Cikomyr, an Indie game does NOT mean simply low-end graphics. An Indie game means that there are multiple bugs, spelling mistakes, horrific UI which seems like it was pre-made with a fold and someone amateurishly glued text on it and more, while the maps and ships look like they are made from placard. This is not a retail game where only a few bugs here and there are apparent. I cannot exactly describe to you what Indie game actually means, I guess you will have to see for yourselves. Imagine Space Empires and you will understand what I mean.
I have played my share of Indie game, thank you very much, and I usually find them likely to think outside the box rather than follow the big-corporation trend and compete them by making yet-another-[Put generic kind of game that has been redone and redone].
Lost Empire by itself looks like a meld of excellent ideas, even if it was buggy. Immortals is said to be the same game, but less buggy, with improved game features all over it. I'd pay for that.
Stardock itself has been criticized a lot for some spelling mistakes (it's french version of GalCivII was simply a shame), it's bland interface, low-end graphics, etc... But the game itself was awesome. I am not the kind of person who will dismiss a good story because the book looks shitty, and spelling mistakes is in it. A good story is a good story, nevertheless, a good game is a good game, period.
Let's see how Immortals unfold.
And, to finish all, the game itself isn't on the shelves yet, but you came here and shat on it BEFORE it's release. Are you privy to some access we aren't?