DarkCloud DarkCloud

Late Game Anti-Advent Strategies??

Late Game Anti-Advent Strategies??

Kill advent as fast as possible. Defeat all aliens not allied first and fast. Don't give em a chance to use those op abilities.
Keep them making ships instead of upgrading there economy. Destroy military lab or labs soonest what ever you can get away with. Use the probe ability. Fight on your terms. Happy hunting.
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Reply #26 Top
Don't forget the destra. I had an ally that grouped them with the Hal C. with Progenitors and a Radiance. The Hal C has a ability similar to the Ceilo Cruiser. The Destras had an average damage of 35. The embolden ability is wonderful, Ive become fond of it the last few days. You still can't get that kind of damage out of a Kodiak with embolden or even close.:( I just want a fair chance at victory other than kick their ars in the first twenty mins or quit. Blah..................
Reply #27 Top
Ok first unlearn the lessons u think hold true.

Don't FF (focus fire) against a late game advent fleet especially if they have more than a couple guardians. The repulse will blow the ships in an arc the ships will then go for the FF'd ship and the transversal angle will get you RAKED across the illum field of fire, meanwhile theres a chance your not even going to get a shot off at the ff'd target if repulse pushed you out of range. This holds doubly true for LRMS/Assailants, they are your main defense vs repulse cause they can outrange the effect but not if you ff a ship and the guardians are in between the lrms and the ff'd target (like a cap). Know where your stop button is a be ready to use keep your lrms at the max range possible and if he splits out the guardians then take them out before moving your ships any closer to the clump.

This goes for all games of any type vs any oppoenent but specifically useful vs a late game advent clump fleet. Don't just jump into the gravwell and run straight for the fleet, plan your jump, jump your ships together, start them out in hold position so they dont start running off individually and get picked off. Where u jump from in one gravwell determine where you come in in the target gravwell use this and get as much space as possible. If at all possible split your fleet in two and jump in at different parts of the gravwell.

Back again to point 1, guardians. This should be your main priority target and you should have enough space when you are engaging an advent fleet to allow your bombers to engage and destroy as many guardians as possible before you engage. Oh yeah have plenty of bombers to take out guardians :) Also you can use the intercept ability of kodiaks to run through repulse, a small group of 10 or so heavy cruisers on a seperate group key can be very nice to rush in and take out guardians if your micro is good enough and you can use the bombers and the cruisers guardians should be to much of a problem.

As much as I am going to hate posting this on the forum cause im going to kill myself as an advent player heres tip number 2. Kill the mothership first after the guardians are down. Micro off some units to kill any domina's. This is really really simple the mothership is the primary healer and the domina's are the secondary healers these two units are the reason advent take such few losses in engagements. Even if you lose the advent player is going to be hard pressed to hold or push any advantage he has gained with the main heal support for his fleet gone. Even if you just chase the mothership away that has now given you a much better opening to start putting a dent in his fleet.

If the advent player has a level 6 radiance and a mother ship your going to have to micro your butt off as well, you shouldnt have anything that even resembles a clump your going to have to spread out as much as possible, set a fleet to all loose when you jump in then band box and start moving ships all over the place cause cleansing brill/malice will wipe out 10-20 ships at a time in a clump (it'll take 10-20 ships down to almost nothing then the advent player will issue a move order and stop FF and free fire them down in appx 5 secs).

Now on to the hardest part about advent killing the illuminators, FF again is not the answer here cause the might be illusions, you order your whole fleet to FF an advent illum illsuion and youve just wasted prob a few of your ships for absolutly no gain. Unfortunatly this is where advent is going to win and you kinda have to eat a larger fleet loss (which your econ or RA should handle), micro off units and FF down destra's, disciples, aeria's, caps or whatever else you possibly can and hurt him as badly as possible again your econ can sustain the losses the advent player might be able to but shouldn't be in the same position you are economically.

Strategically you should be creating smaller fleets, a couple hvy cruisers, a hoshiko, a cielo, maybe a few lrms, and attacking the advent player all over the place. Advents strength is in one huge massed armada if you force him to break off ships from his main armada you can significantly increase your chances at beating him in a primary fleet engagement.

Basically advent does has the toughest end game fleet but RA and TEC's econ can beat them but you have to micro more and focus on engaging an advent fleet on your terms even if you have to lose a planet to wait for an engagement you know you can at the very least hurt him in.
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Reply #28 Top
I'm just calling attention to the subject. I'm not the only TEC player having this problem. Hell, don't think I've given up. I'm testing every chance I get to find a counter. These are my findings thus far. Limited success with 20 cobalts, 15 Kodiak's , 25 Repair Cruisers, 25 Ceilio Command Cruisiers, 25 to 30 Javilins, 10 flak, 2 kols, 1 akkin, 1 Dunov, and 1 Sova. With intense micro-managing of their special abilities. By limited success I mean they just did'nt disappear in 3 to 6 mins. So far properly use Advent abilities negate numerical advantage. The Advent fleet I tested this against was 40% smaller. hehe I was also able to hold a defensive position with this layout and 4 frig factorys and a healthy reserve in credits. Til he made more ships anyway. Still unable to take out cap repulsion is the issue I think. DC
Reply #29 Top
@Jam3
TY, Your info has been the most comprehensive yet. These are some of the same conclusions I'm coming too.
Reply #30 Top
I'm just calling attention to the subject. I'm not the only TEC player having this problem. Hell, don't think I've given up. I'm testing every chance I get to find a counter. These are my findings thus far. Limited success with 20 cobalts, 15 Kodiak's , 25 Repair Cruisers, 25 Ceilio Command Cruisiers, 25 to 30 Javilins, 10 flak, 2 kols, 1 akkin, 1 Dunov, and 1 Sova. With intense micro-managing of their special abilities. By limited success I mean they just did'nt disappear in 3 to 6 mins. So far properly use Advent abilities negate numerical advantage. The Advent fleet I tested this against was 40% smaller. hehe I was also able to hold a defensive position with this layout and 4 frig factorys and a healthy reserve in credits. Til he made more ships anyway. Still unable to take out cap repulsion is the issue I think. DC


