Things the devs took out, but left in.

After having spent a while trying to figure how much meshes (or atleast helpers) affect what a unit can do (quite a bit I think), I noticed that were a selection of meshes for things that got removed from the game for some reason, so more than a "ooh look left-overs" im going for "how totally were they removed?"

1) There are meshes for more squadron types (gunships specifically, the TEC one is quite cool the others less so) which could be taken to mean the engine should or did support more than 3 types of squadon per carrier, which would be helpful

2) "RuinedPlanetAfterNuke.Mesh" though I cant get it to load via the max script (not sure why) it seems pretty self explanatory to me, the question is if the engine once supported mesh changes for destroying planets, does it still? because I imagine LOTS of people want this one implemented

3,378 views 3 replies
Reply #1 Top
It turns out the Advent also have a hidden refineryship. It looks Klingon-ish for lack of a better word, but the textures are messed up.

Also it seems that the volcanic planets have some special mode that lights them differently enabled by default, and when you disable it (so they light up like regular planets) they look much nicer and not so washed out. The lava is a bright enough yellow texture that it looks good even on their dark sides, without the self-lighting.

And it turns out that most/all planets have their own ring style (or at least their own ring filename), but some of them are disabled (chance 0.0) by default. I like to up all their percentages so it pops up more often, and it looks good on a few kinds which previously had none (like ice).
Reply #2 Top
1) There are meshes for more squadron types (gunships specifically, the TEC one is quite cool the others less so) which could be taken to mean the engine should or did support more than 3 types of squadon per carrier, which would be helpful

Those were taken out looong before we even got a beta. Was taken out because of balance issues as far as i remember (2 year ago).
Reply #3 Top
Nice finds. Someone should compile a list, with reference of leftovers elements and functional leftovers. Then maybe someone can create a "clean" set of files without all the useless code in them for people that want highly optimized game files such as modmen.