CptSiddy

Dear "medicore" players

Dear "medicore" players

before you play MP

Dear sintards, I would like to take make a statement for all the people not familiar with the genre of this game.

First of all, statement to all peoples that had played heagemonia, HW1-2 and imperium galactica.

Step down your hig horse, if you sucked at games mentioned above, you will suck 10 times harder here. Period.

Second of all, and most important thing of all things. Sins is NOT an economy simulator, was never and will never be! Why I’m saying this? Well lets say some people playing are slightly starting to tic me off.

Sins economy serve one and one thing alone: Killing your enemy.

Not building nice city like in IG2, not building interstellar wormhole generator and sending your civilization to my other galaxy. It server only your purpose of getting more things to rain on your enemy parade BUT, and this is very important BUT. ECONOMY ALONE CAN’T SHOOT ENEMIES; ECONOMY ALONE CAN’T DEFEND YOUR PLANETS.

For that you need ships. Yes, it’s a mysteries concept, a ship that flies in vast emptiness of space and pew pew things.

Then, you need to send these ships at enemy planets.

And now to the core reason I wrote this thread. Pay really good attention at this one, might make you SUCK LESS.

Building economy takes economy, so in maps, where enemy is less than 5 planets away building economy is down right STUPID.

So what I’m saying, that the recourses you spent 15 minutes in game, will pay themselves back somewhere around 25 minutes in game, after what you will start making profit.

Why does this matter? Well, let’s say it this way. By the time you spent assload of eco on civilian, player with clue, next to you will pay you and your trade ports nice visit with level 2 full fleet and you will most likely emo quit, leaving ME AGAIN dealing with 3 players alone.

tl;dr version**

**People please get a clue, this is not in space, in here you need to kill your enemy before he does it to you, not getting more imaginary gold.  Before you go and piss people off in multiplayer, understand this.

41,033 views 58 replies
Reply #27 Top
Guys I'm pretty sure "medicore" was not meant to be "mediocre," rather a comparison to "hardcore," and people complaining about grammar, I think you just don't like the message and are going for superficial insults.

Once again, i agree with the OP, and HuntingX, you talk about a viable strategy, but most of these people don't make a peep and explain what they want to do, or even think to ask whether the map is good for their strategy. I completely understand playing using your own play style, but once you go online, it should be about more than just yourself.
As a player that will go through extra trouble to make things even or fun for the opposing team, especially in an unfairly stacked match, i believe in everyone having fun in the game, and if it costs small sacrifices personally, then so-be-it.
Reply #28 Top
OP is totally right! When you invest 1-2 hours per game only top lose outnumbered because your idiot team mates only built Trade Ports instead of ships, you have the right to be pissed.
Reply #29 Top
Not my play style, but you can still bite me OP.I call bullshit, this from the guy who'd play homeworld 2 for 2 or 3 hours just to max out his battlecruiser fleet and have his defenses all nice and shiny before he raped the AI Its just not your ONLY play style, it is, however, one of them, lolPfft, shows how much you know about HW2, those "defenses" maxed out can guard about one rock in space and not much more. And yes, i have maxed out my BC fleet just so i can watch them jump into the middle of the biggest cluster of enemies i can find and watch it all from a bombers point of view. Better to cut the enemy off from the roid fields and pull back when faced with a superior force then return with a bigger force (built in the time you took to withdraw), and harass more distant fields he controls, eventually you'll come back with a steam roll fleet.


Oh, I know how to play it, but you've done exactly what I said AT my house while I was playing PSone :P

In fact HW2 was probably the first game I've ever seen you completely addicted to, for however short a period of time that was :P


Guys I'm pretty sure "medicore" was not meant to be "mediocre," rather a comparison to "hardcore," and people complaining about grammar, I think you just don't like the message and are going for superficial insults.Once again, i agree with the OP, and HuntingX, you talk about a viable strategy, but most of these people don't make a peep and explain what they want to do, or even think to ask whether the map is good for their strategy. I completely understand playing using your own play style, but once you go online, it should be about more than just yourself.As a player that will go through extra trouble to make things even or fun for the opposing team, especially in an unfairly stacked match, i believe in everyone having fun in the game, and if it costs small sacrifices personally, then so-be-it.




