Dark_Lord1399 Dark_Lord1399

Halo MOD?

Halo MOD?

Ok so I am just throwing this idea out there because I am a Halo fanatic and I think that this game could easily incorporate the Halo universe into it. I am not a very good designer but I can provide support and more ideas. There are already two races that could easily be changed into the Humans and the Covenant( TEC and Advent). All we would have to do would be to change ships some and add  gauss guns to most TEC Cap ships. I know this might take a long time but if it means that we will finally have a Halo space combat game then it will be well worth it.
4,899,784 views 2,504 replies
Reply #326 Top
DanMan says he will start to texture my frigate soon! That means i can start up my own post :D On a side note, due to acolyte's prolonged absence i may need another coder to fill his spot. Preferably someone with advanced skills but wth i'm not a picky guy. Join if you think you can contribute!
Reply #327 Top
I can't remember if i read it somewhere but how many ships are you going to have. And how will you place them into classes?

I also was wondering if you were going to make super mac's the main defensive platform for the UNSC?

Sorry if im walking on something thats already been discussed about. It was making me wonder how you were going to incorporate everything cohesively.

I like your process thus far and can't wait when you merge with 7 deadly sins.

Flux
Reply #328 Top
Hmmm...cool idea.TEC is without a doubt a parallel of the UNSC (some of the ships even look the same *cough*).However, I think that the Advent ships look more like the Covenant (ex: both are bulbous). There are Vasari ships that look like covenant ones, but the Covenant ships look (BOCTAOE*) like the Advent, imo.However, one of the problems with this idea is that well over half of all Halo fights have happened on the ground. Since this is a space combat game...yeah...this idea is sounding less and less feasible.Not to say I wouldn't download and play and love (no homo) a Halo mod, but it would be unrealistic (even for Halo), and somewhat of a letdown.*BOCTAOE = But Of Course There Are Obvious Exceptions


How do you think the Covenant got their troops on the ground to initiate ground combat? They had to fight through the UNSC ships in space. For every ground battle you hear of (Except in the Halo games)there is a space battle taking place above it. So a space only Halo mod would work fine, better even, since it wont get shut down by microsoft lol
Reply #329 Top
would it be possible to combine supreme commander and sins to get the most awsome halo mod. You could make the colony ships troops transports then invade a panet.
Reply #330 Top
@Colt556: thanx for answering for me! :)

@fleet_master: i have been saying for monthes now that would be awesome but can you imagine the lag?
Reply #331 Top
CM77 what do you meen by coder, i meen what task do you need done? i might be able to help i have some experience here and there and because of a system failure few days ago i cant use photoshop so here i am ;)
Reply #332 Top
yeah the lag would be bad, it would probably be too hard to do anyway. is there anyone actually making a mod for it at the moment or are we just talking about it.
Reply #333 Top
Let me know how I can help. Like I said, all my modeling and skinning is crap, but I can help with lore/idea support and voice acting.

And if one of the Covenant ships doesn't say "wort wort wort", even if it's very rare, blood will flow.
Reply #334 Top
Canada Man, I can try and figure out how to code just in case Acolyte doesn't show up soon, it's the least I can do. But I got a myriad of things tying me up. I'll talk to you later if anything is accomplished.
Reply #335 Top
First of all, I need a MAC to be coded in place for the light firgate so i have something to show off when this mod has it's own thread. Also it needs to have some archer missles as well.

I'm gonna need an advanced coder (or someone who knows their way around sins) to try to make the Halo ideas happen.
Reply #336 Top
So you need a MAC, can be done. Archers can be done too, but i need to know if you have any model, textures, effects for them or i needs to done, because as i said i cant use my photoshop
Reply #337 Top
Well DanMan has begun the process of texturing the firgate so I'll give that when its donw but I think TES just increased the gauss canon round by like 10x and boom...MAC.
Reply #338 Top
If you have any questions regarding demensions or ship read outs, approx firing times or damage etc of anything in the halo uni just ask me and ill get it for you ^_^
Reply #340 Top
@ Maico & killerkid90: Thanks, you guys know i inevitably turn back to you for advice/dimensions in the first place

BTW does anyone know how you mess with projectiles and such? For a temporary MAC im just using the gauss defense canon weapons (light frigs are really strong lol) but i aw in TES's pics that he had one, oversized gauss round acting as the MAC. Hmmm, i'll dig around a little bit more...

PS: I want to start prepping to get the Halcyon into the mod but i'm not quite sure where it would fall in Sins ship categories
Reply #342 Top
if you can send models to me via google sketchup i can skin them and repost them after. my profile is Jaina Solo on the google site and i already have some good halo models you could use
Reply #343 Top
haclon was an older model wasnt it, so it ould be a light frigate


no the halcyon was a forty year old crusier type with incredble strength in the hull catagory but low low fire power it was one third the tonnage of a marathon class cruiser and its reactor produced one tenth the power of modern ones for great info go to this site

http://halo.wikia.com/wiki/UNSC_Navy


and heres the covenant page

http://halo.wikia.com/wiki/Covenant_Navy_%28Service%29
Reply #344 Top
I'd think a Halcyon would take the place of the LRM, or Illuminator. A very early stage frigate that's fairly easy to come by.
Reply #345 Top
All_Under_Heaven is right. Halcyon class cruisers are slow, unwieldy, and basically a joke in the UNSC. No self-respecting captain would ever have one. They have 1 MAC gun that is seriously underpowered, and only a few Archer missile pods. A standard Halcyon-class cruiser's only good pint is that it is the toughest ship in the UNSC arsenal. A Halcyon class has almost no empty space inside of it and has even more Titanium-A in it than a destroyer. It has an immense system of honeycombs that provide it with unmatched structural rigidity and strength and hydraulic braces that can be deployed in an emergency to fill in for missing or crumples honeycombs. I believe a Halcyon class can absorb more damage than a Marathon-class cruiser.

The Pillar of Autumn is an ONI covert-ops mod job. It has a specially refitted MAC gun, additional capacitors for it, magnetic field recyclers to recapture lost energy from the magnetic fields when it is fired, the fleet's most advanced reactor providing it with unmatched speed, as well as its ability to be pushed to 300% of capacity with only increased wear-and-tear to be concerned about due to its prototype cooling system that uses a laser-induced optical slurry of ions cooled to near-absolute zero to remove waste heat so runs off the reactor itself so that the higher the reactor goes, the more coolant it produces. Oh, and I forgot about the entire starboard docking bay replaced with Archer missiles, the massive amount of point-defense cannons, having two AI's on board, and the nuke-equipped Longsword Keyes uses to destroy the Covenant flagship at Reach. The Pillar of Autumn is the furthest thing from a joke as it packs the firepower of a Marathon-class, the speed of a frigate and the toughness of a Halcyon-class all in a one-of a kind package. In my opinion, a PoA style Halcyon should be the best capital ship the UNSC has, able to go toe-to-toe with a Covenant heavy cruiser and win.
Reply #348 Top
soooo, where should this be placed under? Heavy frigate?
Reply #349 Top
Like I said, it should be placed in the spot of the LRM. It's a cruiser, could even go so far as call it a capital ship, but it's relativly weak. It'd make an excelent cheap, starter cruiser like the LRM, but it's too strong and too big to be put with the frigates.
Reply #350 Top
k thanks! Depending on how i feel this may change over time however. The Halcyon is just a little too big to properly be in the frigate range, regardless of its weaponry. I wish we were able to have custom classes... For the time being it will remain in the LRM spot. BTW how big is the Halcyon in relation to UNSC frigates?