge Tool Suite is on hold until after the next patch, could we please get the full and complete list of modifiers and their situational applications. I am getting tired of trying to use buffInstantActionType modifiers that should logically work based on their name, yet they fail to do so. With the jumbled file system, so that different files have calls or variable declarations in differnet parts of their file, it is exceedingly frustrating trying to decode what is necessary and where it should go in each file. The nested portions are fine, but the non-nested portions were not standardized before release. There is also the fact that null variables were removed so there are variables that we cannot learn about unless we study each and every file.
It is also confusing when a type like ApplyBuffToTargetsAtOrbitBody is used yet the next file called has a range declaration. Of course this SHOULD mean that the range is limited to the declared settings, yet it is not. It is overridden by the ApplyBuffToTargetsAtOrbitBody in the previous file. This wastes hours of our time individually and weeks or months collectively for each of these occurences.
I would also greatly appreciate the variable definitions for the particle files. Some of the variable names are not
exactly obvious unless you understand what they do already.
We need the documents that were used to make the game that concers these problems so that we can mod this game and help you sell more base units.
P.S. Please thank whomever created the solar textures, and please have them create proper textures for new planets that you plan to use in expansions. Edit: This is assuming that they are responsible for the solar meshes utilizing the texuture.
Thank You,
FourAces