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Sins of a Solar Empire v1.03 preview

Sins of a Solar Empire v1.03 preview

A sneak peek!

Sins of a Solar Empire is the highest rated new PC game of 2008 as well as the best selling new PC game of 2008 but we're not resting on our laurels. 

Even now, version 1.03 of Sins of a Solar Empire is in internal beta. Stardock and Ironclad are working through the features and testing the new updates based on player feedback.  Once that's done we'll get a demo version out and then move on to 1.04.

Here are some of the new features going into v1.03:

1) Significantly updated computer AI.  The AI is substantially better than in the current game. We're also evaluating whether to put in a difficulty level that gives the AI added bonuses since, in any RTS, a top human player will always be able to out think a computer AI. 

2) LOTS of new game setup options including:

+ Pirates or no pirates in a given game
+ Fleet size
+ Income rate speed
+ Build Speed
+ Ship speed
+ Research Speed
+ Culture Speed

3) The open market for buying and selling of resources has been altered so that there are random fluctuations in pricing and can crash or boom based on player behavior.

4) Imrpoved group phase jumping for large fleets of ships.

5) AI will surrender if situation is hopeless rather than drag the game out.

6) AI players will replace humans in multiplayer if a player drops.

7) Defeated players who are observing can no longer give resources or place bounties (bit of an exploit there).

8) Lots of tweaks to Ironclad Online for messaging users.

9) Improvements to network coding for multiplayer play.

This is by no means a complete list. There's dozens of small changes based on player feedback (we'll give a complete list when we release the update).

Our ETA for this release is late next week or the week after depending on testing.  We want to make sure the AI updates work pretty well (and that means, ahem, lots of play testing!) and lots of network testing.

We also have a pretty large list of things to do for a future 1.04 so if your own personal wishlist isn't fulfilled here, there's always 1.04 to look forward to. :)

156,398 views 187 replies
Reply #176 Top
If I say someone will break my legs...  :NOTSURE:   I can say it'll be this week, though.
Reply #177 Top
Can't wait to get the new version of Sins, in my opinion all of these fixs can only make the game better and better, was hoping for more eye candy such as moving turrets and or more detail on the ships, but can live without.
Thanks Stardock for caring enough to here what the fan have to say.
PEACE!
Reply #178 Top
I found that If I turn Bump to lowest in EFFECTS the game doesn't crash all the time on my 8600GT. But no matter what I put for setting the game keeps crashing during the loading for any large maps.


My System
BioStar MS-7025/AMDx2.4400/4x1Gb A-data PC6400/XFX 8600GT XXX/Onboard Audio/SATA250GbHD/SATAasus20xDVDburner/400watt PS (came with case).
EDIT = Vista Ultimate 32Bit (yes I know about the ram limit)
Reply #179 Top
Why do i keep seeing google adds between the forum posts?

Been seeing this for the past week.



"I know that many of you probably aren't familiar with Stardock's way of doing things, so let me start by saying we are not like other publishers. We reward our customers by supporting our products as a way to discourage piracy (since only those who pay for the game can get the updates)."


Wow.... i am excited about the future of this game if serious content and updates are planned!!!

Keep up the great work guys.. and the "Communication" you give to the community is greatly appreciated.
Reply #180 Top
this is great some of the features i wanted :-) cant wait to see the new update!

nice to see that you are adding new features/improvements instead of just fixing minor issues like some patches do :-)

word!
Reply #181 Top
Guys seriously... The next time you update this would you please make it a natural game feature to increase the capital point and the supply limit... at least by 5 times what the maximum for each is now ,[(16) and (2000) respectively,]....


Also, I think tenacious and cunning pirates would be able to afford capital ships if they control planets and asteroids with enough defenses that a serious armada needs to be sent in to pacify it.

Dont get me wrong, I love what you have updated so far but I'm simply thinking these 2 issues would really push the gameplay to a whole new level.. Especially for a lot of older gamers, like myself, that like the 4x feel this game has with a RTS platform....

Reply #182 Top
Are there going to be any changes to cap ship abilities? Their kind of lacking as a frontline battle units go. I tend to make the equivalent of hvy crs and lrms rather than waste the credits on cap ships that die WAY to fast and easy. The problem with all the caps isnt the cap ships themselves. Its the command data linked ability of the flt. Being able to focus how ever many ships you have on one target. Spelling doom for said target. The only way I can see to fix that would be more cap ships. Or make them a little more survivable anyway. Or make them upgrade faster. Something to bring em back into the game. You have done a wonderful job. Keep it coming.
Reply #183 Top
Are there going to be any changes to cap ship abilities?


I do agree that capital ships seem to be far too easy to destroy. In fact, I don't even build them except for the first free one. I've been winning just fine without capital ships. There are some great strategies you can implement with capital ships, however.

I'm perfectly fine with the way the game is, but one easy way to fix this problem is to simply reduce the cost of capital ships.
Reply #184 Top
I think tenacious and cunning pirates would be able to afford capital ships if they control planets and asteroids with enough defenses that a serious armada needs to be sent in to pacify it.


Could thet afford military class capital ships though?? When you think about it,, most of the TEC cap ships are retrofitted ships, and the military is hardly gonna sell some of its precious Kols. Also the pirate ships are just pirate versions of ships that were present before the vasari arrived(e.g. corsair = kodiac)
Reply #185 Top
 :( 
Reply #186 Top
The Unity of DessanT approves the v1.03.But does not approve pirates attacking my planets in the game! :CONGRAT: 
Reply #187 Top
Worship DessanT! :(