Planetary assault and bombardament suggestions
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Stardock Forums
I have some suggestions about star system assault.
For example I have noticed that the AI tends to send the troop transports alone (even at the infamous "incredible" level) with the result that they fall prey of light vessels that pop out from the systems under siege. The combat transport is able to defend itself quite well, but it isn't enought against the capital ships. As a result I see often that advanced empires employ months to conquer a minor civilization that have only one star system and obsolete vessels that are still capable of destroying the incoming troop transport. Imho if the AI is istructed to assemble a defensive capital ship and a transport in little fleets it would be a lot more difficult to stop them and the game would be more challenging.
Regarding the bombardament I read that there will be a special vessel for this task, but imho it would be more interesting if even the capital ships from the battleship and above can strike the planets, but in a limited way decreasing a little the population.
An interesting way to enlarge the role of the anti matter missiles would be to permit them to strike unguarded star system causing massive damage but dramatically lowering the planet quality as well. Much like a nuclear missile in a Civ game but with more permanent side effect that prevent the conquest or the recolonization of the targeted star system.
Tnx for the constant updates and sorry for the bad english
For example I have noticed that the AI tends to send the troop transports alone (even at the infamous "incredible" level) with the result that they fall prey of light vessels that pop out from the systems under siege. The combat transport is able to defend itself quite well, but it isn't enought against the capital ships. As a result I see often that advanced empires employ months to conquer a minor civilization that have only one star system and obsolete vessels that are still capable of destroying the incoming troop transport. Imho if the AI is istructed to assemble a defensive capital ship and a transport in little fleets it would be a lot more difficult to stop them and the game would be more challenging.
Regarding the bombardament I read that there will be a special vessel for this task, but imho it would be more interesting if even the capital ships from the battleship and above can strike the planets, but in a limited way decreasing a little the population.
An interesting way to enlarge the role of the anti matter missiles would be to permit them to strike unguarded star system causing massive damage but dramatically lowering the planet quality as well. Much like a nuclear missile in a Civ game but with more permanent side effect that prevent the conquest or the recolonization of the targeted star system.
Tnx for the constant updates and sorry for the bad english