certain >100% entity modifiers - intended or bugs ?

While doing my big stats charts, I noticed few things I'm not sure how to interpret. For instance:

BuffLowCostAbilitiesTarget.entity: AntimatterCostOfNonUltimates

It has value of -3.0 which, as far as i understand, should be read as antimater cost reduced by 300% (and is even displayed as such number in game). If it's not a bug (and intended was i.e. -0.3) - how to interpret it ?

Similary LinearMaxSpeed or LinearThrust modifiers are often < -1.0 . I'm not sure how to interpret those as well - i.e. in BuffSabotageEnginesSlow.entity, they are both set as -2.0, which would suggest that as long as ship is under its influence, its max speed is negative.

4,036 views 3 replies
Reply #1 Top
I'm only guessing, but a fairly standard way of applying negative 'percentage' modifiers is to multiply the stat by 1 over 1 plus the modifier.

For example, if you have a -100% modifier, you multiply by 1 / (1 + 1), or 0.5

So, a -100% mod halves it, a -200% thirds it, a -300% quarters it, and so on.

As I said, though, I don't know if this is how Sins does it.
Reply #2 Top
That would explain it nicely.

Feels pretty strange though. And kinda confusing looking at in-game descriptions. I.e. looking at pre-patch screenshots from one of the other threads:

vasari in-game

max speed: 15%
acceleration: 20%

IMO, hard to come to conclusion that max speed is actually ~0.87% and acceleration ~83% of nominal values.

Post-patch, that skill at level 3, would also show acceleration: 120% :) So looking at it in the usual way - it neither fits as 120% of value (small bonus) or -120% as they would get negative.

Anyway, thanks for info.

If anyone has some definitive answer, I'd love to know.
Reply #3 Top
Well, I've tested it experimentally with some quick mod - it turns out you're right.

Now I wonder if all modifiers that are used as percents inc/dec, are treated in this way.