This then is used to determine what you get when you "focus". If you have 33% each and you focus social, then 50% each of your military and research will be diverted to social, but at a 50% penalty. This means you will get about 1 to 2 points extra social construction.
This is also true of research, but the formula works a little worse. If you build a colony that is all factories (the all-x approach), you focus some of your construction into research at the same 50% of 50% formula. A basic factory provides 8 points of construction. If focused to research, this gives 2 points of research. That's it, a measly 2 pts. At that rate, it would take you a couple of game years to research almost any worthwhile tech.
That being said, most serious high level players use this strategy. They just build tons of factories and accept that they are going to suck at research till they can militarily bully the AI into trading them all the good techs.
It seems like i missed that Research isnt updated until next turn, with social and military you can change the focus and instantly you can see how many days less (or more) it'll take.
This can also happen with social and militry projects. The change in the numbers at the top of the screen next to the shields , hammers and beekers will change more on planets with a greatr mix of labs and factories.
I assmue you are talking about the research screen. If you click around between screens a bit, the research screen will update to the correct expenditures and turns to research project completion.
It doesn't really matter one way or the other. The 'all factories' refers to a game mechanic where unused production is shunted to research. So, even if you build no research facilities at all, you can still get research points. It works the other way around also, with all labs. The advantage to this strategy is that you use all of your production; with a mix of factories and labs some is always wasted. The disadvantage is that it takes a lot of micromanagement. I've tried it, and it works, but I'm more of a laid-back, play for fun type, so I just take the hit.
There are a few very good posts on this subject in the forums, do a search and you will find them. Mysticmind is, I believe, the one who first promoted this strat; look for his post if you are interested.
where is the option to set a planet focus? im gonna try a all x game but cant find the option
At the top of the planet's colony management screen, it shows the military, social, and research production. On the right side of each section is a button that looks like 3 small concentric circles with an arrow head pointing down from the top of them. Click on that to focus production.
Another way is in the civilization manager. The colonies tab shows you a spreadsheet like view of all of your colonies. For each, it shows the military, social, and research production. Click on one of those for a planet and it will turn on the focus, and it will be highlighted. Click on it again to turn it off.
nice one im now playing the campain using all fabs I hated building over bonus research tiles but it makes you so much more powerful. After a day reading these forums I now dont get my arse handed to me though in the campain I think sand box is to easy though and im not a fan of AI that cheat to be harder ill keep and eye on the mods section to see if any one makes a mod that improves AI personalities but leaves everything else as is Im not keen on the tech changes ive seen in the ones available
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