With all the other grammatical errors in that post, I can't possibly see how it could be meant to be anything other than "mediocre". You are also nit-picking. I don't agree with someone playing an RTS game online and just playing sim city in space. This is best done in SP, if this is what you love to do, the AI has been patched now, and isn't completely retarded anymore, just partly retarded. Hard is now what I would consider to be "normal" difficulty and unfair is actually somewhat challenging(somewhere between normal and hard) Have fun waiting for the campaign and more AI patches and/or playing with friends that don't care about your sim city play style or use said style themselves. So yes, on your second point, I agree.

My agreement with one point however does not prevent the OP from being an idiot in general. Seriously, spell checker? Use at least grade 6 level grammar? please? Read what you post before you post it? Don't let your 9 year old friend post on your account? Stop looking at cartoon porn and having your passwords stolen by chinese/korean/japanese/russian/etc players that then rant with bad english on your account? Stop playing sins online if you hate the general RTS community so much, since all RTSs have the sim city community tagging along? Stop running backwards through a corn field before logging in to post on the forums? Any of these things would really improve the quality of your posts.

That said I also consider myself a mediocre player(no arguments zzz). So, on that note, Kiss my a**, and go back into whatever hole you crawled out of, this game community needs less whiners, not more.
Reply #30 Top
@Ironhand

You got to understand the circumstances. I had a "old" DELL at the time, you don't know what it's like going from "Yes, I can play on low settings with this average new game" to near max settings one of the best (and still one of the best) RTS games to come out. I should have gone blind from the awesomeness shock. Once i had a computer that could play it I well, figured out how to play it.
Reply #31 Top
wow epic fail OP, cry me a river and drown in it
Reply #32 Top
wow epic fail OP, cry me a river and drown in it


HAHAHAHA QFT

want to buy ability to have sigs... that would be in mine now... maybe I'll manually put it in, you know, just because
Reply #33 Top
I'll step in and say Siddy is good and HuntingX vs Siddy would be an interesting replay to watch. Siddy is a very aggressive style player and of course has an extremly juevenille personality. He once totally backstabbed me (unlocked FFA) by saying he agreed to an ally in chat the sova embargo'd me and renamed the carrier pen** pump. I think he was a little shocked when after i cried to the other players about his shenanigans that i wasnt mad at him though I just explained I was using a different style of diplomacy :) Which to his credit he accepted without a second word and played on. I ran and rebuilt a huge DA fleet but he was dead before I could re-engage him.

All that being said siddy is mostly right but agressiveness not tempered with some rational thought, like what is my map position, what intel do I have on my opponenets, are pirates on, etc etc can lead just as easily to your defeat when mid to late game u find yourself out econned and out teched with a massive fleet and not enough planets or econ.

And also some people just simply dont have the APM(Actions per minute) RTS speed of others, some are still learning the game, and some just plainly have more fun playing sim city and might not really care about winning, to each their own.
Reply #34 Top
I also wanted to add that one of the reasons not spending some time building (depending on the map and number of players of course) because there is a pretty weird element to this game and the fact that its an rts. That is you can use defenses and other planetary objects to buy u time and run and reestablish yourself. Although its obvious the developers wanted to counter turtling they didnt quite envision a game going on simply because player knew how to save resources and run and reestablish themselves. Heck The monk sometimes just does this thing where it seems he is not even playing, no real fleet, he just runs EVERYWHERE and keeps building crap and colonizing and recolonizing. Then you split your fleet then he starts building fleet to keep your split elements tied up even further :P

Theres kinda of an extra longevity option to the game just by simply continuing to liveand build and utilize the time it take for fleets to get to you.
Reply #35 Top
I have enjoyed RTS games for a long time. More so than the bad players I find that those with aggressive “win at all cost” attitudes ruin games. Now I am an ex-college athlete. After 25 years of wrestling I understand that aggressiveness has its place. I am very sure, however, that a public game with random people you have never associated with is not one of them. You need to accept that you are going to get people on your team with far less experience. You may even ... lose.

