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[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

The Ultimate Combo mod - featured in PC GAMER

http://www.danmangames.com

Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .

 

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.
7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

 

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
The work of many individual modders working together under my leadership (DANMAN3712).
Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com

 

7 Deadly Sins is the combination of original 7DS Team content and other mods including:

Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
NPC Starbases -Thanks Distant Stars for the help
HD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.com
Custom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html

 

So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:

11 brand new colonizable planet types
Colonizable Gas Giants, with new types of Gas Giants
5 Colonizable Stars - you colonize the moons that orbit them

Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.

1 New Star - White Star

1 Modified Star - Green is now a Neutron Star

1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
3 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars

Galactic Rescaling by Makon to improve performance
Rescaled Planets and Gravity Wells by Danman for greater visual appeal

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
* More individualized research for each race instead of shared research giving each race their own unique feel.
* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
* New opening video and logos, video by SamazRalan, logos by DANMAN.
* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan.
* Many more features too numerous to name here and always more in development.

 

New classes of ships:
Frigate -light armor
Destroyers -medium armor
Cruisers -heavy armor
Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty
Capitalships -capital armor
Dreadnought -capital armor, incredible firepower and durability
Titan -capital armor like Dreadnoughts, possess doomsday weapons

 

New Area Affect Doomsday Weapons
TCA Beta Kol Graviton Doomsday
Imperial Executor SSD Shield Overload
Atlantian Avatar Stellar Converter (beam with damage to all in path)
Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon

 

New Special Abilities
Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!

 

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons
Cruiser Squads of 3 strikecraft
Capital Squadrons of 6 strikecraft; largely used by Hangars
Titan Wings of 9 strikecraft; also used by Starbases

 

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

 

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might
Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection.
TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.
Trade Coalition Armada- the military arm of the Trade Order
Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.
The Orion Unity- modified Orion and Advent Combine
Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan.
Ship research boosts weapon performance.

DARK FLEET- modified Vasari
The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey.
Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars
Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer.
Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates
Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery.
Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games
Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games
Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games
Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods)
The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games
As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers
The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

 

To get the mod, go to the official website: http://www.danmangames.com

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

 

Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.

"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf

*TOC is not included, investigate them, enjoy them, take over the galaxy!

"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf

 

Outside Sites

Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.

http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6

http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion

Many Thanks,

 

DANMAN

 

7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.

12,485,558 views 4,959 replies
Reply #4826 Top

Quoting snapdown36, reply 4825

There is no dropdown option under the downloads tab on the grey bar. I am logged in with a free account.

 

Thats really odd.  I have already mentioned this to Dan since he maintains the website.  Hopefully we can get the issue resolved more quickly.  I know peopel have been experience similar issues recently.  Thank you for bringing it to our attention!

 

So if you simly click on the downloads bar the only link that appears is for the "FREE downloads"?

Reply #4827 Top

Quoting Makon86, reply 4826


Quoting snapdown36, reply 4825
There is no dropdown option under the downloads tab on the grey bar. I am logged in with a free account.

 

Thats really odd.  I have already mentioned this to Dan since he maintains the website.  Hopefully we can get the issue resolved more quickly.  I know peopel have been experience similar issues recently.  Thank you for bringing it to our attention!

 

So if you simly click on the downloads bar the only link that appears is for the "FREE downloads"?

Yup the only link is the Free downloads one

Reply #4828 Top

Gotcha,

 

We will investigate and figure out what is going on.

Reply #4830 Top

Quoting Makon86, reply 4822



The current rebellion tca beta release is NOT compatible with the later versions of rebellion.  However, the current in house version we are modifying now is kept up to date.  So right we are developing v1.52 of rebellion, an actual public release of a full "alpha" of the mod will be in whatever the latest version is.... Likely 1.52, assuming stardock doesn't release any more updates!

Reply #4831 Top

Quoting snapdown36, reply 4829

Its showing up now! Thanks. Also, will the mod work with the forgotten worlds update yet?

 

No prob.  And, as ImperatorPavel quoted me... No it is not compatible with the forgotten worlds update.  Our planets from earlier versions of 7DS (funny how most of the worlds in the forgotten worlds update were part of our mod since way back when ;)) will be in the formal alpha release.

If you would like to play the full, final version of 2.5 7DS it is compatible with the latest version of entrenchment (which I believe is v1.53 or something).

