Auto Handicap
For ranked play
from
Sins Forums
In all the games I have tried, the manual handicapping system has NEVER ever worked. When two players go up against each other, how can they know what handicap is "fair", and what wouldn't? With friends it's difficult, if not impossible for cooler heads to prevail. But online, there is a whole community of players. With enough games going around, a player's relative skill can be carefully weighed against the rest. Then a fair and ACCURATE handicap can help level the field between players who are normally skilled or unskilled.
So, how would it work? Well, I'd imagine it starts with a standard ranking system. Players that LOSE games would lose rank(disconnects don't count!). Players that win games climb the ladder. If two or more players are far apart on the ladder, the handicap comes into play. Ideally, this handicap would give the weaker player a fair chance of beating the better player. If the handicap wins they climb in rank, thus lowering their handicap.
What does this do? For starters, it provides a reward for players to lose their games. If they lose they will gain more handicap for their next match. This will discourage players from simply dropping out of a losing game, as they wouldn't gain the benefit. Secondly, it provides a way for bettter players to have more challanges. "Noob stomping" is pretty boring. Good players don't like it, and new players don't like it.
By using a computerized system to determine the handicap, it removes chances for players to unfairly or unknowingly set the system to their advantage. It will also help bring the extremes in player skill closer together. IMO it is these extremes of skill that cause the most strife in online competitive play.
So, how would it work? Well, I'd imagine it starts with a standard ranking system. Players that LOSE games would lose rank(disconnects don't count!). Players that win games climb the ladder. If two or more players are far apart on the ladder, the handicap comes into play. Ideally, this handicap would give the weaker player a fair chance of beating the better player. If the handicap wins they climb in rank, thus lowering their handicap.
What does this do? For starters, it provides a reward for players to lose their games. If they lose they will gain more handicap for their next match. This will discourage players from simply dropping out of a losing game, as they wouldn't gain the benefit. Secondly, it provides a way for bettter players to have more challanges. "Noob stomping" is pretty boring. Good players don't like it, and new players don't like it.
By using a computerized system to determine the handicap, it removes chances for players to unfairly or unknowingly set the system to their advantage. It will also help bring the extremes in player skill closer together. IMO it is these extremes of skill that cause the most strife in online competitive play.