I fail @ military in DA-- could use some pointers!

This morning I amped the game up to "Tough" difficulty. I'm playing as the Yor and really, regardless of my game settings, I just cannot conquer the galaxy. I have a strong 200+ military rating start that drops like a ROCK within a few turns once everyone else starts building their fleets (of course, I'm only building defenders at that point).

I assume I'm aiming for too many non-military techs (I notice some other races don't even pick up Xeno communications) to try and get my civ set-up early on, but even in past games where I teched up to different types of ships and just started pumping them out on as many planets as possible I was still behind.

I mean, I breeze through the other victory conditions but I always hit a brick wall when it comes to winning by brute force. I know one of my primary issues is not knowing how soon to start building: if I really should just try to juggle my civ & standing with other races until I get completely balanced, or if I should just beeline right for war.
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Reply #1 Top
The military rating is not an accurate representation of their might when they go to war. The AI puts a huge percentage of their ships in orbit around their planets, and never use them for anything else. It's easy to kill the ships one by one and then send in a transport. The AI isn't as good as a human player at general combat either.

As a result, you can be far behind in military rating and still cruise to a victory.

The AI doesn't take full advantage of fleet sizes either. A large fleet of inferior ships can beat a small fleet of higher quality ships. If you build the ships specifically to counter the AI fleet, the advantage can be even bigger.

If you are behind in tech, you can close the gap significantly when you start conquering planets. It is up to chance which technologies you steal, but conquer enough planets and you'll eventually get ones that enable you to build better ships.
Reply #2 Top
Alright, so should I skip techs and go right for conquering or work on my civ first and just fill in any tech-holes when I start taking planets?
Reply #3 Top
It's hard to say. There are so many possibilities.

Hmm...at tough, I think it is possible to tech faster than the AI. I played mostly tough games a month or so ago. I'd just build up a nice empire and a huge fleet before rampaging through the AI. I'd just kept building and teching, until I realize that I'm so powerful that the rest of the game is cleanup. I still wouldn't be leading the military rating chart, but in practice, I could usually win Tough without losing a single ship. I usually had to pay tribute to avoid getting attacked until I was ready.

Some of the AI like the Drengin have a totally screwed up military rating. The Drengin special ability gives them huge stacks of worthless ships that make them look far more powerful than they really are.

At higher difficulties, it's impossible to tech as quickly as the AI. So I usually go to war as soon as possible before the AI gets too far ahead of me. I get some of the basic techs (the ones that don't take too long to research, provide bonuses, capitals, etc.), logistics, then planetary invasion and start attacking with stacks of defenders (1 attack, 1 movement).

Obviously, these two strategies are quite different. It also depends how you prefer to play as well.
Reply #4 Top
The Krynn Consulate wiped the floor with me this afternoon rather early in the game. I was checking out available techs in the trade window for the other races and it almost seemed like they started with way advanced stuff or just got it a lot faster than I could. I'm probably just not kissing up to the other guys enough while I build up my military presence (it would explain why they were all cool/wary to me and I had a -/-- military rating with them). I gotta say though, military victory is a much better way to learn empire management, heh.
Reply #5 Top
When you say you 'breeze through the other victory conditions' do you mean that you can actually win easily, but not a conquest victory?

If so, then you may well have eg high diplo which is helping to stop them from attacking you while you build to eg an influence victory. In that sort of scenario you could use your high diplo to persuade one AI to attack another, thus reducing their military might, then you can mop up...

But hang on, you said you play the Yor? Do you have many non-evil AI opponents? I wouldn't expect them to leave you alone as the Yor.

I agree with CityMan on invasion - if you want to win agressively, invasion is the most powerful thing. Even if you have to use very damaging invasion methods , you still wipe out their population and hurt their econ.

Also agree with CityMan re AI being a bit dumb sometimes with fleet deployment. EG you can tempt an enemy 200+ attack fleet away from something you care about with a measly starbase - some races seem to love to attack starbases and mines rather than more valuable targets. the more you bite the bullet and mix it with them, the more you will see this.

Cheers!
Reply #6 Top
Right, not with the Yor though, I haven't won ANY kind of games with them. I fumble with the addition of ship/fleet management and trying to decide on what techs I should aim for between social/military mainly it seems after watching my own patterns in a few quick test games.

As for other races, I play 5 random currently so I never know who's going to show up (although Krynn are almost in all of my games).

