Deathstar = useless ?

hi,

yesterday i build a death star (complete with all modules) and somehow it wasnt very usefull at all. it would not attach planets, even if there are ships on the planet, and once some ai enemy attached it with a ranger-class ship it got through a random event, the death-star was history.

i there some secret on how to use it ?

 

thanks

47,720 views 48 replies
Reply #1 Top
Terrorstars are not death stars. They blow up *stars*, not planets.
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Reply #2 Top
BTW, even a tiny ship with a Laser I can blow up a Terror Star if it isn't fleeted with an escort. Those darn exhaust ports just aren't grated on these designs....

Other than that comment....what Kyro said will get you in the right direction.
Reply #3 Top
Terror STARS are the big clue in the name to show you how to use them.
Reply #4 Top
Actually, 'Star Terrors' would be a clue. 'Terror Star' is more suggestive of the size of the construction than the intended target. ;)
Reply #5 Top
Actually, 'Star Terrors' would be a clue. 'Terror Star' is more suggestive of the size of the construction than the intended target.


You and your logic be quiet.


But truthfully, as cool as it is to watch an entire system go Ka-BLOOIE, I really don't use them. Too much effort to build them, and then to fragile when they are done.
Reply #6 Top
It is cool to get the various end-game messages with them though.

The loss message, the win message and the win by killing two opponents in one terror star explosion message....

I played with TS too much during the beta...
Reply #7 Top
Heh, what does it say? That's probably the ONLY time you'd EVER want to use one, really, if there's an end game message. Otherwise, I can't imagine a single circumstance under which I would want to use a Terror Star. The hideous expense of researching a technology that has absolutely no worthwhile application to anything else, so that you can create an item which similarly has no useful value that serves only to destroy your own real estate, seems rather dubious. Combined with the fact that the construction delays are such that you cannot simply throw one together and use it immediately, and the fact that they MOVE SOOOO SLOOOOWLY, pretty much assures that they have little to no useful tactical or strategic value. They were simply better in GalCiv 1, where you could transform an already mighty starbase into one and drive it around the galaxy (taking the mineable resource with it). The blowing-up-stars thing, cool but still useless, though.
Reply #8 Top
How do they survive the explosion? Everything else in the system is nuked. One has to wonder how a tiny laser beam can destroy a mobile station with enough power to blow up and star and the strength to withstand the resulting super nova.
Reply #9 Top
[quoteBut truthfully, as cool as it is to watch an entire system go Ka-BLOOIE, I really don't use them. Too much effort to build them, and then to fragile when they are done.[/quote]

I think the only purpose of Terrorstars is simply 'being cool'. By the time you can afford them (and build / escort them) you most likely already have one.

They MIGHT be useful to blow up a system of the Dread Lords, if they have more than one planet. But it's unlikely that you'd be able to guard it against the defending ships.
Reply #10 Top
Heh, what does it say?


THAT, I will leave for you to find out. I don't wish to spoil it for you. Back when they were introduced in the Beta I actually spent the time to destroy every last star on a large map. I killed myself and the last AI in one blast.

I will show you the loss screen though, it is in my AAR, it's also slightly comical:
https://forums.galciv2.com/169571
Reply #11 Top
Bah. I hate surprises. Don't believe in spoilers, there's no such thing. It is always better to go into anything fully informed.
Reply #12 Top
Can you fleet a Terror Star with a ship with Warp Bubble to increase its speed?
Reply #13 Top
Can you fleet a Terror Star with a ship with Warp Bubble to increase its speed?


You could for a beta release or two once they allowed TS to be fleeted, they snipped that in the bud though.

They move at 1 parsec a week, no faster.
Reply #14 Top
GAh can't edit that post. I mean the snipped the factor of the warp bubble if a fleet contains a TS.

Beta 4:
[/quote]+ NEW: If a terror star is added to a fleet, it NULLIFIES the effect of fleet speed enhancing modules such as warp bubbles.[quote]
Reply #15 Top
hi,
yesterday i build a death star (complete with all modules) and somehow it wasnt very usefull at all. it would not attach planets, even if there are ships on the planet, and once some ai enemy attached it with a ranger-class ship it got through a random event, the death-star was history.
i there some secret on how to use it ?
 
thanks


What do you expect? That technological terror you've constructed is insignificant when compared to the power of the Force.
Reply #17 Top
BTW, even a tiny ship with a Laser I can blow up a Terror Star if it isn't fleeted with an escort. Those darn exhaust ports just aren't grated on these designs....


