Multiplayer fails

Ok well I'm currently direct connecting into my fiber connection. running no firewalls no routers no nothing and it still fails. Why? ISP blocks all ports. In SupCom and CnC3 i can host games and join games even with my isp block. but in this game i cant join or host at all. all i can say you need to redo your entire network code to fix this issue. for now i demand a refund.
6,453 views 8 replies
Reply #1 Top
Most everyone else is fine.

I think we can safely say.....It's your issue. ISP blocking all your ports? How is that ICO's fault?
Reply #2 Top
Download Ccleaner. Will remove drivers from past anti virus programs/firewall software etc. Sins seems to have a fit with these. After I opened my ports I removed a bunch of stuff, ran Ccleaner to remove traces and it worked fine. It was some old firewall software from a few years ago buggering me.
Reply #3 Top
Doesn't Monk's guide say something about when you have ports being blocked by your ISP? You'll have to look around for it, I finally copy/pasted something else and lost it.

Reply #5 Top
i've get the same issue, somtimes can't log on, can play if i do get online, but can't host.

again that's running straight from the wall. i use ccleaner as it is and running a fairly fresh OS (last three months) without ever putting a firwall on.

OP what's your ISP, i'm tiscali in the UK.
Reply #6 Top

OP what's your ISP


He has been asked that several times in his other thread but never responded.
Reply #7 Top
Doesn't Monk's guide say something about when you have ports being blocked by your ISP? You'll have to look around for it, I finally copy/pasted something else and lost it.



http://www.kiclan.com/monk/networking_and_sins_by_the_monk.pdf
Reply #8 Top
Explain this?

Last Game
LastGameAddressConnectedTo ""
LastGameHostPortConnectedTo 6112

Ico Settings
IcoServerAddress "ico.stardock.com"
IcoServerPort 6000
IcoIsAccountNameSaved FALSE
IcoAccountName ""
IcoShowChannelPlayerChanges TRUE
IcoShowFriendChanges TRUE

Firewall Bypass
EnableUPnPPortForwarding TRUE
IcoHostGameOnProxyServer FALSE

Port Settings
GameHostPort 6112
GameBroadcastPort 6000

I'g guessing those settings could be manipulated to allow firewall bypass?

also i found some interesting settings

desync settings?
CalculateCheckSumTickFrequency 50
CalculateCheckSumDetail 0
SaveCheckSumSnapShotsInGameTickFrequency 0

Auto save stuff?
IsAutoRecordOn TRUE
IsAutoSaveOn TRUE
AutoSaveTickFrequency 600
LaggingPlayersToleranceForDropping 500

stats data????
SaveStats TRUE
SavePlayerStats TRUE
SavePlayerEconomyDetails TRUE

file formats??
SavedGameFileFormat 1
RecordedGameFileFormat 1
TiledScreenShotSize 5

Unknown but cool???
IsGameServerMigrationEnabled TRUE


Documentation on user.setting would be nice =p