I guess, as you mentioned, it's in my best interest to at least kiss up to the good guys with bigger guns until I get my footing and then go in for the kill. As for my play-style, I like to build up slowly instead of finishing a game within as few turns as possible. That's definitely one reason I enjoy GalCivII over CivIV. It's not considered a waste if I want to play a long, involved game instead of rushing my way to victory as soon as possible.
Reply #7 Top
If the enemy fleet is vastly more powerful than yours is, turn out massive numbers of the cheapest pieces of crap you can: No engine, no weapons, cheapest hull. Don't fleet them. Just hurl them into the path of the enemy in a giant carpet. Weaponless hulls cost no maintenance. You can start building these anytime and just build an enormous wall with them. Killing them costs any ship or fleet a move. AI ships practically never have more than a few moves. Sacrificing these hulks that cost next to nothing can quickly grind an AI offensive to a dead halt. Even the most podunk planet can produce one a turn or so. They cost nothing to maintain and still must be shot down to invade you. And the more you are outclassed, the greater the stall that is produced. Stalling 800 points of weapons coming your way costs the same as stalling 8. These things are so cheap you can afford to build walls out of them, enmiring the AI in an impenetrable mass of goo.
Reply #8 Top
A sticky trap might also work - cover an area with overlapping military starbases with nothing but the -1 and -2 enemy speed modules. Already slow fleets become nearly unmovable. If you also pile tiny, minimally armed ships on top of it without fleeting them, they can't even escape by destroying the starbase - they will waste their one movement point killing the tiny hull.

Note to self: use during campaign against Dread Lords. Laugh maniacally at the Dread Lords being rendered useless.
Reply #9 Top
If you are the Yor playing on tough, I would try something a little simplier first. Reasearch Xeno Ethics, pick evil.

Research through the beam weapon techs up to (I think) phasors, and then you can research Psyonic Beams.

Build a few ships with 1 or 2 beams on it. Get medium hulls if you can. Add engines or defenses if you want. At that difficulty, I really think thats all you'll need. Even at the slower techs, you should be able to build those ships within the first year or two.

If the AI is making ships with 800+ weapons, you are playing waaaaaaaaaaaaaaaay too long. That of course is just MY opinion, take it with a grain of salt.
Reply #10 Top
Oh, funny. I have built junk ships before on a planet to keep it from being invaded. But I haven't thought of sending a huge wave of them to create a virtual wall. That's great. I could definitely see that working.

I have to admit though that usually when I realize an AI vastly overpowers me, I'll just quit the game. That means I totally lost control of the game. If its military vastly overpowers me, then its economy and tech probably does too and I have a slim chance or no chance of fighting back.
Reply #11 Top
A sticky trap might also work - cover an area with overlapping military starbases with nothing but the -1 and -2 enemy speed modules.

Stickytraps work well in combination with the "wall of cruft". Not only will your enemy's ships be reduced to a single move, but it means their fleets can only kill ONE little piece of crap at a time....and you can replace them faster than he can shoot them down, so for every worthless POS he shoots down, 2 more take their place.


If the AI is making ships with 800+ weapons, you are playing waaaaaaaaaaaaaaaay too long. That of course is just MY opinion, take it with a grain of salt.

I didn't say he was making ships with 800+ weapons. That was just a figure pulled from my ass as an example of stalling a huge force with a single unarmed tiny ship.

Oh, funny. I have built junk ships before on a planet to keep it from being invaded. But I haven't thought of sending a huge wave of them to create a virtual wall. That's great. I could definitely see that working.

If you don't arm them, they cost no maintenance, too. So you can start building this wall from the beginning of the game (no technology required!), and those walls you build at the very beginning stay up until destroyed. They cost nothing to maintain, so it doesn't even represent a drain on your economy. I have seen it get to the point where the replacement cost in BCs (adjusted for industrial bonii) is less than the cost of turnly maintenance for the ship you just stalled, meaning he is actually taking an economic loss for every ship destroyed. Yes, that's right: You are WINNING by LOSING every single fight.
Reply #12 Top
I find that adding +2 to speed before starting the game helps out a lot in conquering enemy planets. Your fleets move much faster, and if you h ave a planet close to thiers it makes it easy for transports to reach thier destination as well. Then as thier planets fall you get stronger since your you keep getting thier techs. After conquering a few planets id open up a dialogue with them and just give them 1 of thier planets back for the peace treaty.
Just Repeat process
Reply #13 Top
I prefer to fight the Yor than play as them, but keep in mind your super ability (DA/TA?) which can greatly assist in the above strategies. Whatever you do, don't forget to have an "evil buddy" to trade with and support your war machine. Miniaturization is also important, it means you can fit more stuff. As for battlefield tactics, a few well placed scouts are always helpful when moving in for the kill. Nothing worse than suddenly discovering a big, fat, Terran dreadnought hiding out of sensor range!
Reply #14 Top
Well, after playing my first lengthy war game, I still ended up with a psuedo-diplomatic victory. I was Demonic, with all the evil alignment buildings and I had the second largest military in the game. The other races were Torian, Thalian (largest military), Altarian, Arcean & Drath (who were my first ally, got wiped out early and gave me all two of their planets). I had about 10 planets while the rest all had around four. Aside from paying me tribute, they all wanted to be my Ally!