My last game is a great example of this. It was a 3v3 and I was partnered with a guy with an online game beginning with Evo. Needless to say it was a fun game but this guy played with the emotional stability of a lab test monkey. We lost our bid for the pirate raid because our allie split his money. You would have thought the stock market crashed. Evo’s response ,” rant explétive rant..”

Shortly after this I followed Evo on a raid to provide support. Our foe had a decent size force but had to flee his asteroid expansion to his much better defended home world. Our foe, however kept building frigates at his asteroid base. I decided that this was a perfect opportunity to milk him of money as he wasn’t microing them out of the system he was letting me kill them. In addition, my force wasn’t very large yet. Evo again responded,” rant explétive rant … attach his home world.” It was actually an issue of timing for me. I hadn’t lost a ship as I microed any injured ships out of the system while new reinforcements bolstered my small fleet. My forces were growing while his were not. I was also leveling my capital ship.

I had a second capital join my forces but I soon pulled out to mass all my forces for a final push. I noticed he had two very injured frigates.I left my new capital to finish them off for exp. I had no chance of even loosing my shields and I did finish off both frigates. Now EVO decided team speak was not enough, “ once again language mixed with comments relating to my intelligence.”

Much later our last foe was attacking my home world. At this point it was really just an attempt at annoyance the game was over. It was a small fleet of frigates. I had two fleets split and finishing of his planets. His fleet was fast and made up of starter frigates. So I chose to ignore them. I waited until he was about to kill a lab, I scuttled that lab and then rebuilt it. Not a big deal and much easier then chasing his fast fleet around our planets. Now my “allie” starts an open dialog with our soon to be defeated foe on how poorly his allies played.

Generally I ignore players like this. I have learned that a thick skin is required for internet play. This week was long, however and a found the coupling of rude and ignorant to be annoying. This is the type of player that takes any and all enjoyment out of a game. They are far too common. They choose to demean rather than educate. They stick to a ridged formula for success without even considering alternatives. I’m thinking there may be a reason that players like these are not on clans as they would lose the ability to blame eventual losses on players who are, of course, less skilled.

The solution appears to be the same for both types of player. Play with people you know.
Reply #36 Top
Problem with the "play with people you know philosophy" is people stop wanting to play against you.

For example, if people see me on my normal account, Commander Adama with Halbarus and SinsofASolarNipple, or if they connect the dots and see BSG Apollo with BSG HAL-8000 and BSG Tigh, no one will stay in the room.

That being said, we always play 3v3s and anyone up to play against us with your own 3 player squad, feel free to send me a PM or contact me on ICO, or even on the IRC chat.

One thing tho we are kind of obsessed with the Adama_Repack_v1.04a at the moment :P
Reply #37 Top
There are maps where playing Simcity is actually a good thing. I like to play around on multistar Huge maps, usually SP. My closest enemy is often 7-9 jumps away. That's long enough that I can seize multiple planets and meet somebody out in the middle of nowhere for a nice little battle.

Everything behind the front lines? Simcity time, as my first capital ship leads the way into uncontested territory and my second holds the line. Yes, by default, I am a Simcity player. In a multiplayer game you'd never know it. The faster I can lunge for the other guy's planets, cripple his income and/or production, and destroy his expansions, the more likely I am to win against another human.

Against even the Unfair AI (Which really is unfair. It's not nice beating on a crippled computer like that.) on a small map, persistently playing SimCity can get you killed. Against a human all you're doing is playing the part of the AI. You know, that thing people beat up on for fun.

Even in the days of Warcraft 2, the "Seven grunt rush" was a standard opening gambit. Send out a cheap unit to find the other guy, then hit him with the fastest, most efficient build order of offensive units. If he wasn't smart enough to build defenses or use that tactic himself, he died to seven lowly foot soldiers.

There was an easy way to stop that rush too- water maps. Playing Simcity on a water map wasn't just encouraged, it was essential. Every one of your resource-mining outposts needed either a modicum of defenses or had to be behind a well-established front line, since moving massive quantities of units around a water map was rarely an easy proposition.

