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Organic ships

Organic ships

I always had this idea wich I think would fit in any add-on to SoaSE. I thought it would be good to have a alien race wich uses organic(biological,living)ships.

What do you think?

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Reply #26 Top
I for one like this Organic ships idea. I mean the main plot of SoaSE leaves out one major thing, what race of beings broke the Vasari Empire in the first place, maby this could be the answer to that most nagging question.
Reply #27 Top
Species 8472 from startrek (Armada II had them as playable).
Leviathans in Farscape.

Technically, I dont know if any "space dwelling" creatures were truly organic. It would depend on if they were carbon based or not.

On further analysis, all newer scifi creations are technically SiO2, Cu, and other semiconductive material based as they are rendered digitally via series of transistors, capacitors, etc... None of which use carbon to any extent if at all.

SO, yeah, maybe carbon based space dwelling life forms would be something new! Anyway, back to business.

Latah!
Reply #28 Top
And what happens to a ship that doesn't seal off a breached section of its hull?
Crew death and structural failure.

Now, I'll just cut through all of the pointless insults and say something you seem to not care about:
This is science-fiction. The game has lasers that move slower than autocannon shells, so I don't think anyone's going to care if an organic entity can survive the extremes of space and go toe to toe with an interstellar battleship - Hell, people didn't seem to care when StarCraft came out, I doubt they will today. I'm just trying to make it seem at least somewhat believable to those that do care rather than having the entire reason just be "LOLSPACEBUGZ".

And there really was no reason to act like an ass.


Because what appeared to be a somewhat logical debate over the feasibility of organic ships you took as little more than 'LOL UR IDEA SUX', and so you threw such ridiculous notions as 'growing a hole' in to 'counter' our arguments.

Organic ships is a stupid idea for a huge variety of reasons. As I said before, I can see organic parts being utilized IN ships as a biological component to create what would otherwise be an extremely expensive, large, complicated machine (for example, an organic life support system - it takes a huge machine to convert carbon dioxide to breathable air, but a plant leaf can do it), but as for an organic ship in its entirety - there'd simply be way too many flaws, as I pointed out. If you can genetically engineer an organic ship, it'd be trivial to engineer an extremely lethal biological or even chemical agent that would inhibit major functions.

A creature doesn't just 'adapt' and change its entire genetic structure. Adaptations come about from the embryonic single-celled stage, as the single cell is the beginning of all life. A single change in that one cell will reflect on the greater whole as it grows - a single change in a single cell on the greater whole will have no effect, and actually probably be destroyed by the whole itself.
Reply #29 Top
Originally Posted By Uranium - 235
Because what appeared to be a somewhat logical debate over the feasibility of organic ships you took as little more than 'LOL UR IDEA SUX', and so you threw such ridiculous notions as 'growing a hole' in to 'counter' our arguments.
I saw a one-sided argument with people saying "Cliche!" and "Cool!".

I realize that the "dodging without moving" idea was a bit of a stretch, but the rest of the post isn't just insane babble. After all, we're talking about creatures that have come to not only survive in space, but to thrive in it. I really doubt they'd be very similar to Earth's organisms.
I'm trying to build upon nothing, things are bound to sound ridiculous.
Reply #30 Top
I’ve got to say, I agree with Uranium. Although to be fair, Sins of a Solar Empire isn't exactly hard science fiction, here! It's not exactly Greg Egan or anything!

Even so, the whole idea of "organic/natural" versus "mechanical/unnatural" enforces this ridiculous illusion that there's something essentially different about "life" that sets it apart from "non-life". Nothing could be further from the truth. It's all the same thing at the bottom. A really advanced species (more advanced than the Vasari, if they're only a bit over ten thousand years old as a spacefaring civilisation) wouldn't recognise a distinction between living and non-living (unless they know something radically different from what we know about life, which is possible but unlikely as far as science is concerned). A really advanced civilisation would probably look something like the Scrin in C&C3, with no distinction between something intentionally designed and grown naturally. It makes much more sense to treat things in terms of methods and models than in terms of this sharp, delusional binary divide.

For instance, you can't have "organic-type" structures on the outside. You can't even have them in a gaseous atmosphere. All organic activity that has evolved on the Earth requires a liquid medium - even extremophiles, which can often survive desiccation, stop their metabolisms pending rehydration. "Wet-works" organic behaviours will only work in encapsulated space - probably good for inside the ship, but not outside. Very straightforward thermodynamics.