One of my workers assassinated an Arcean leader which caused a war early on but they eventually made peace with me in exchange for one of their planets. I also took one of their planets near my borders during the war.

I eventually quit after the Jagged Knife invaded and took over a bunch of planets and just turned it into a hassle for me.

I'll probably try another military victory over the weekend but this game got me thinking about a Star Wars themed Terran evil-alignment influence win (with some necessary military force thrown in) now with 9 other civs on the map since I never tried it against that many before.
Reply #15 Top
Some more things to consider:

1) It looks like the AI's are beating you in the race to bigger hulls and/or better weapons. After the necessary rather basic research, econ, efficiency and population growth techs, it's time for military techs. I typically stop already at lasers, then move on to medium hulls. Only then will I continue along the laser branch.
2) Spin Control Center (at the end of the yellow diplomacy branch, leading to Total Majesty). The increased diplomacy will helps to keep some AI's off your back, get better alliances while the SCC will make it seem that your military is vastly more powerful than the AI's.
3) Always consider whether you want to upgrade existing ships (costly but fast) or replace them by bigger/better newly built ones. This is for me another reason to move to medium hulls quite early. Then I have 2-3 times to upgrade: plasma (not always), phasors, psionic beams. Unless I've been playing a slow game, I never go beyond that psionic beam technology. At the most I add 1-2 after improving my miniaturization.
Reply #17 Top
I could definitely see that working.I have to admit though that usually when I realize an AI vastly overpowers me, I'll just quit the game. That means I totally lost control of the game. If its military vastly overpowers me, then its economy and tech probably does too and I have a slim chance or no chance of fighting back.


Actually, I'd say this is the main problem.
Never say die until you're actually dead. Most of the AI's score is fluff. It is also quite possible to beat an AI that has a military, research, economic, diplomatic ánd influence lead over you. Fighting uphill battles will teach you much more than equal battles or battles against an AI that is weaker than you. Always remember, the AI is not quite as capable at using it's resources as a human player could. Don't get intimidated, sure, it's possible that you lose, but until you actually start losing planets in rapid succession and all the aces up your sleeve have fallen out, all hope is not lost.

Personally, I find the game boring the second it becomes clear that my power is equal or greater than that of the AI. I know there's just no way I could lose when that happens.

Always run down the entire Invasion tree, sabotage morale buildings, then invade using Information Warfare if your enemy has weak soldiering. You may very well end up with more population on the planet than you had soldiers in your invasionship. Add to that the free tech and you can easely catch up if you fell behind. (The Torians and Iconians are very easy targets early on, for example)
Also, bribery WORKS. Pay potential enemies to go fight someone else before they declare war on you. Actually, pay EVERYONE to go to war with as many others as possible. If they're too busy killing eachother, they won't declare war on you and you can start picking them off one by one. I simply love riding the tails of i.e. the Krynn as they destroy the defending ships of a planet and then invade it myself once the orbit is clear...

Remember, only challenging games make you better, play slightly above your level.
Reply #18 Top
Personally, I find the game boring the second it becomes clear that my power is equal or greater than that of the AI. I know there's just no way I could lose when that happens.


Exactly why I stopped playing as thalans, It suited my playstyle way too easily, I raped, games were boring

Anywhoo, thread thopic: Try turning off tech trading, I noticed the AI had similar ship builds (beams with armour) and figured that they must be trading tech between each other

also, try all-labs/facts. I find even at tough I can out tech opponents with all-fact

Side note: is +Soldiering capped? the Yor already start out with strong troops so going all the way down the Invasion tree might cap them out somewhere. (just like the Thalans/yor and miniturization)
Reply #19 Top
Personally, I find the game boring the second it becomes clear that my power is equal or greater than that of the AI. I know there's just no way I could lose when that happens.


I have to agree with that. When I know I destroy the AI in every way, it's boring.

As for AI vs Human military, another thing the AI misses often (at least in my experience) is the advantage from being the aggressor. They seem to bring their fleets in to blow up my orbiting transports, and don't bother with attacking my own (slightly inferior) fleets, even though if they had the aggression advantage, they would win the fight.

Also, he never defended his troop transports adequately. I could send in one cheap cruiser and blow up 10 transports in one turn before he destroyed the cruiser.