Mod Pathing problem...

Forgive me if this seems a silly question, but its confusing me =P

I've started to tinker around with the Entity files now and I have a question/problem about the mod path.

"C:\Documents and Settings\Administrator\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods"

This is the location of where I'm supposed to put mods. Ok, simple I think. Lets create a folder called 'Test' inside the mods directory and put the gameinfo folder there. I mess around with a few things, save them, then try to load 'Test' in Sins. The game crashes.

After trying a few things, I moved the gameinfo folder from Test into Mods and deleted the Test folder. Sins now sees the 'Gameinfo' folder as a mod. I loaded it, it worked!

Then I added.a 2nd folder (the String folder containing names and descriptions). The game also thinks this is a mod I can activate.

Now I'm confused again, how can you have several mods in this folder with conflicting with each other? I've got 2 mods to activate staying 'Gameinfo' and 'String' in Sins. I can't put them in a seperate folder called 'Test' to seperate any mods I might make or play, because if I try that, the game won't load the mod. Help!

Again apologies if the answer is more obvious than I thought, but I'd appreciate any help.
4,432 views 8 replies
Reply #1 Top
Something in your mod may be wrong. Have you tried making a folder for your mod and putting an UNmodified 'GameInfo' folder in it? The game will load the 'GameInfo' and 'String' mods because they will change nothing as there is no 'GameInfo' folder inside them, just .entity files which would be in the wrong place for the game to read them.
Reply #2 Top
I tried the most simplest thing and that was following the instructions in the PDF file that came with the modding tools. I removed playerpsi.entity file as it instructed, then tried to load. It crashed.
Reply #3 Top
And I just tried what you suggested, an unmodified gameinfo folder in a 'Test' folder. Crashed.

Does the Enabled Mod Checksum mean anything in particular?
Reply #4 Top
Very strange. You haven't touched ANYTHING in the actual game directory right?

Is the game crashing on startup, or when you enable the mod?
Reply #5 Top
The only thing I did do with the main game installation was create a mods folder before I realised where the mods went. I did not put any files in this folder.

The crash happens when you click 'enable mod'. This doesn't make much sense to me that it does work if I stick the gameinfo folder in the mods directory, but won't work if its in another folder within Mods.

I assume when you click 'enable mod' the game halts for a few seconds or more as it loads. I left it for a good couple of minutes, to be sure it wasn't just loading still.
Reply #6 Top
Well an update, it seems that while it does enable a mod from just the gameinfo folder in the Mod folder, it does not register any change I make to the game. Example, I changed the Kol Battleship to say 1000 credits instead of 3000, just to see if it changed. It didn't =(
Reply #7 Top
Solved finally, complete reinstallation did the trick. Deleted everything in local settings as well to make sure there was no conflict. Thanks for the replies anyway guys :)
Reply #8 Top

Well an update, it seems that while it does enable a mod from just the gameinfo folder in the Mod folder, it does not register any change I make to the game. Example, I changed the Kol Battleship to say 1000 credits instead of 3000, just to see if it changed. It didn't

This didn't work as I explained before:
The game will load the 'GameInfo' and 'String' mods because they will change nothing as there is no 'GameInfo' folder inside them, just .entity files which would be in the wrong place for the game to read them.


Good to hear you got it sorted anyway.