That's because some people can't admit when someone is better at the game than they are.
Reply #31 Top
Goodday:)
Reply #32 Top
@(udontdeservethename)Adama (Irefusetocallucommander)
Listen you ars (Thats ass if you don't get it.) I'm about learning, getting better, and helping other TEC players with the same issues. Take a page out of Jam3's book and learn some respect for your own play ability. Help others as you would want to be helped yourself. IF YOU HAVE NOTHING CONTRUCTIVE TO SAY.....SHOW THE WORLD WHAT AN ARS YOU ARE.

Reply #33 Top
I still think it would be good for both sides of the argument if someone could upload 3 or 4 TEC Vs advent where TEC wins on MP. I know it can be done(Im trusting I guess :) )

Nah seriously though it would be helpful. Perhaps 1 early game win and one late game win where TEC out eccos advent.

(Not meaning to hijack thread its just I can only see 1 1.4 replay up on the replay site and more replays would really help me improve I think)

Thanks all
Reply #34 Top
I have not played an MP game. I HAVE played dozens on looooong games before my new rig though (back at only 13% complete atm ><). I have to say that Advent _LATE GAME_ are the best. Anybody bitching otherwise must be playing Advent or run a quick blitz to the enemy planet and win around the first 20 min. Must suck to be an economist-type in that kind of game.
Reply #35 Top
If by late game you mean 50+ planet systems where you hold more than 20, you're taking the wrong approach. To put it simply, Advent's strength is in numbers, all of its ships complement each other. This is why you always see that huge advent fleet rolling around like a snail. Use this to your advantage.

They can't get anywhere quick, so work on their economy while slowing down their fleet. I like to send a group or two of ships into the depths of their economy and destroy all their structures, while bombarding high pop planets with novaliths. You can slow down their fleets by sacrificing planets while harassing. If you approach a planet thats being bombarded with a small force, hes likely not to move his caps to come after you, just his forces. If he does move his caps, you slowed him down. If he doesnt, you get some free ship kills, since caps make advent armies worthwhile. Just jump out if he sends all his stuff after you and rinse, repeat.

Late game it takes an advent player a good 30 minutes to build up the resources to max out another fleet population cap, because their economy is trash. If you destroy it, they cannot expand their fleet. Advent ships are expensive and their research tree doesn't help with that at all.

Summary: Don't try to do a colonial rifle line battle with the advent, you will lose. You have to adopt different tactics, like the minutemen did in the revolutionary war, to beat a superior military force. I know some of you are going to say "but if you have to avoid them to win they are overpowered," but you are wrong. To put it simply, its very very hard to deal with harassment as advent. If their army late game was on equal footing to yours, they would be at a severe disadvantage because they have NOTHING else going for them.
Reply #36 Top
@Runomoro
Some of what you say is true. Such as the hit and run tactics keep em moving. I refer to certain abilities that are op such as repulsion, the Brilance, Malice combo. For the vasari the subverter. Its ability should not stack or effect so many off 1 vessel. Do some research dear advent player.
Reply #37 Top
The "OP" abilities of advent like repulsion and brill/malice are most effective when used against large groups as in entire 1 fleet vs the entire other. As TEC I'm quickly learning that we DO NOT have abilities near as affective in disrupting mass tactics but we can do other things which are:

Small harassing forces and whittling them down like Runmoro said

Or

Microing and splitting up your main fleet like JAM3 said so when you do pit your fleet vs his his AoE abilities like repulsion and brill/malice with illuminators DONT destroy or cripple your entire fleet, just parts of it while you use the rest to pick off his support.

From what ive played against and what i've read here Im seeing that combining these two key strategies is how to take down a built up late game advent player.
Reply #38 Top
@Dark Cloud:You just aren't very good at the game if you can't beat advent in 1v1. They are THE EASIEST to beat in a 1v1.Perfecting strategies my ass. QQ more, n00b. ^^In all seriousness, rush, get hashikos, have a kol, you will beat advent in a small 1v1.


showing of as usual.....

at least i know that out of everyone its most humoristic that you posted it, since your not that great yerself ;)

That's because some people can't admit when someone is better at the game than they are.



again such a funny post.... i'd be embarrsed writing stuff 2 someone else while it fits more with me