SoaSE has its own version of the water map. Big, multi-star maps require you to research civilian technologies to find the other guy, build military techs to actually crack his defenses, and finally build enough units to go there and do it. Meanwhile you're fighting in his cultural home ground, in an area where he and his allies have immediate reinforcements.

Simcity players rejoice, your home has been found! On any other map, a Simcity player is a liability to half the players and free cap ship levels to the other half.
Reply #38 Top
If you want to play with better players, play the inhouses/clan matches. If you play pubs, you deserve what you get.


True that. In the Unreal Tournament community, we've found that we get to enjoy more competitive capture-the-flag matches (5-v-5) when two people become captains and "draft" the other eight players in PUG (pickup games) matches, which are organized in IRC channels and facilitated by computer programs called pugbots. PUGs have kept the original (the best and still fantastic) Unreal Tournament (1999) alive for years and people still play PUG matches greedily.

Perhaps you guys could play PUG matches for Sins? Some of my UT99 friends actually set up an IRC channel for Sins PUG matches:

SERVER: irc.GameRadius.net
CHANNEL: #sinspug

Once everyone knows everyone else, it might be possible to pick evenly matched teams. Only problem is that you're more likely to get even teams with 5-v-5 but Sins is best with 3-v-3 or 4-v-4 on a large map. (For 3v3, the first captain would pick the first player, the second captain would take the next two, and the first captain would get stuck with whoever wasn't picked.)



Reply #39 Top
Just meet us in the official IRC Sins channel. We always have pickup/inhouse/clan games there.
Reply #40 Top
The OP seems a bit frustrated at...what seems like newer players.

I just got the game a bit ago and I admit, I do some of the things that he mentions there. I love to get my economy up and running early on, and sometimes I try to take that gambit in small matches. Many times, it actually pays of.

Regardless, posts like this really sound rather elitist. In every game you are going to have newer players who are learning. The only way to get better is to play more...and you are going to make mistakes and people are going to show you that you are screwing up by beating you.

But don't landblast the new guys because they form the bulk of players in this game. I play this game to have fun; If I lose due to a stupid strategy of mine I lose. Or, in some cases, my team loses, and well, that can't be always avoided. Be nicer when you try to teach newer players lessons and post in a more...inviting manner. Otherwise, it really turns them off.
Reply #41 Top
[edit] Forum farted.
Reply #42 Top
I agree with the OP. You are selfish morons if you think that you have a right to waste anybody´s time just because you want spam trade ports and let your ally do all the fighting. When your ally is dead you usually quit and say that it´s all your ally´s fault and call him a noob as a bonus. And what makes me even angrier is the fact that you think you have a right to do this sort of thing and defend it with insults.
If you want to turtle, do it OFFLINE!!
Reply #43 Top
I love all the people who say "If you don't play the way I want you to, don't play online" like they have some kind of authority. You have no right whatsoever to tell others how to play this or any other game, or in what capacity they may or may not use the product they payed good money for. Only SD/IC has that right, and even then it's a gray area. If you don't like the way someone plays, don't play with them anymore. No one is holding a gun to your head forcing you to play with these people. I personally play very few games online because of elitists like you who ruin the enjoyment of the game because of posts and comments like these. And I don't want to see the community for this game ruined because of this, even if I will never be a part of it, because I want to see this game succeed so we can get more from where it came from. And community can be a deciding factor for some when purchasing a game with this kind of multiplayer capacity.

I do however agree, if they aren't playing as a team, it's a problem. It is frustrating to play a game as a team and have your team-mate go off and do their own thing ignoring you and then criticizing you for your skill at the game when your team loses, that is another reason why I rarely play team games. But it still does not give the the aforementioned right some people think they have.