 

Thanks for the interest in our mod!!

Converting data for the Arilou race right now....

Reply #4832 Top

Just tossing an update in...

 

We have 3 races (the 2 Ur'Quan "Star Control" races and the Arilou" in progress right now of being converted to playable status.  Work also continues on the core mod!

 

Once the core mod is done, all playable races will be included in an alpha release!  Shooting for the next couple of weeks!

Reply #4833 Top

Keep up the great work!

 

Looking forward to it!

Reply #4834 Top

Update:

 

Arilou is completed, Ur'Quan races are being touched up right now to squish bugs, and the Empire is being converted from rebellion 1.1 to 1.52!

 

Getting closer! :)

Reply #4835 Top

More and more of the mod is coming together every day!  New ship models are on the way, and some bugs in the TOC are being stamped out.  Also, Empire should be convreted up to reb. 1.52 tonight!

Reply #4836 Top

Which means more work can be done on updating Imperial models to be in line with Rebellion. Replacing all the Tec modules with unique imperial models is also on the cards

 

 

Reply #4837 Top

Quoting Wintercross, reply 4836
Replacing all the Tec modules with unique imperial models is also on the cards

SoGE's added some more SW models over time, such as turrets and jump blocker, which might be useful for you guys.

Reply #4838 Top

Quoting Lavo_2, reply 4837

Quoting Wintercross, reply 4836Replacing all the Tec modules with unique imperial models is also on the cards

SoGE's added some more SW models over time, such as turrets and jump blocker, which might be useful for you guys.

We may look into those.  Thanks man!  I made a turbo laser platform a while back but I think we still need to texture it.

Reply #4839 Top

I know it has been a little while since we updated, but now we are in the process of merging all of the converted 7DS content (planets, menus, etc.) with all of the converted race mods!   Will keep everyone posted!

 

Trade Cadre races (formerly TEC), along with both Ur'Quan (star control), and Empire races are in now.

Reply #4840 Top

Been a while since I provided any update, so here we go!

 

We are still merging all the of the planets, planetary abllities, maps, etc. into the main mod.  Most of what I have been working on is bug fixing because there are stability issues (as in, the mod crashes after about 15 mins of gameplay due to excessive memory usage).  Myself and a few others are in the filling in missing content, fixing strings, textures, hud skins, icons, etc.  to kill behind the scenes errors that aren't picked up by dev mode and reduce memory usage.

 

Also some new content for the TCA has been added, research that increases ship speed and agility (not ability based) which is for the "offensive" doctrine.

Reply #4841 Top

Thanks for the update  :grin:

Reply #4842 Top

patience

Reply #4843 Top

Update:

 

Almost finished updating to version 1.8 of rebellion, and we are neck deep in planets/stars/particle resizing to things actually look right with all of our enlarged planets, stars, and maps!

Hesitant to put a timetable on a release, but we may be having a full, non-modular release in the next two-three weeks.  Possibly sooner depending on how much time we can spend modding!

Reply #4844 Top

Will it work with all DLC?

Reply #4845 Top

It should be compatible, but since it is a total conversion, you won't require the DLC to be able to play it.  In fact, most of the DLC content released thus far, has already been apart of 7DS since version 2.5 (and even 2.1): black hole stars (we had those black hole planets), ship graveyards (except we had neutral ships that could be captured as well), neutron star (ours was purple), we also had oceanic, barren, paradise, naval base, and shattered planets.

The only thing we don't currently have in the mod are the "random events".  At this point we are not sure whether we would include something like that or not.  If we do, they won't be implemented the same way as they are in the DLC.  That is not to say you won't see a Rogue or Possessed Atlantian Avatar titan roaming the galaxy looking to murderize fleets in the future ;).

Reply #4846 Top

Okay. I was just worried i wouldnt be able to play the mod due to DLC breaking changes

Reply #4847 Top

It shouldn't.

 

However, if it does, let us know when we release the alpha  so we can fix it.  Right now we don't have the DLC so we may need a test run with someone who does.

Reply #4848 Top

Easiest way to deal with events is include a RandomEventsDef file with 0 events, this way you don't have to worry about updating your manifests and whatnot.

Reply #4849 Top

Good point, Thanks Lavo!

Reply #4850 Top

Hey all,

 

Just wanted to say we are still here and working on the mod.  Hope to have something this week for Xmas :)