Probably been asked but what are stars for?

Hi couldnt find specifics on the practical uses of stars in game and Im just wandering what they do? Is it the case going through a star leads to another set off planets and what research is required?
170,018 views 33 replies
Reply #1 Top
ok ill be the brave one and answer a retarded question which has never been asked before. Well idiot the reason stars are there is to give the game a sense of oh i dont know REALITY you since there wouldnt be any planets if there werent any stars you know they would never form or even exist in the first place and as for the research how about you look for the obvious answer on the research tree. Oh and how about you go back to first grade it looks like you missed some stuff. :(

Mod edit: user has been warned, no more reports please.
Reply #2 Top
If you actually read my question you would see I was asking how they relate in game terms. i.e are they merely for aesthetic purposes.

Please drop the childish insults, yes the subject is perhaps misleading but if you read the whole post in context you would see I was getting at applied uses in gameplay terms. So drop the attitude is all I respectfully ask. Also I dont want my thread degrading into a flame war so please take your ranting eslewhere.
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Reply #3 Top
well, since yoadjla is being belligerent, I'll answer the question. stars are there for both show and as the for the hubs of inter solar travel within the game. say you want to travel to another system on a multi-system map. first you research extended phase space travel, and then you send a ship to the other system. Basically, your ship will travel to the local star within your current system, and then jump to another system. You will jump to the star of the other system, which for tactical reasons, allows opposing forces to try and control the space around the stars.

stars don't necessarily give a sense of reality within the game. astronomy seems to be taken from granted with the game. for instance, ice planets should be really far away from stars and volcanic ones should be very close, but this convention is not followed within the game. so yoadjla, before you go spouting off about doing research about reality, consider doing some research beyond your sixth grade field trip to nasa. astronomy noob.
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Reply #4 Top
oh and stars themselves replenish anti-matter at a faster rate, so this can come in handy sometimes.
Reply #5 Top
Yes, more stars -> more planets. Long Range Jumps is the TEC one, forget the other names. They have a green star with a jump line thing in the research icon.
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Reply #6 Top
No wonder some people are afraid to ask questions on game forums when they end up having to deal with people yoadjla.

+1 karma for you Grubber for actually being decent enough to answer the question and +1 for you as well Redwing just for being civil in the face of rudeness.
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Reply #7 Top
Also they recharge antimatter.
and yoadjila probably knew none of that.
who's the idiot now?
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Reply #8 Top
You are adama.
Reply #9 Top
Thanks very much for bringing the thread back on track. (I dont want to start or get hassle on here, I read lots of bad things on other forums and it aint good for communities) lol adama I was up at a friends ealier today, was actually talking about how this community is actually really civil. I also happened to mention this thread and my friend actually said what you just said lol :) [hes actually a bit better at strats than myself , thats why Im busy trying to convert him to sins hehe]

Thanks Coel , yeah its because of the community here, plus I see mods comming over with the attitude, debate by all means but dont troll.

Anyway thanks and in relation to all your answers thats what I was looking for.

stars are there for both show and as the for the hubs of inter solar travel within the game. say you want to travel to another system on a multi-system map. first you research extended phase space travel, and then you send a ship to the other system. Basically, your ship will travel to the local star within your current system, and then jump to another system. You will jump to the star of the other system, which for tactical reasons, allows opposing forces to try and control the space around the stars.


Inter solar travel :) thats exactly what I was hoping that it worked something like that.

more planets. Long Range Jumps is the TEC one, forget the other names. They have a green star with a jump line thing in the research icon.


I knew there was long range jumps research but now I know how it relates. Didnt know there was other research relating to stars. I know I should probably know of more research but the way Ive been playing I do research in a more situational kind of manner aimed to win asap/put pressure on asap as opposed to just teching eeverything up. I will hopefully get through it all eventually!

Really appreciate the answers, thanks for the karma
Reply #10 Top
How does allegiance work with inter solar travel.
Reply #11 Top
Actually never thought of that one :) , yeah in say 1 system it degrades further from your capital city yes? Im curious about the allegiance as well now.
Reply #12 Top
if a ship is in orbit around a star it gains anti-matter faster but other than that stars dont have much a use aside from providing a hub that ships jump in and out of system with
Reply #13 Top
I imagine it works the same way. But it may also be possible that it is based on the distance of the first planet captured in the said solar system. I'm not sure though, haven't had as much time as I've wanted to play sins :(
Reply #14 Top
A typical star will give a bonus of 2 antimatter/sec to all ships aroudn the star.

Also, stars are important because the game is Sins of a Solar Empire. The Solar part is sort of a dead giveaway to the presence of stars. If this were Sins of a Black Hole Empire, or sins of a Nebula, or Sins of a Mutant Spacial Anomaly, things might be a bit different.
Reply #15 Top
actually its 2.5 AM a second. And the best and most common strategic use is when there are asteroid belts or plasma storms near a star. Leave you colony frig by the star(or jakira naviagor) so that way if you want to snatch a neutral extractor its too easy. If you are fighting for the neutrals and your oppenent isnt using the star you will have a big antimatter advantage.


Look at the map close encounters in galaxy forge and you will see the strategic value of the star for your colony frigs.

Hope this helps =)

Also some times I will take my cap there if its my vulkoras. Because his ability regens shields which are normally slow. So at the star I can spam his shield regen ability to max my shields fast and still have really high AM for an upcoming battle =)
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Reply #16 Top
Amazing sometimes how people will flame. That guy Yoad, look at his OP questions and how patient other people with him are for... 1st grade lvl questions lol


https://forums.sinsofasolarempire.com/posts/3117237
Reply #17 Top
He's probably just overcompensating.
Reply #18 Top
Guys, please don't feed the trolls.