The outside has to be durable and radiation-variable. A smart people would probably maintain a capsule around the ship organically - find a way to engineer sedimentation to keep the shell at a constant density. OR, just build an incredibly tough outer shell and shore it up with less dense layers that are maintained organically. A smart race would also want to have an extremely low pressure environment inside the vessel - clearly the existence of the vessel implies a high pressure environment, but you want to limit "haemorrhaging" (an inappropriate term, I know) as much as possible in case the capsule is punctured. Either this would mean a largely solid interior, or at least a partitioned non-gaseous one. So a smart race wouldn't build ships that little people were going to be walking around in unless it was specifically tasked with carrying little people. A real battleship for a really advanced race would therefore likely be intelligent and would not house elements that weren't part of its own metabolism or utility complement (weaponry, phase drive, etc.), especially if those superfluous elements (like humans) required complex support mechanisms.

Quite frankly, not only are "organic" ships clichéd, but much more importantly, they make no sense at all. They're not even interesting to those who take an interest because their very presence demonstrates that not much thought went into their design. A really thoughtful design would likely look organic in some respects, but we wouldn't think of it as a space ship in the contemporary sense at all. It just doesn’t make evolutionary sense to lug around a whole bunch of crap that drastically reduces the inclusive fitness of a space-borne vessel, while contributing nothing to its function.
Reply #31 Top
Uranium, all your argument could be used against non organic ships.

Nerve poisons/Viral infection? Perfect to take out the crew on a space ship.
Radiation? Same goes here, plus an atomic explosion near a space ship would inevitably destroy almost all electrical components on the ship, EMP hardened or not.
Micrometeoric impacts? Same goes here.
And you could attack a non organic ship successfully with computer viruses.


We're not talking about Space Ponies here, but ships made of organic material. And we are talking about organic ships in a sciencefiction game. There is nothing in Sins right now that's logical really, so why should an organic ship, if featured in an expansion/mod have to be? The important thing is the cool factor and if it fit in the context of the saga.

Reply #32 Top
Honestly to those who say that organic ships are cliche are clearly thinking of the SPACE BEAST type of ship. What point in the future, where nanotech is common, do organic and metallic blend? Seriously go take a look at schlockmercenary.com, who says petey is not alive?
Reply #33 Top
Nerve poisons/Viral infection? Perfect to take out the crew on a space ship.


The matter comes down to getting it INSIDE - space ships don't exactly have screen doors ;) Such vessels are, like warships, segmented and can be sealed off in case of a hull breach. Simply close off the infected area, and if it comes down to it, jettison the atmosphere into hard vacuum.

Radiation? Same goes here, plus an atomic explosion near a space ship would inevitably destroy almost all electrical components on the ship, EMP hardened or not.


Heavy metals are infinitely more effective against combating radioactivity than organics. Even neutron radiation would be significantly slowed passing through a hull than a carapace. Given the intense radioactivity in space and the fact that so far, no astronaut has had three-headed children, I think it's safe to say that even the relatively thin skin of an unarmored Apollo moon lander is pretty durable against radiation.

As for EMP, well, I can't say exactly, but I doubt you can either. What I DO know about EMP is that, like ANY electrical signal, it's really little more than extreme induced interference. Triaxial cables are double-shielded and both shields serve to ground out the extreme voltages an EMP field induces in conductors, leaving very little to penetrate to the core. In fact, even F-15s, with what I can say personally are relatively fragile avionics packages, are nuclear-capable and can survive the EMP - it's not a stretch to say in the future that shielding methods will get better - a superconducting shield around fragile computers would likely be the most effective, if not COST effective, method of protection. I won't say for certain, however, and sure, EMP could be considered - but I'd rather hedge my bets on something technology from 1970 can protect against, rather than something nothing can protect against (radiation poisoning).

Micrometeoric impacts? Same goes here.


What? You're saying you think a micrometeor could punch through a hull just as easy as it could through a carapace? Remember that I also mentioned two things - 1) The fragility of internal organs and vital fuctions, and 2) The ease of redundant systems, as well as compartmentalized breach sealing on a mechanical ship. This is a non-point at any rate, because if you threw enough money at a ship, you could design a super-sensitive radar to track and shoot down incoming micrometeorites. I'd love to see any form of organic critter with that ability.

And you could attack a non organic ship successfully with computer viruses.


Perhaps, but once again, it's a factor of penetration. The F-15 was made in the 1970s, and has a HEAP of cryptological countermeasures, ECM, ECCM, and backups in case of security integrity issues. Breaking such keys, which are changed once a day, would not only be nearly impossible, but it'd be far more beneficial to keep the link alive and monitor enemy tactical situation updates than it would be to attack and have the system closed down on you. To say that a Quantum Supercomputer or whatever running these ships would have nearly unbreakable cryptological systems is something of an understatement. You don't just float over to the hull and plug in your USB virus.
Reply #34 Top
(Bah, edit is broken again)

Another issue with organics is that, every creature, no matter how big or small, needs energy to survive, nutrients, proteins, and so far, water.

