Complete noob here

Hi

I've just downloaded the ToA xpac, I read about it recently and it's excited me about the game which I haven't really touched in two years due to other things cropping up. So I am essentially a noob.

However I am finding it hard to find a foothold into the game as I just can't seem to find the race that suits me, which is why I've come here to ask your help.

Playstyle wise in games like this I've preferred to be a builder, good with research, diplomacy and money with the military taking a definite back seat. What civs would you recommend for me to try out?

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Reply #1 Top
I have'nt played them all but the Terrans are pretty good all around. They are also fairly easy to understand.
Reply #2 Top
I agree, the Terrans' diplomacy ability helps them stay out of trouble for a while which is what your play style really needs. I think they are the best for a beginner player to understand.

Its just that as a race they are just so ugly.
Reply #3 Top
Terrans are good because of their diplomacy bonus.

Be aware though, that Terrans (and Krynn) lack 'Stellar Cartography' which lets you see planets on the galaxy map. This means that other races can colonise more efficiently and you need to invest more money into early scouting.
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Reply #4 Top
Playstyle wise in games like this I've preferred to be a builder, good with research, diplomacy and money with the military taking a definite back seat. What civs would you recommend for me to try out?


I suspect that the race-specific tech trees are going to make that difficult. You'll struggle to excel in all three areas. The Terrans are probably your best bet at first because of the diplomacy. They also have a high influence, which is nice because the yellow techs provide bonuses to diplomacy, influence, and morale (which allows higher populations, and more influence). There's a certain satisfaction in watching the Big Blue Blob (tm) expand. There are quite a few yellow super projects and trade goods to build too.

You won't really excel at money or research though, because you'll be concentrating on the other parts of the tree. The first couple research buildings are cheap and your large population and liberal government provide decent taxes, so you'll be average or above average but not excellent.

If you can accept that, there are quite a few "builder race" options to try later. The Korx are evil and miserable. They start with all the trade technologies, but have severly limited options for increasing morale. Fortunately, the huge number of trade routes and trade bonuses let you get some income from trade to keep your tax rate low. It also raises your relations with everyone, which helps keep them off your back. Plus, since you start with the trade techs you have a lot of leeway in deciding where to focus your research.

In Civ a general building approach worked because of the tech tree. In Galciv2 research is a bit more focused, so your building will probably be more specific. It's also more interesting, because it requires concentration and sometimes painful sacrifices. The Torian, for example, can get massive populations but they come at a price. An empire of beings that breed and sit in pools all day is about as effective at everything else as you'd expect.
Reply #5 Top
As an alternative, the Altarians are a nice choice if you want to focus on research. Then adapt your research order to focus on diplomacy and economy.

You can kill 2 birds with 1 stone researching up to Total Majesty (the end of one of the yellow branches) which will:
1) Increase your diplomacy skills (every step taken towards Total Majesty gives an improvement)
2) Allow you to build a Spin Control Center, which multiplies the military "impression" of all ships in orbit around that planet --> helps to project as if you have a strong military while in reality you focus on other aspects

Final recommendation: to smoothen the learning curve, don't play above "normal" difficulty yet. Once you've chosen a few favourite races and have a better knowledge of the tech tree, the order to research, etc. you can gradually increase the difficulty.
Reply #6 Top
Thanks for all the responses and my apologies for seeming to ignore this thread, I've actually been busy dividing my computer time between ToA and GTA4 (oh why did they have to be released at the same time).

Anyways after a bit of playing around I've settled on the Drath, putting bonus points into morale, economy and research and exploiting their war profiteering and invisbile hand techs to the full.

The Drath are a really, really good civ for me.

Which makes me sad they got wiped out in the campaign. (At least I think they did, it's been a while).