Ability not showing up

Made a new ability, it's not showing up, added as an ability on the scout so I assume it's a problem with the ability itself? Here goes;

TXT
entityType "Ability"
buffInstantActionType "ApplyBuffToTargetWithTravel"
instantActionTriggerType "AlwaysPerform"
buffType "BuffIonBlast"
targetFilter
    numOwnerships 1
    ownership "Enemy"
    numObjects 3
    object "CapitalShip"
    object "Frigate"
    object "PlanetModule"
    numConstraints 0
range
    Level:0 7000.000000
    Level:1 7000.000000
    Level:2 7000.000000
travelSpeed 3000.000000
hasWeaponEffects TRUE
weaponEffectAttachInfo
    attachType "Center"
    abilityIndex 0
weaponEffectImpactOffsetType "RandomMesh"
canWeaponEffectHitHull TRUE
canWeaponEffectHitShields TRUE
weaponEffectsDef
    weaponType "Missile"
    burstCount 1
    burstDelay 0.000000
    muzzleEffectName "Weapon_TechCapitalMissileLight_Muzzle"
    muzzleSoundMinRespawnTime 0.500000
        muzzleSounds
            soundCount 3
            sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE"
            sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE_ALT1"
            sound "WEAPON_TECHCAPITALMISSILEHEAVY_MUZZLE_ALT2"
    hitEffectName "Weapon_TechCapitalMissileLight_Hit"
    hitHullEffectSounds
        soundCount 1
        sound "WEAPONIMPACT_MISSILEHEAVY_HITGENERIC"
    hitShieldsEffectSounds
        soundCount 1
        sound "WEAPONIMPACT_MISSILEHEAVY_HITGENERIC"
    missileTravelEffectName "Weapon_TechCapitalMissileHeavy_Travel"
        missileStartTurningDistance 250.000000
    missileSlowTurnRate 0.708997
    missileMaxSlowTurnTime 6.000000
needsToFaceTarget FALSE
canCollideWithTarget TRUE
moveThruTarget FALSE
isUltimateAbility FALSE
maxNumLevels 1
levelSourceType "FixedLevel0"
aiUseTime "OnlyInCombat"
aiUseTargetCondition "Any"
isAutoCastAvailable TRUE
isAutoCastOnByDefault TRUE
pickRandomPlanetToExploreForAutoCastTarget FALSE
ignoreNonCombatShipsForAutoCastTarget TRUE
onlyAutoCastWhenDamageTakenExceedsPerc 0.000000
isPassive FALSE
antiMatterCost
    Level:0 0.000000
    Level:1 0.000000
    Level:2 0.000000
cooldownTime
    Level:0 10.000000
    Level:1 0.000000
    Level:2 0.000000
researchPrerequisites
    NumResearchPrerequisites 0
nameStringID "IDS_ABILITY_IONBLAST_NAME"
descStringID "IDS_ABILITY_IONBLAST_DESCRIPTION"
hudIcon "HUDICON_ABILITY_IONBLAST"
smallHudIcon "HUDICON_ABILITY_IONBLAST"
infoCardIcon ""

3,410 views 4 replies
Reply #1 Top
Having just tested my first guess, The only issue with the ability you posted above is the weapon effect, i dont know what in your weapon effect (i dont have much luck with them). but if you replace the weaponeffect you listed with the default ionblast one the ability shows up.
Reply #2 Top
Yeah, but then it's exactly the same as Ion Blast. :/
Reply #3 Top
Which ability did you replaced with your own? Just because i see... the maximum number of abilities are 4/class.
Reply #4 Top
Which ability did you replaced with your own? Just because i see... the maximum number of abilities are 4/class.


The "auto-scout" ability.