However, playing "Simcity in space" as you C&C kiddies like to call it, has merits in a team game. For one, they automatically generate trade for their teammates who have trade ports, providing that extra income with no extra user input. For another, having a strong econ player on your team means you can forgo some of your own econ techs and upgrades for weapon/logistic techs and extra ships, while your "simcity builder" gives you econ support. If you can raise fleets twice as quickly as your opponents because you need not worry about credits or resources, then you can beat your opponents. Even better that those fleets are under the command of one player, you don't need to worry as much about coordinating. Then, when your econ strong player is ready, he builds up his fleet while you build up your economy to compensate for the loss of resources from him and together you guys have a win.

You need to think in broader terms than just having all teammates spam military and hope you can spam faster. Be organized as a team and you can win. It's how a team game works.
Reply #44 Top
Just meet us in the official IRC Sins channel. We always have pickup/inhouse/clan games there.


Yeah, but it's not the same as a PUG channel where a pugbot helps facilitate things. We'd like to bring a pugbot over to the Stardock IRC server, but the guy who owns the bot has reservations about putting it up on strange (to him) IRC servers and Stardock would have to be OK with it, I suppose.

Just come idle in that channel and maybe we can make something of it. It will really only take off with clan support.

Also--when you have an organized PUG community--it's easier to set up games on custom (Galaxy Forge) maps because members of the community can be expected to go download them before the game starts, etc. This would also make it easier to set up 5v5 games since balanced maps could be designed for them, etc.

PUG matches also tend to use Teamspeak or Ventrilo voice comm., which is lots of fun.


Reply #45 Top
I love all the people who say "If you don't play the way I want you to, don't play online" like they have some kind of authority. You have no right whatsoever to tell others how to play this or any other game, or in what capacity they may or may not use the product they payed good money for. Only SD/IC has that right, and even then it's a gray area. If you don't like the way someone plays, don't play with them anymore. No one is holding a gun to your head forcing you to play with these people. I personally play very few games online because of elitists like you who ruin the enjoyment of the game because of posts and comments like these. And I don't want to see the community for this game ruined because of this, even if I will never be a part of it, because I want to see this game succeed so we can get more from where it came from. And community can be a deciding factor for some when purchasing a game with this kind of multiplayer capacity.I do however agree, if they aren't playing as a team, it's a problem. It is frustrating to play a game as a team and have your team-mate go off and do their own thing ignoring you and then criticizing you for your skill at the game when your team loses, that is another reason why I rarely play team games. But it still does not give the the aforementioned right some people think they have.However, playing "Simcity in space" as you C&C kiddies like to call it, has merits in a team game. For one, they automatically generate trade for their teammates who have trade ports, providing that extra income with no extra user input. For another, having a strong econ player on your team means you can forgo some of your own econ techs and upgrades for weapon/logistic techs and extra ships, while your "simcity builder" gives you econ support. If you can raise fleets twice as quickly as your opponents because you need not worry about credits or resources, then you can beat your opponents. Even better that those fleets are under the command of one player, you don't need to worry as much about coordinating. Then, when your econ strong player is ready, he builds up his fleet while you build up your economy to compensate for the loss of resources from him and together you guys have a win. You need to think in broader terms than just having all teammates spam military and hope you can spam faster. Be organized as a team and you can win. It's how a team game works.


When I say sim city in space... thats what I mean... I've seen people playing starcraft that will FILL thier base in symmetrical formations of supply depots, or pylons or something before they start building anything else. Then maybe after that they'll start filling in formations with defenses or some such nonsense... Theres even more opportunity for people like that to have thier brand of fun in this game.

As such, economy whores that supply resources to other players are fine by me, in fact this is a very good strat in many cases! However, these are not the players we are referring to when we say that they are playing "sim city in space". These players are completely useless, do some R&D, build structures, some economy, and then wonder why they lose. Repeatedly. Heres a great quote I heard from a starcraft player that I had recently pummeled once "But I wasn't finished building my supply depots! How come you rushed into my base when I was barely halfway done?!?!" Note: there was no pre-arranged no rush rule, and I didn't really rush, I ran him over with max-tech carriers.