Civility works both ways, eh? :)

-- Retro
Reply #19 Top
That guy needs to learn better sentence structure. I had no idea WTF he said in his rant.

- PR-0927
Reply #20 Top
Its cool folks, really appreciate that most on here realise being civil is best for all but yeah RB I hear you :) and with what you have said in mind well I will just comment regarding some of the followup advice. I think its really useful to newbies, you see because of this thread I got the long range jumps and when I zoomed out I could see LOADS of systems. The thing is I knew stars did have some practical use but there was much I didnt know, for example antimatter regen and strategic uses.

I am playing a huge map called the Areolian sector with TEC, I seem to be starting out well and taking peoples advice about going ecco with TEC, heres the thing usually I at one point have a planet I must hold which has more than 1 entry point, I take roid and then try and take a home planet to the left and the faction from the right attacks my homeworld. Also if I try to get long range jumps and send a fleet to a star , the ai will attack one of my weaker cols. Great fun but although I attack quite early well I have a bad habit of not having enough fleet to protect my colonys.

At my home planet I put repair structures up, gauss guns. Im thinking if I could find some optimum way to get to the star and get far away colonies the quikest I will have a big advantage so is it mid game you folks go for a star, or just asap?

Really adds a great feel to the game stars though, Is it the case that certain factions start in the far away systems?

Either way .......cheers all because thats a whole other aspect of the game opened up! When I seen it I was like woe! a whole galaxy to conquer!

Consequantly I am playing on the aforementioned map with approximatly 8 ais Normal, its quite hard going sometimes. The funny thing is sometimes I start out owning but the ai but I always seem to make a mistake somewhere along the line that has me having to backtrack. (when I have to do this its like the ai starts behaving like a yo yo in and out of multiple systems lol)

I will learn I guess :) (On that note I think Im going to watch a clan replay today and try and find a replay with good players playing hard ai)

edit

Rather than start yet another thread, I actually am wandering about how readily the ai uses stars? I started a medium map, myself and nother newbie in mp went on the same team. after a while he logged, so I was left playing with ai, the guy was actually a little better than myself so it wasnt a problem, we just did 4 people on the map, I had taken out 1 of the 2 enemy colonies , in the end there was one enemy colony left, I figured although it was the last colony in the system the ai would have more in the multitude of other systems beyond the star but it didnt so I won. My question then being , does the ai usually use stars?

Reply #21 Top
maybe someone should look at banning "yoadjla" the 2nd post in this thread, from ever being aloud to post anything on these forums again? isnt that why u have forums, to ask questions? if it bothers you that much, why would u say anything?
Reply #22 Top
does the ai usually use stars?
I played that same map on Normal vs 9 AI's, and they established footholds in the other star systems quite readily. It was probably increased because I didn't pursue as many missions as I should have early in the game and the other players exploited their own alliances to expand while I defended against all of the hostile AI's that were in my own starting system.

What I'll do next time when I try that map on single-player hard is get the technology for jumps early, then spamscout the other stars out ASAP and make my decision on which one to go for. I think that once you have a couple capships, you could send the first one off to start establishing a remote resourcing base, particularly if it's a colonizer.

-- Retro


Reply #23 Top
Thanks again RB , I am just speculating here but I think I know how the ai opted not to use them. You see the game started in MP with me hosting, myself and 1 other teamed up against 2 ais, we ended up limiting them early as hell and had 2 big fleets stopping them holding all but 2 planets so they were stuck. The guy left so I had an ai with lots of cols on my team+myself. The guy I played with was quite an aggressive player so maybe with us semi rushing the game we stopped them getting to the star.

Im going to try a game on my own with some ais, lol have been having like 9 ais FFA approx on the huge maps , its very crazy! (mostly normal, tried hard once but I am going to stick to normal for the time being until I get a bit better) My problem is I have a habit of holding back until I am very strong but sometimes doing that well it creates what I call a "yoyo" effect where every time I take a col the ai attacks an inconvienant col for me at the same time so I have to back track , the rinse repeat hehe (I reckon what I need is to have enough fleet that I can have a defense fleet that stays put which is big, the guy I was on mp with says I should max fleet and aim to get my fleet up to lvl 4 , you know on fleet logistics and maybe have 2 or 3 caps - I have not been doing this for fear of upkeep costs but maybe I will start doing this)

I am still going to keep at it! Its hard though because of all the TEC priorities about ecco, then military , then diplomacy , well Im lucky if I get a peace treaty with 1 ai in an hour or 2 if Im very lucky, so many levels to think on

Its good to hear from you that the ai use the stars though!

edit...........

Was speaking to yoadjla yesterday, the guy was really sound, was just having a bad day and it takes alot to admit that so dont be too harsh with the guy . Its forgotten about and at the end of the day it wasnt a big deal man :)[I can be an idiot sometimes as do most who are honest] On that note get back on the forums :) and start anew! We need players for sins!
Reply #24 Top
Yoadj is the reason for my own hesitation in asking the same question. Glad you did, Redwing. Just got the answers I was looking for! Thanks!
Reply #25 Top
come to think of it... there are many colors of the star... maybe they should have put more in-depth capabilities of the star and not just recharging anti-matter... different star different capabilities... heat distortion(i don't know can't imagine any except gravity pull maybe)...



it's also true that star are awesome in a gallactic proportion but still need research to travel... but it's a nice map where every player has their own star to start and rule from(invade my star and i'll invade yours)(only problem you'll have with too many stars is that it will take too long to achieve victory or loss)... lol