Yea, I wish they would fix that. It just isn't logical to put a ton of funding into somethig that can blow up a star but can get hit once by a Laser I and DIE! A little regular firepower would be nice
Reply #18 Top
I think you may find occasions to use them. One time, playing in the beta, I was deadlocked with an enemy empire. It was larger than I was, and could produce ships as fast as I could blow them up at my borders, and neither of us could get ahead. Enter the terror star: I built it near the edges of our respective empires as I moved the focus of battle over to the other side, and then moved it up to the farthest-away enemy star system. I got three or four star systems before he managed to get to me and overwhelm the forces defending the terror star. So yes, you may find a situation in which this ultimate weapon could prove useful.  :) 
Reply #19 Top
I swear i'm just about ready to dive into the tech file(s) and slap lower research points values to this whole group unless someone gives me a good reason not to beside being such an impatient person - for power - that maybe isn't worth half its cost - when all i want - is to see a freak devilish show - of some newly made asteroids!
:) ;)
Reply #20 Top
I swear i'm just about ready to dive into the tech file(s) and slap lower research points values to this whole group unless someone gives me a good reason not to beside being such an impatient person - for power - that maybe isn't worth half its cost - when all i want - is to see a freak devilish show - of some newly made asteroids!


I'm suddenly tempted to start my 'slower tech tree' mod early just to spite you :D
Reply #21 Top
can the movement rates and number of turns it take to make one movment point for terrorstars be modded. Hell, i don't want to wait for 10 turns for it to make one move.

Reply #22 Top
Sounds very dissapointing. I really expected a kind of "Death Star" badass unit. Well, 2 : 1 score for Orion 2 for better implementation.


Terrorstars are not death stars. They blow up *stars*, not planets.

You know that stars are much, MUCH bigger than planets and therefore destroying a planet should be 'piece of cake' when you can destroy a star!?
Reply #23 Top
You know that stars are much, MUCH bigger than planets and therefore destroying a planet should be 'piece of cake' when you can destroy a star!?


Explanation 1: The Terror Star is a directed Artificial Gravity weapon. The primary weapon must be able to penetrate to the core of a star for maximum effect, and therefore due to the extremely low mass of planets, such directed energy simply passes right through them. The weapon's purpose is to simply artificially increase the mass of the stellar core until it passes the Chandrasekhar limit. Then - Kerplooie!

Explanation 2 (My personal choice): Most all planetary cores are made of elements of iron or heavier. Nearly all these mundane elements have high binding energy and therefore CONSUME energy when fusion or even fission takes place.

Nearly all stars are composed of elements lighter than these elements, including helium, oxygen, and carbon.

Imagine the Terror Star's weapon works by breaking the nucleon binding forces in lightweight atoms, therefore, those found in great numbers and density, like in a star. Breaking these bonds and allowing them to instantly refuse, and repeating this action will release a tremendous amount of energy, causing the core of the star to swell dramatically. When the beam is no longer applied, the core contracts dramatically, causing an exponential increase in temperatures and pressure, which in turn causes a chain-reaction. The core of the star begins to nova as massive pockets begin advanced fusion. Such massive releases of energy cause rapid expansion and collapse all over, and the core literally begins bouncing off itself.

This runaway process simply causes the star to tear itself apart.

Such a weapon, if used on a planet, would have minimal effect on the core, and only lightly interact with the atmosphere. Due to the extremely low density of these lighter elements in the upper atmosphere, it would likely have zero noticable effect.
Reply #24 Top
Explanation 3 ; Some wacky StarDock coder took it to himself that a Terror Star was the ultimate solution for Warmongers amongst the Peacefuls - assuming destruction of this scale has nothing to do with Ethics or galactic reputations (tracked by ingame routines ... consequences or not, btw) of the many! ;)

Explanation 4 ; Your usual naturally re-occuring Nova blasts in the eons ahead or biggy bangy driven collapsing in our current dimension while warping time & forces underneath Universal laws of Physics as defined by E=MC-Square gizmos! With some artificial cherry flavor added, just for kicks.
Reply #25 Top
Not sure if Stardock is aware or if this has been said, but if you try to create a fleet with a terror star and another ship the game crashes to desktop. Are we supposed to be able to create fleets with terror stars?

On another note, if you optionally destroy one of your colonies on the planet details screen, the planet becomes planet quality 0 and can not be colonized again. Is this intended?