As it's unlikely that any of these things are going to change (I should mention a water-based organic creature in space is all manner of bad news in a vacuum), it comes down to feeding your army. A massive capital-ship sized creature, which, assuming it can rapidly heal itself after a fight, would require an EXTREMELY high amount of food to metabolize. The food can be anything, I suppose, that has some sort of nutrient value (I doubt you'd make them eat asteroids successfully), but it comes down to keeping something with such a high metabolism fed. An organic ship, and I'm willing to bend a little on the length of time, would be unable to operate in remote sections without a supply line of 'feeders'. Simply sieging these supply lines would literally starve these creatures to death - a mechanical ship crewed by people would consume far less food, if your ship is big enough it could be produced locally, it'd be easier to store, and most importantly, battle damage wouldn't rapidly deplete these resources to nothing. Even blood or ichor loss provides a significant decrease in the amount of fluids in the system, reduces the effectiveness of delivery of nutrients (which means longer to heal) and requires more metabolic processes to replenish (meaning more 'food').
Reply #35 Top
http://planetquest.jpl.nasa.gov/AlienSafari_launch_page.html

Besides... this is what sets aside the master from the crowd to ttake a cliche and turn it into something completely new.

Like the encounter in the space bar with all kinds of weird aliens. Lets assume they are all human. A quasi-dead tech zombi and a guy liked with a mind linked to a wasp hive meet a normal human. But as it turns out this normal human is the most weird of all...

Or the usual scifi ship clice... lets say the plot unfolds on some alien water planet... and indeed there are ships... REAL ships.

Or the cold and oh-so logic AI robot being a ex-combat drone wich is actually quite nuts because during the last war the safety controls for AIs were quite lax because of great demmand and only looks for an opportunity to start a fight. Its actually cutting dirty deals and tries anything to get some fun out of it feeling terribly usless during peace.

Nothing wrong with cliches. You you simply have to change the way it is normally expected and all of a sudden it becomes surprising and interesting.
Reply #36 Top
As I said before, I can see organic parts being utilized IN ships as a biological component to create what would otherwise be an extremely expensive, large, complicated machine (for example, an organic life support system - it takes a huge machine to convert carbon dioxide to breathable air, but a plant leaf can do it),.


As I said we don't have to have an alien race that is inside or control those organic ships, they could the species it self. Something like in the Star Trek Voyager when they encounerd that huge life form IN SPACE which swalowed them.
 :HOT: 
Reply #37 Top
As I said before, I can see organic parts being utilized IN ships as a biological component to create what would otherwise be an extremely expensive, large, complicated machine (for example, an organic life support system - it takes a huge machine to convert carbon dioxide to breathable air, but a plant leaf can do it),.As I said we don't have to have an alien race that is inside or control those organic ships, they could the species it self. Something like in the Star Trek Voyager when they encounerd that huge life form IN SPACE which swalowed them.  


What I mean to say is that theyy don't need life support.
Reply #38 Top
The whole arguement against organic ships makes no sense in context. We're dealing with science fiction here and if we wanted to get deep into the "realism" debate then we should take a step back and realize that there are very few realistic elements in SOASE. If it is possible to swallow the idea of phase lanes around space or harnessing antimatter, then why not organic ships? Additionally to say that the idea of organic ships is cliched is very ironic considering SOASE takes nearly every cliched idea in Scifi and builds a game around it. As someone said before, anything with a good implementation will be fun to play so it is pointless to argue the impossibilities of it.
Reply #39 Top
organic don't work in sapce to well, and they are a bit cliche. however, a nice idea would be a robotic civ controlled from planets.
Reply #40 Top
Organics COULD work... what they really need is a race to explain WHY the Vasari warship that returned had an insane crew.

I'm pretty sure "Lulz they shot our ships!" doesn't drive you insane.

Seeing something EAT the ship might. Or maybe its some sentient Black Hole, or... something. It's space. Anything can happen.
Reply #41 Top
what they really need is a race to explain WHY the Vasari warship that returned had an insane crew.
Don't need a new race to explain this.

The returning Vasari tried to learn how to play Sins without a tutorial.

:D

-- Retro
Reply #42 Top
Don't need a new race to explain this.

The returning Vasari tried to learn how to play Sins without a tutorial.

-- Retro


No what really happened was they all got into a big argument from realism about a video game ;).

Reply #43 Top
So what is your conclusion?
Reply #44 Top
Sam Skinner

You do know that specific metals and alloys when polished have a large reflective spectrum, a ordinary mirror these days is 98% on the visable.

also highpowered lasers are by default not effective agasint metal.

Metal acts as ablative armor and evaporates taking the energy from the laser and creating a gas cloud which defuses the rest of the incomming beam.

What they have found is, that a very highpowered laserbeam which a short fire time, where talking tenths of a hundrenth of a second can cause explosions on magnituides higher then the most powerful therocetical chemical explosive.