Transcendence victor[y|ies]; Plot token quests; exploration research

Very New Player here. On the first game that I played for more than a couple of turns, I ended up as the most powerful race (humans), aligned Good, in a galaxy with other Good races. I eventually chose the Click the Turn Button Victory option . . . otherwise known as Technological Victory. None of the other three races seemed to be bothered by our impending apotheosis. They just let it happen. So it was a little anticlimactic. Also disappointingly unspecific.

It strikes me that you could have the technological victory play out a number of ways. Like:

* Implementing your race's apotheosis could require you to build a Godhood Device on each of your colonies. Expensive, and alarming to others nearby.

* You could need to conquer or assimilate one planet of each other race, in order to grok the essence of sapient existence.

* You could need to detonate a supernova, or build a mega-gadget around a black hole, in order to get enough energy to see the project to its end.

Maybe one of these would apply per game; one would be chosen randomly at game start, and it wouldn't be apparent which until you do the preliminary research. Maybe all three options would be available; the technology victory track would split three ways, and you'd choose one.


Spinning on this: Maybe you could have a "plot token" victory condition. Scattered across the galaxy are artifacts, or planet-bound special sites, left behind by the ancients. Capturing these might give you some minor abilities, but more importantly would set your on the way to victory. In essence, you're getting a technological victory by cheating and stealing the secrets of the ancients. Maybe there could be sets of neutral, good, and evil plot tokens, with a few shared by all. Think of the wheeling and dealing that would lead to!


And finally: Research in nearly all 4X games is kind of . . . academic. You build labs or move a slider and hard-thinking researchers sit down and ponder.

In the real world, progress requires exploration as well as experimentation. I think it would be neat to have technological progress grind to a halt now and then; your science adviser would appear on screen and say that the sages are stuck.

To get things moving again, you need to send out lab ships. Some tech chains would require visits to populated worlds. Others would require visits to high-energy sites (suns, supernova, black holes, etc.). Others would require visiting biologically rich worlds, still others extreme worlds (cold / hot rocks, gas giants). In this scheme, "bonus" tiles would yield especially rich data. You could have a tech track for improving your laboratory equipment.
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Reply #1 Top
Tech Victory in TA is being changed to represent the true understanding of the universe and all its dimensions, right up to being able to develop weaponry and other technology that directly affects time and space.

Ascension Victory takes up the old Tech Victory flavor mantle, but the requirements are the capturing and holding of certain, special Galactic Resources (you know... all those nifty artifacts left behind by the Precursors?), sort of similar to your first idea (building special improvements).
Reply #2 Top
Hi!
Very New Player here. On the first game that I played for more than a couple of turns, I ended up as the most powerful race (humans), aligned Good, in a galaxy with other Good races. I eventually chose the Click the Turn Button Victory option . . . otherwise known as Technological Victory. None of the other three races seemed to be bothered by our impending apotheosis. They just let it happen. So it was a little anticlimactic. Also disappointingly unspecific.

What you've described is a perfect picture of AIs set on fool or beginner. Now when you know the ropes, try a game on normal (AI still handicaped somewhat) or tough (full AI, no bonuses or maluses for it). The game will be significantly different. But they will still not react to your tech victory approaching. Why should they? Your race will ascend (vanish) leaving neatly developed and empty planets behind.

BR, Iztok
Reply #3 Top
I was under the impression when you reached the final stage of researching a tech victory, the AI would add a - "We know what you're doing" to the relations. I'm also fairly positive I have actually seen the AI pop up a notification about it, but I could be dreaming, or have confused it with something else.

Even if you leave empty planets behind, they should still react to it-you still win.
Reply #4 Top
Tech Victory in TA is being changed to represent the true understanding of the universe and all its dimensions, right up to being able to develop weaponry and other technology that directly affects time and space.


Kind of a Singularity thing. Your race is still around, but frighteningly powerful.

Ascension Victory takes up the old Tech Victory flavor mantle, but the requirements are the capturing and holding of certain, special Galactic Resources (you know... all those nifty artifacts left behind by the Precursors?), sort of similar to your first idea (building special improvements).


That sounds very cool!

What you've described is a perfect picture of AIs set on fool or beginner.


"Only" sub-normal, actually. I'm playing one more game in that mode, this time with an aim toward learning about ship building and combat.