Sending lots of credits

How does someone send more than the typical 100/250 Credits/Crystals/Metal to other players?
(I wanted to send 400k of Credits to a friend, but after clicking for a few min my hand hurt to much to continue...)
10,091 views 20 replies
Reply #1 Top
You can't. It's really annoying.
I don't like how holding shift only increases the tribute from 100 to 250. It should be 5x like the rest. While that may be too much for metal and crystal, it should at least be there for the more numerous credits.
Also, I think there should be a bulk tribute button, capable of moving 1K - 5K goods or credits.
Reply #3 Top
Should just be able to hold the button down to build up the amount or have a slider or a text box to type in the amount ...pretty much anything would be better than clicking the button a 1000 times....
Reply #4 Top
You can, hold alt & press F4.
Reply #5 Top
You can, hold alt & press F4.
This is just simply blatant trolling. It's not even a good one at that.

Reply #6 Top
I'm just in one of those moods where I'm sick of people complaining without constructive feedback. It's well known that selling credits is a pain, but IC has said that it is an intentional feature to prevent exploitation in MP. It's really not a big deal clicking the button a dozen or so times.
Reply #7 Top
It's well known that selling credits is a pain, but IC has said that it is an intentional feature to prevent exploitation in MP. It's really not a big deal clicking the button a dozen or so times.
How is transferring resources generated in game considered an exploit, of all things?
Reply #8 Top
Artificially inflating another races economy creating an imbalance in power. The way it is now is "helpful"; anything more would be excessive. Say 2 friends got together against 2 other players, but the other two players dont know they are friends. So one friend builds an economy specifically for transfer while the other friend increases his military prowess artifically large and have the means to wipe out the two opponents quickly (even if the other friend is wiped out). At least I think thats IC reasoning.

Quite frankly I dont see that as an exploit as this game gives enough time to counter most attacks, but I suppose its there.

Anyway, an effective post would suggest something like, lets say we can donate 16000 credits in one shot, but there is a cooldown based on the quantity before credits can be transfered in that way again. Otherwise the player simply has to click the shift 250 amounts. That would be more useful then saying, boo hoo, my hand hurts...

I should correct myself, you did offer the bulk payment suggestion above. So your post is warranted. I still like the idea of a cooldown. Then you could send 500k credits and 50k metal/crystal at one time, but have a 50 minute cooldown before you could send anything in bulk again. 1 minute per 1k credits lol. 500 minutes to recover from 500k credit send! Whoot! That would rock!
Reply #9 Top
You can, hold alt & press F4.
This is just simply blatant trolling. It's not even a good one at that.



I laughed a little.
Reply #10 Top
I got tired of hearing that ALT+F4 idiocy like 10 years ago.

When it's been done by ten million people before you, maybe you should get some new material.
Reply #11 Top
does atl+f4 even work in this game though? i tried it once or twice, and it didn't. Maybe it's because of my wireless keyboard, will check again. (Please don't try it except for testing, I'm not trolling, heh)
To the point: I agree, really need a better way to 'trade'. It would be best if we could type our own values.
And I don't see an exploit as a previous post suggests. The exploit part they solved in a previous patch right? ( defeated players transferring creds/resources) . If a two players choose to form an alliance where one holds the economy and one goes military, thats a perfectly acceptable tradeoff for both. The military guy has to make sure to protect the econ guy or he's dead, and the econ guy can't stop resources to the military guy, or he's dead. Ofcoarse, it leaves plenty of room for betrayal, etc, and counter strategies, which is just the way it should be. Is there some other way I'm not seeing that this could be an 'exploit' ?
Reply #12 Top
Ever stop to wonder why the Vasari and Advent use the Black Market in this game? They are both completely alien cultures, likely with different concepts of currency, probably with a different standard. How would you reduce a TEC credit to something a Vasari or Advent would want?

So what do TEC credits represent? What standard do "credits" have in SoaSE that make them universally acceptable to all three races and pirates alike?
Reply #13 Top
Manpower.
Food.
Manufacturing facilities.
Power.

The things that money has always represented.
Reply #14 Top
but not everybody plays online. ic should consider that. when i play with my bro, i have an excess of 400,000 credits to give to him. my credit income is 267.6 credits per second. so even clicking on the 250 button will leave me with an abundance of unnecessary credits. but rapidly clicking causes sever nerve problems over a prolonged period of time. 400,000/250 = 1,600 clicks! and that's while holding down shift. very problamatic during a fast paced sins game. i barely get done giving him 80,000 credits before my finger starts to hurt. there is a strategy behind a player going economistic, and his ally going militaristic. sins is about the strategy. i vote for either holding down shift + alt or control + click to give atleast 500, maybe 1,000 credits. resources i'm ok with, because i doubt people would have over 50,000 in crystal or metal. but credits are a must.
Reply #15 Top
The issue could be completely resolved with the simple addition of letting you type in a box how much you want to send. Just add a "Are you sure you wish to send X amount of X to X?" confirmation.
Reply #16 Top
Or, just the ability to hover your mouse over the button and say, hold down the space bar in place of rapidly clicking. I would like either a way to input the amount, or just some way to rapidly send lots of small amounts without clicking 5000 times.
Reply #18 Top
Artificially inflating another races economy creating an imbalance in power. The way it is now is "helpful"; anything more would be excessive. Say 2 friends got together against 2 other players, but the other two players dont know they are friends. So one friend builds an economy specifically for transfer while the other friend increases his military prowess artifically large and have the means to wipe out the two opponents quickly (even if the other friend is wiped out). At least I think thats IC reasoning.
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This doesn't work because of fleet caps. It's more effective for each player to build their own fleet and their own economy.
Reply #19 Top
there is one thing I don't get about this "issue".
what the hell do you do with 400.000 credits?

at a point where I reach 150-300 credits / sec I have all research finished, including ship crews and fleet size.

most of my planets would be 100% upgraded with all logistics and tactical slots fully used.

the few new worlds I fight on or capture would by almost instantly upgraded since it doesn't cost more than 20-30k to build just about everthing you can on one planet.



Reply #20 Top
Although I dont agree with the way this person went about their initial post well I suppose Verkinix does have a point. I intially thought have a button where you can put the exact amount of credits or whatever in but it could indeed be exploited and Im guessing thats why sins was designed the way it is.

Artificially inflating another races economy creating an imbalance in power. The way it is now is "helpful"; anything more would be excessive. Say 2 friends got together against 2 other players, but the other two players dont know they are friends. So one friend builds an economy specifically for transfer while the other friend increases his military prowess artifically large and have the means to wipe out the two opponents quickly (even if the other friend is wiped out). At least I think thats IC reasoning.


Makes sense ^^ , I think its a matter of thinking of the game as a whole. Thats why I aint recommending changes since I know the whole issue goes way beyond what is convienant to me.