Use your membership user name and password, which are not necessarily what you use to get into the forums -my premium membership user name and password aren't the same as for the forums and I tried 4 times before remembering : silly me
You can download "7DS 2.5 Beta 1" from the free membership area. Click the file link, avoid "download" pic, you will go to another site where you can download it, but at slower rates than those of the premium area ( I downloaded at about 1mbps from premium area -that's what donations help provide).
Scratch, Makon and I -as well as many others are looking forward to playing Beta and seeing the final polish over "2.5 Alpha K .v7 StormWerx" we handed over to Dan.
Let the Zipper Ripping Commence. Make vids, take screenies, report bugs, enjoy!
RECOMMENDED GAME SETTINGS:
Planets: High or Medium (latter for 4 players)
Ships: High/Med/Med or Medium/Medium/Low (latter for 4 players)
Structures: High/Med/Med or Medium/Medium/Low (latter for 4 players)
Disable Bloom, cargo ship icons, and perhaps dust/roids.
The dreaded 2GB memory crash limit is beyond our control, the above setting will help you not reach it and crash out.
Since StarClad only applied a fix to Diplomacy and not Entrenchment, there will be inherent issues totally beyond our control. We have much set to load on demand, but that's the best we can do with the game. For 4 player games (4 human or 1 human v 3 ai) with above settings, you will hover close to the 2 GB memory limit; for large maps you may still randomly crash out if there are multiple solar systems because of how Entrenchment is and because we've got 3GB of files that push the hardcode limits and 2GB memory limit packed into the 1.2GB download.
Hopefully Rebellion will load only those textures, meshes, and sounds actually used.
Beta Manual is in the main directory, thanks to the 114 who viewed it on DeviantArt and the 100+ who downloaded it. Hope you love it.
If you want a peek at the technical side of how exactly all the ships, starbases, and defense cannons were rebalanced in credits, metal, crystal, fleet cost, max velocity, even ranges and starbase toughness, etc... and how we got crew levels for them, overload your senses with the xls workbook also in the main directory made by yours truly -was daunting, but damn fun.