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Concerns about trends in the multiplayer replays I've watched

Concerns about trends in the multiplayer replays I've watched

So here we have this game with an immense scope, great technologies to research, lots of shiptypes and structures to be built and Capital ships with varied and unique abilities. But in almost every replay that I have watched, I am seeing a distrubing trend where players ignorie a lot of these assets.

Players seem to focus on playing the smallest map they can find. They churn out tons of 1 or 2 shiptypes. There are threads out begging for options to speed up multiplayer.

Is it me or are players ignoring the fact that Sins was envisioned as an inherently slower, more strategic game? Is there anyway to find online games that don't cram 4,5 or even 6 people onto a medium map? Does anyone *enjoy* the idea of researching more than the most basic of technologies and trying different startegies, or is multiplayer simply focused on seeing who can make the most long-range frigates and steamroll their opponent? 

27,883 views 27 replies
Reply #26 Top
Nicely said redwing...

Emphasis on the last:

sins is unique lets keep it that way. I suppose its a matter of opinion , but if I liked starcraft so much thats what I would be playing now if it was deeper. Its down to personal preferance in all fairness and sins catered to vet and newbie alike but I can see this changing and I worry




Reply #27 Top
Don't get me wrong though, sins has had a great start and I'm hoping expansions and patches give it some much needed enrichment (ie, more units, better tech trees, alternate ways to win, alternate ways to attack, etc... in other words, more variables to the overall game).


Well said.