Understanding armor
Protects 'off the top', or as a percentage of incoming damage?
Can't find this in the wiki or the entity files. How does armor actually work?
After you reduce the damage by shield mitigation and armor type modifiers (e.g. a TEC light firing its anti-heavy weapon at a light frigate only scores 50% damage), is it:
Case 1: The armor reduces the amount of damage that gets through by a percentage, or
Case 2: The armor reduces the amount of scored damage by a direct subtraction.
Example: A capship with 50% shield mitigation and 5 armor gets hit with a 60 point weapon that does 100% damage against heavy armor types. So 100% of (50% of 60 points), or 30 points, get through to the armor.
Case 1: 5 armor = 25% reduction in damage (I'm guessing), so the shot hits for 30 x 75% = 22.5 points.
Case 2: 5 armor = 5 hit points of protection, so the shot hits for 30 - 5 = 25 points.
Anyone know?
-- Retro