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[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

The Ultimate Combo mod - featured in PC GAMER

http://www.danmangames.com

Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .

 

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.
7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

 

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
The work of many individual modders working together under my leadership (DANMAN3712).
Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com

 

7 Deadly Sins is the combination of original 7DS Team content and other mods including:

Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
NPC Starbases -Thanks Distant Stars for the help
HD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.com
Custom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html

 

So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:

11 brand new colonizable planet types
Colonizable Gas Giants, with new types of Gas Giants
5 Colonizable Stars - you colonize the moons that orbit them

Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.

1 New Star - White Star

1 Modified Star - Green is now a Neutron Star

1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
3 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars

Galactic Rescaling by Makon to improve performance
Rescaled Planets and Gravity Wells by Danman for greater visual appeal

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
* More individualized research for each race instead of shared research giving each race their own unique feel.
* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
* New opening video and logos, video by SamazRalan, logos by DANMAN.
* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan.
* Many more features too numerous to name here and always more in development.

 

New classes of ships:
Frigate -light armor
Destroyers -medium armor
Cruisers -heavy armor
Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty
Capitalships -capital armor
Dreadnought -capital armor, incredible firepower and durability
Titan -capital armor like Dreadnoughts, possess doomsday weapons

 

New Area Affect Doomsday Weapons
TCA Beta Kol Graviton Doomsday
Imperial Executor SSD Shield Overload
Atlantian Avatar Stellar Converter (beam with damage to all in path)
Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon

 

New Special Abilities
Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!

 

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons
Cruiser Squads of 3 strikecraft
Capital Squadrons of 6 strikecraft; largely used by Hangars
Titan Wings of 9 strikecraft; also used by Starbases

 

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

 

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might
Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection.
TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.
Trade Coalition Armada- the military arm of the Trade Order
Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.
The Orion Unity- modified Orion and Advent Combine
Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan.
Ship research boosts weapon performance.

DARK FLEET- modified Vasari
The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey.
Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars
Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer.
Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates
Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery.
Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games
Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games
Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games
Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods)
The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games
As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers
The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

 

To get the mod, go to the official website: http://www.danmangames.com

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

 

Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.

"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf

*TOC is not included, investigate them, enjoy them, take over the galaxy!

"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf

 

Outside Sites

Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.

http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6

http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion

Many Thanks,

 

DANMAN

 

7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.

12,485,144 views 4,959 replies
Reply #76 Top
Now that looks very nice. Very nice indeed. The first shot looks outstanding with the bloom and glow with it. Nice work ;)
Reply #77 Top
Uzii,
Thank you very much. All this could not be possible without you, your SINS PLUS, or the help that you gave me. Hopefully our mods will both grow together to be some of the best out there. You know I have your back whenever you need my help.
Thank you for the comment, and I am glad you are impressed.

DANMAN
Reply #79 Top
thanks for this, I hate spending hours looing for the best mods
Reply #80 Top
oh yeah, i absolutely love the look and the power of the atlantian hive ship. It is just incredible. If you got like six of those suckers going up against something...It's a sight to see.
Reply #81 Top
Do any of you know a free modeler that supports the XSI format? Thanks!

Edit: Also, can you add in two new factions labeled PlayerSwarm and PlayerDark, Swarm copied from TEC, and Dark from Vasari? I don't seem to have any luck with that.  X-(  You can disable them, i'll just have it on my computer to change as I wish.  :D 

Thanks!
Jon
Reply #82 Top
CanadaMan:
As always, thanks for the comment. I hope you like it when its fully done too.

P_Walker:
Your welcome. That was the idea, to merge my mod with some of the greats out there, and create this "super" mod for everyone to enjoy. Keep on the thread for updates too. Changes are being done every day.

Canadaman (again):
Thank you. I was hoping you would find the Hive ship more in line. It was my second ship that I did, hence the reason why it is more balanced. And yes, seeing a few of them at one IS quite a site, especially with all those fighters swarming about. The AD will be fixed soon too, and I'll post an update when it and other things are finished. (make it worth everyone's while to download again.)

Thanks for the comments, keep'em coming!

DANMAN
Reply #83 Top
Jon9:
Yes, the free modeler that the developers support, which is Softimage XSI, otherwise known as the MOD TOOL.

About the new factions, are you asking me to add them to the mod? I can't add them right now, but here is how you do it:

Copy and paste both of the original files onto your windows desktop, just so you can work with them outside the folders (this is what I do).
Then rename them PLAYER_DARK and PLAYER_SWARM. Then change them as you see fit.
Then move them into the Gameinfo folder in you mod.

After that, you need to add them (the file names)to the string file, simply find the oringinal races again, copy them, then paste. Then edit them to the new race names, and change the description so that it reads what you want.
There you go, 2 brand new races, that look just like their parent races, that is until you mess with them.
If you still need help, just let me know.

DANMAN
Reply #84 Top
UPDATE:
Just wanted to let everyone know, that I have successfully blended Advent and Vasari ships together in the Atlantian race. Now, you can build both Vasari based and Advent based ships, 2 of them being Atlantian so far of course.
Unfortunately, you can still only build 5 different capital ships, so that I have to choose an uneven amount, either 2 Vasari and 3 Advent, or 3 Vasari and 2 Advent.
That is of course until I make my own ships.

