Taxes, morale, and pop growth balancing at start-up
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I have read the early strategy posts, but I still have some early game strategy questions related to the relationships between taxes, morale and population growth.
I can raise taxes a lot in the beginning so that my economy is going full steam (100% spend) and not incurring a deficit, pumping out colony ships quite often (military slider set to 50-55%). However the decrease in morale causes population to grow much more slowly, meaning that my colony ships are going out with few people aboard and thus founding colonies that can’t themselves produce colony ships for a while because of their very small (i.e. around 100 million pops) which grow slowly (slower than Earth usually, lower planet quality). And of course low pops mean less taxes and production capacity, so that while I may have a number of systems (never, it seems, as many as the Drengin) they’re not doing an awful lot, and neither is Earth which gets rather quickly depopulated even without putting a lot of people on each colony ship.
Alternatively, I can use a setting which keeps morale higher and either not spend 100% or incur a deficit (or both). Of course this slows down colony ship production, but population grows faster and has longer to grow in between colony ships which can be sent out with larger payloads. I like playing on the largest maps, which means the expansion phase is lengthy and I can’t afford running large deficits for long. I’ve been reading about using propaganda, will try that, any comments on how it fits into the mix?
So what’s a better strategy in your experience? Slower initial expansion (in the number of systems colonized) but greater population (more taxes, production, per planet, colonies starting with larger pop bases) or is it truly imperative to just claim as many systems as you can even if it means just plopping down almost empty (i.e. 50-75 million) ships?
Also, morale advantages would seem to have the tangible benefit of letting you keep taxes at a higher level while getting a similar approval rating. How do the extra taxes you can impose because of a morale modifier compare to a straight economic modifier? How great a proportion of a planet’s taxes/production potential comes from quality vs. population? So how big of an advantage is it if your planets have somewhat higher pops earlier on (let’s say you let Earth grow to 1.5 billion vs. you let the pop fall to half of that through aggressive colonization/low morale, or send out colony ships with 100 million in them vs. 300 million or more)?
I have seen the Drengin do both (they always seem to be my neighbours, and while I’m at the edge of the map they’re towards the centre and always cutting off my routes to expansion), I’ve seen the dropping down colonies of 50-75 million, and I’ve seen them with colonies of 1-2 billion early on when my pop is less than that on Earth (in different games, it would appear to have been different strategies). They are obviously much better at balancing things than me (normal intelligence).
And while starting locations have their advantages/disadvantages, how critical are they? When I start off at the edge of the map and I’m cut off two sectors in (biggest map) by the Drengin, are the odds so bad that I might as well restart unless I really feel like a challenge?
I can raise taxes a lot in the beginning so that my economy is going full steam (100% spend) and not incurring a deficit, pumping out colony ships quite often (military slider set to 50-55%). However the decrease in morale causes population to grow much more slowly, meaning that my colony ships are going out with few people aboard and thus founding colonies that can’t themselves produce colony ships for a while because of their very small (i.e. around 100 million pops) which grow slowly (slower than Earth usually, lower planet quality). And of course low pops mean less taxes and production capacity, so that while I may have a number of systems (never, it seems, as many as the Drengin) they’re not doing an awful lot, and neither is Earth which gets rather quickly depopulated even without putting a lot of people on each colony ship.
Alternatively, I can use a setting which keeps morale higher and either not spend 100% or incur a deficit (or both). Of course this slows down colony ship production, but population grows faster and has longer to grow in between colony ships which can be sent out with larger payloads. I like playing on the largest maps, which means the expansion phase is lengthy and I can’t afford running large deficits for long. I’ve been reading about using propaganda, will try that, any comments on how it fits into the mix?
So what’s a better strategy in your experience? Slower initial expansion (in the number of systems colonized) but greater population (more taxes, production, per planet, colonies starting with larger pop bases) or is it truly imperative to just claim as many systems as you can even if it means just plopping down almost empty (i.e. 50-75 million) ships?
Also, morale advantages would seem to have the tangible benefit of letting you keep taxes at a higher level while getting a similar approval rating. How do the extra taxes you can impose because of a morale modifier compare to a straight economic modifier? How great a proportion of a planet’s taxes/production potential comes from quality vs. population? So how big of an advantage is it if your planets have somewhat higher pops earlier on (let’s say you let Earth grow to 1.5 billion vs. you let the pop fall to half of that through aggressive colonization/low morale, or send out colony ships with 100 million in them vs. 300 million or more)?
I have seen the Drengin do both (they always seem to be my neighbours, and while I’m at the edge of the map they’re towards the centre and always cutting off my routes to expansion), I’ve seen the dropping down colonies of 50-75 million, and I’ve seen them with colonies of 1-2 billion early on when my pop is less than that on Earth (in different games, it would appear to have been different strategies). They are obviously much better at balancing things than me (normal intelligence).
And while starting locations have their advantages/disadvantages, how critical are they? When I start off at the edge of the map and I’m cut off two sectors in (biggest map) by the Drengin, are the odds so bad that I might as well restart unless I really feel like a challenge?