Focus research?

If i focus military or social i will build faster, but this focus doesnt seem to do anything for my research, so what am i missing?



8,152 views 10 replies
Reply #1 Top
Production of each type is dependent on both the base production of each unit, along with the % used on your economy slider. EG, your capital city give 12 research pts and 12 mil/soc pts, but only if your slider is set to 100%. If your slider is set to 50%, then you get 6 pts of each (base). This is then divided further by your your allocation of mil, soc, and research in the Domestic Policy Screen. If you divide your points 3 ways (33% each) you only get 2 to 3 points of each type.

This then is used to determine what you get when you "focus". If you have 33% each and you focus social, then 50% each of your military and research will be diverted to social, but at a 50% penalty. This means you will get about 1 to 2 points extra social construction.

This is also true of research, but the formula works a little worse. If you build a colony that is all factories (the all-x approach), you focus some of your construction into research at the same 50% of 50% formula. A basic factory provides 8 points of construction. If focused to research, this gives 2 points of research. That's it, a measly 2 pts. At that rate, it would take you a couple of game years to research almost any worthwhile tech.
That being said, most serious high level players use this strategy. They just build tons of factories and accept that they are going to suck at research till they can militarily bully the AI into trading them all the good techs.
Reply #2 Top
Thanks for the explanation. Nice tip there at the end, might try that some time. I'm still somewhat of a n00b (playing on "bright" is usually a challange for me).

It seems like i missed that Research isnt updated until next turn, with social and military you can change the focus and instantly you can see how many days less (or more) it'll take.

Reply #3 Top
Another thing is that social and military projects are built per-planet, so when you change focus you can see the changes to the build time. Since research is civilization wide, changing the focus on one planet, or even a couple, may not give enough additional Research Points to change the time it will take to complete a new tech.

This can also happen with social and militry projects. The change in the numbers at the top of the screen next to the shields , hammers and beekers will change more on planets with a greatr mix of labs and factories.
Reply #4 Top
It seems like i missed that Research isnt updated until next turn, with social and military you can change the focus and instantly you can see how many days less (or more) it'll take.


I assmue you are talking about the research screen. If you click around between screens a bit, the research screen will update to the correct expenditures and turns to research project completion.



Reply #5 Top
So the "all factories" method doesn't work if you play with tech trading disabled?
Reply #6 Top
So the "all factories" method doesn't work if you play with tech trading disabled?


It doesn't really matter one way or the other. The 'all factories' refers to a game mechanic where unused production is shunted to research. So, even if you build no research facilities at all, you can still get research points. It works the other way around also, with all labs. The advantage to this strategy is that you use all of your production; with a mix of factories and labs some is always wasted. The disadvantage is that it takes a lot of micromanagement. I've tried it, and it works, but I'm more of a laid-back, play for fun type, so I just take the hit.

There are a few very good posts on this subject in the forums, do a search and you will find them. Mysticmind is, I believe, the one who first promoted this strat; look for his post if you are interested.
Reply #7 Top
All-factories works with tech trade off. Being a bully to the AI is just one method of getting techs you want. Another is called invading planets. You'll steal the techs with your mighty military production of slightly substandard units when you capture the enemy's planets.
Reply #8 Top

where is the option to set a planet focus? im gonna try a all x game but cant find the option

Reply #9 Top

Quoting Lttrog, reply 8
where is the option to set a planet focus?

At the top of the planet's colony management screen, it shows the military, social, and research production.  On the right side of each section is a button that looks like 3 small concentric circles with an arrow head pointing down from the top of them.  Click on that to focus production.

Another way is in the civilization manager.  The colonies tab shows you a spreadsheet like view of all of your colonies.  For each, it shows the military, social, and research production.  Click on one of those for a planet and it will turn on the focus, and it will be highlighted.  Click on it again to turn it off.

Reply #10 Top

nice one im now playing the campain using all fabs I hated building over bonus research tiles but it makes you so much more powerful. After a day reading these forums I now dont get my arse handed to me though in the campain I think sand box is to easy though and im not a fan of AI that cheat to be harder ill keep and eye on the mods section to see if any one makes a mod that improves AI personalities but leaves everything else as is Im not keen on the tech changes ive seen in the ones available