I post some screen shots later of what I did. Also, I was playing around more with he Atlantian Dreadnaught's textures, and I wanted it to look more Advent like, so I made it more reflective like the Advent ships, and gave is a huge glowing gem like orb on it's side panels. The thing reflects like a mirror now. It's just a concept though, so I'll post pics of it soon so you all can decide if you like it or not.

If I get the 3D modeling thing under my belt soon, new ship models will be soon, as well as someting else, NEW STELLAR BODIES...can I hear BLACK HOLE anyone?
TITAN ships perhaps? If anyone would like to see these in 7 DEADLY SINS (part of SOLAR SINS) please post!

DANMAN
Reply #86 Top
UPDATE:
Here are some screen shots of my ADVENT battlecruiser being built by my Atlantian Starbase (Vasari Cap ship factory).
You can also see in the build options that I have both Vasari and Advent ships at my disposal:




And here is the completed ship, flying next to its creator:





Enjoy!
DANMAN
Reply #87 Top
Here are some pics of the Relic planet that is part of SINS PLUS, which is incoporated in this mod. You can clearly see the planet sheild that is up, making the planet immune to planetary bombardment as long as the sheild is active:





I hope you enjoy!

DANMAN
Reply #88 Top
hey how do capture derelict ships? because the AI gets caught up on those and they build massive fleets and then just sit there...
Reply #89 Top
Use the Colony Frigates. It is set to auto-cast once they have the research, the only thing I can think, is that they try to clear the system before moving in the Colonisers. I will work on this in 1.4.
Reply #90 Top
Thanks Uzii,
I was wondering that as well. I build all kinds of ships to take advantage of that shipyar (awesome by the way!), but to no avail.
Thank you for clearing that up!

I hope you like the pics if that Relic world. AWESOME ability.
I think I may retexture it to go with the Star Control portion of my mod.
I bright red planet with a bright glowing red "slave sheild" that is impenatrable, nothing in, nothing out. A useless, uncolonizable world.

DANMAN
Reply #91 Top
Well i sent in my colony frigates to try and hijack some derelict ships but it wouldn't let me
Reply #92 Top
Well i sent in my colony frigates to try and hijack some derelict ships but it wouldn't let me

They were neutral right? You obviously can't capture them when another race has taken them.
Reply #93 Top
I was wondering if you were going to release "solar sins" separately from "7 Deadly Sins" for people who just wanted to incorporate your extra stars, anamolies, skyboxes, and etc.
Reply #94 Top
Animage64,
YES, that is the plan. I want to make this as "modular" as possible. I know people won't like all aspects of my mod, probably the extra races and different game mechanics especially. Or they may already have SINS PLUS or Bailknight's mod. I will also be updating parts sometimes, and not the whole thing. This whay, you don't have to down load the whole thing again.  :D 

BUT, as of right now, I am no where near ready to release SOLAR SINS yet, its not even in my first release at all. It takes A LOT to add things to the game that were not there before, just ask Uzii.

IF you have a special request, just let me know. I'll try to tailor it. More people may want it that way too. Just remember that the purpose of this mod is to bring the best stuff out there together as well as promote my own mods.

So, keep the questions and comment coming.

UZII:
Thank you for joining the thread, especially for those asking questions about your section of this mod. I REALLY appreciate it, since you know more about your mod than I do. Thanks once again, for all your help.

DANMAN
Reply #95 Top
Softimage wants me to give it an activation code.  X-( 
Any suggestions?
Reply #96 Top
DANMAN,
I really like the way your Neutron Star and White Dwarf came out and can't wait to see what else you create. I like mods that add different types of stars or planets, which is why I play Uzii's Sins Plus. I'll just wait until you release some version of Solar Sins to incorporate it into Uzii's Sins Plus.

Thanks for your reply, Animage64.
Reply #97 Top
Wow even the quotes don't work on this site. :p

You asked me to be more specific about a CTD (Crash to Desktop) and that means no minidump or log file created, just a straight, no errors given, failure of the .exe.
It does it very smoothly at the start of a large battle with launched fighters and bombers. I had plenty of small encounters with no problems but when I tried to take over an enemy planet it would CTD as soon as completed my jump in. I shelved the mod for the last couple of days while trying out The Mars Effect, so I will reinstall and try it again. I had hoped to see some more messages confirming that it was not just me, but it looks like it was. No problem, I'll take another whack at it and see what happens and post back tomorrow.

Cheers!
Reply #98 Top
FourAces,
That you for understanding, that sometimes, it is on the users end. PLEASE try it out again, and make sure you are starting from "vanilla" SINS. That should work. Other mods being active may cause a crash, hence the need to merge mods together.

If it happens again, PLEASE let me know, as I want to work through the problem to make the mod enjoyable for you to play.

DANMAN
Reply #99 Top
after reaseching to be able to claim scrap yard ships, I'm not seeing the button to claim ships. is it missing from game files?
Reply #100 Top
Great mod package well done, but 2 things are desperatly needed..not only for this mod package but for the game in general..

First of all there needs to be different size planets, like some really small ones all the way through to huge ones, someone was saying its easy to change the planet size but the atmosphere or something causes problems.. well at least Barren planets could be made larger because they dont have clouds or any type of atmosphere, so theres at least one type of planet that could be made huge.

Secondly, someone needs to make more research items for each race, there are just not enough research items IMO.

my 2 cents

anyway keep up the good work!



edit/ Dathion to capture a ship in the ship yards you need to use the colony frigate.