Apparently making fancy designs with your base structures isn't as fun unless you get to show it off to other players as they busily chew thier way through it. As such the goal of these players is, in effect, to make thier base as pretty as possible, while keeping it semi-functional. As this is exactly the goal of a game of sim city, I frown upon you for tossing everyone using this term into a "C&C kiddie" group. I for one, can't stand the sim city player-types(when they're playing other games), but actually like sim city, and hate C&C. Sir, please think your broad generalizations through before posting them, or at least make sure it fits to a minimum of 75% of the group you are generalizing, it would be much appreciated.
Reply #46 Top
I love all the people who say "If you don't play the way I want you to, don't play online" like they have some kind of authority.


It's pretty safe to assume that most players on a team, even in a pickup game, would rather like to win than lose. Playing in a way that helps the opposing team (heavy turtling for example) is worse than just sticking to your preferred style, it goes against the spirit of the game and could be considered griefing.

Just to clarify, I don't think any competitive player worth a damn is lambasting new players specifically. It's okay to make mistakes as long as you're willing to listen and to learn. The more mature competitive players see the value of new players (that's where the new blood comes, duh) and won't hold mistakes or ignorance about optimal strategies against newbies.

The real issue is about players who are unwilling to listen to advice or try to learn how to play. These kinds of players exist in pretty much every game, but IMO the issue is worse in games with smaller communities like Sins - sometimes there just aren't that many opponents to choose from. (This is probably worse here in Europe, as most of the better players seem to be Americans. It can be really hard to get good games at Euro primetimes.) Add to that the (somewhat false) reputation of Sins as a slow, non-aggressive game.

I agree that booming is a viable strategy when you and your team know what you're doing, but it's prolly better to promote more aggressive play to newbies. Instead of turtling, that gets them scouting and skirmishing faster - a safe bet to be useful to pretty much any team, which improves pug play, which is important for the health of the community in the long run.
Reply #47 Top
The real issue is about players who are unwilling to listen to advice or try to learn how to play.


This is key. I admit I was put off by the thread's title and since I'm a complete noob at this type of game, the title of the thread itself initially made me think "Uh oh, guess I'm not going to check out on-line play if this is what everyone's like".

After reading the thread though, I have to say the OP has a point (although I think it may leave room to be expressed a bit better). If a new player gets in on a team game, he'd be well served to listen to the more experienced player(s) on his team. Conversely, the veteran players need to step up and tell that noob what they expect him to do as well and not just assume he's going to play the way they expect him to.
Reply #48 Top
wow epic fail OP, cry me a river and drown in itHAHAHAHA QFTwant to buy ability to have sigs... that would be in mine now... maybe I'll manually put it in, you know, just because




lol feel free to i might add it as well :CONGRAT:
Reply #49 Top
Ah the old "FUKK U SIMCITY PLAYZERZ" routine. I haven't seen this since I crushed some poor rusher in Starcraft whose poor tactics slammed right into a row of supply depots.
Reply #50 Top
I would like to point out that against the CPU, there is a "continue" option for those of you who wish to build grand empires. It continues the game from the second after you destroyed the enemy...I use this to practice putting buildings down fast, but the empire-builders can use it for building an empire, especially on a large map.

I do agree with this, though. If you want to play someone better than you are playing and have a chance to, not jumping on the chance is stupid. Some people haven't dealt with people in an agressive RTS before and don't realize quite what that style of gaming is about, at least in the sense of fighting. I say find some people who can play kill-or-be-killed and stick with games against them and people like them. That always works.

Also, I take offense to that C&C remark. Very serious offense. Tiberian Sun was k-o-b-k a lot, but Generals wasn't as much. I learned the art of RTS on C&C. They perfected the RTS genre for the time. Heck, they actually started RTS. I am not saying it is the best now, but don't diss the players and the game because of an attitude, however common.

That being said, the games a player has played before often influences their patterns. A frequent player of SimCity would tend to build more structures and patterns of them. However, a C&C TS player would probably play very aggresively, since you are often screwed in TS if you aren't agressive and focus on placement. Overall, players need to try to balance out. If you focus on structures constantly, you're screwed in online games. The people who don't realize this and whine about losing seriously need to rethink their opponent choices. That's the bottom line.