Removing Frigates and Cruisers

A friend of mine where talking about random things we'd like to mess around with, and he brought up something interesting. An all Capital mod, where as Frigates and Cruisers would be removed, along witht he capital ship limit. Of course Capitals would be lowered in HP and Damage, along with cost.

After getting familiar with editing abit of the code, I attempted to remove the frigates and cruiser from the TEC. After loading up the mod, the interface for the TEC ended up being borked. Along with clicking on the research tab, it said 'Missing Strings'.

Any help?
3,246 views 2 replies
Reply #1 Top
You have a lot of references to objects you have removed. Depending on how you did it, I'm sure you didn't remove everything effecting frigates for TEC. Get a good editor that allows for searches within files in a path. I use UltraEdit personally, but there are a lot of options out there so find one that works for you.

Open your first frigate file, find all the reference objects (buffs for example) and then find all the files that use those same objects. Also search for the ships within the other files. Easiest way to remove this would be to disable the facility that builds them, but you would still have a lot of research options related to frigates.

There is a lot to change for what you are trying to accomplish. :)
Reply #2 Top
Agreed with above poster. You could disable the light frigate factory and get the same effect, but the AI will continue to research frigates. It'd be fine for a 2-player humans game, or if you don't care about the AI throwing all its money away.