ManSh00ter ManSh00ter

[MOD] Sins of a Solar Empire: INVASION (new screenshots, May 28th, 2012.)

[MOD] Sins of a Solar Empire: INVASION (new screenshots, May 28th, 2012.)

Previously known as "The Last Stand"

 

 

Sins of a Solar Empire: INVASION is an addon project aiming to expand upon the existing universe of the Sins of a Solar Empire, providing original and high-quality content on top of the original game. Aside from the new content, the addon will also include multiplayer-friendly gameplay changes as well as reworked or new visuals/sounds.

ETA: To Be Announced

Planned changes/content will include:

  •  A new playable race, created to the highest quality standards. The Xin are a race of utterly alien origin, and the massive fleets of their living, semi-sentient ships have been ravaging the galaxy for millenia. Countless races have perished under their onslaught - and now TEC, Advent and the Vasari will have to face this terrible enemy and win - or die trying.
    Assume the role of the defenders and try to stem the tide of death and destruction, or take command of the invading armada and destroy the impertinent insects wherever they choose to make their last stand. 
  • Volumetric Explosions & Damage Effects, providing not only greater excitement to your space battles by transforming all explosions and persistent damage effect into true 3D affairs, but also better visual cues as to how the battle is going, enabling you to spot at a first glance the hotspots and even the level of damage on particular ships.
  • Dynamic Battle System, where each ship class' strenghts and uses are not determined only by its stats and abilities, but also by its flight characteristics. Certain ship classes will be able to move during fleet battles, which, coupled with the reworked stats of all ship classes should prevent "cookie-cutter" or "spam" strategies.
  • New Ship Classes for the new faction, ranging from specialist ships such as the Warmaster or Emperor Battlecruiser all the way to Titans acting as mobile superweapons capable of facing down an entire fleet on their own or even destroying an entire gravity well in one powerful surge.
  • Reworked Balancing, aiming to further focus various ship classes on their roles, removing any overlapping advantages which ultimately make one ship type or the other the ship to produce. Changes will also include increased gravity wells as well as greater class difference in turning rates and top speeds in order to further accentualize fleet placement, strategic positioning of forward bases and other such details which a great admiral make.
  • New Planet Types, which will also be visually enhanced, primarily by increasing their size in order to make them a true centerpiece of a given sector. New planet types will provide greater variety without providing game-breaking advantages to players.
  • Enlarged Gravity Wells which, coupled with the dynamic nature of space combat, will challenge players to an even greater level, requiring careful placements of planetary defenses and orbital structures, as well as fleets.
  • Unique Structures for the new faction, ranging from formidable Heavy Defense Batteries to deployable Outposts which will be capable of guarding even sectors around otherwise uninhabitable astronomical bodies such as stars or gas giants.

==MEDIA SECTION==

 

==SCREENSHOTS==

 

==TRAILERS==

DRONE SPOTLIGHT I

A short ingame exposition of the Scout, Assault and Siege drones.

 

 

 

==BACKGROUND LORE==

Pangalactic War Timeline 

Clicking the above link will lead you to the download of a .pdf document detailing the rich and dynamic history of the factions which will play a major role in the Last Stand mod, so if you are into background lore, be sure to check it out!

 

==UNIT INFORMATION==

 Pending.

 

4,165,983 views 1,794 replies
Reply #1676 Top

@Manshooter

 

hey m8 this mod looks good, was wondering have u ever played mass effect ?

as the xin ere seemed to sound similar to a race of sentient machines called the reapers. the reapers let universe build up, to a point where they will be useful. wage an all out war to enslave some of the universe and while purging the universe of all life. and rince and repeat.

 

 

Reply #1677 Top

Quoting AaronLP, reply 1676
@Manshooter

 

hey m8 this mod looks good, was wondering have u ever played mass effect ?

as the xin ere seemed to sound similar to a race of sentient machines called the reapers. the reapers let universe build up, to a point where they will be useful. wage an all out war to enslave some of the universe and while purging the universe of all life. and rince and repeat.

 

 

 

Mass Effect was not the first to come up with ideas or ship designs similar to these. It is a Science Fiction staple that has been around for decades. I think they look more like angry sea creatures in space! (which is awesome by the way)

Reply #1678 Top

Read Damon Knight's short story, "Cabin Boy" which was published in 1951.  It's about an organic ship.

Heck...read anything by Damon Knight.

But I absolutely LOVE the models and textures you have made for this.  You definitely have the volume up to 11 on these. 

Holy Cow!  Just saw your trailer (I had missed it before).  This is pretty darn drool-worthy.  Huuuurrryyy!

Really good "sci-fi" feel.  You da man.

Reply #1679 Top

Quoting Sinperium, reply 1678
You da man.

 

Da man? Nah! He's da Man Shooter!!!!

Reply #1681 Top

manshooter, is ther ANY chance of a release by the mod's FOURTH aniversary ie 14th feb 2012?

or in the next two months??

or should we just wait for the fifth aniversary?

harpo

 

Reply #1682 Top

Pweeeeee-eeeeeeease?

Reply #1683 Top

:pout:

Reply #1684 Top

I am hoping to announce a definite release date very soon, so stay tuned. As thing are going now, the wait won't be too long until you can destroy the impudent space peasants with your mighty Xin armada (or, you know, play against the Xin, but who wants that)...

Reply #1685 Top

Vasari will stand and fight as we will run no longer. We will be victorious!

Reply #1686 Top

Delete this post.

 

Reply #1687 Top

Quoting ManSh00ter, reply 1684
I am hoping to announce a definite release date very soon, so stay tuned. As thing are going now, the wait won't be too long until you can destroy the impudent space peasants with your mighty Xin armada (or, you know, play against the Xin, but who wants that)...

Yay!  No disrespect to anyone else's stuff but your models combined with those textures and the core concept are just brilliantly original looking here and I've been wanting this since I started playing Sins.

 

Reply #1688 Top

^ this.

Reply #1689 Top

I agree.

+necro/bump of thread

Reply #1690 Top

It's not necroing when you're a technomage...and I am and approve this thread.

Reply #1691 Top

Working hard on particle effects / polishing ships, the release estimate will be announced with the next update.

Reply #1692 Top

Yay.

Reply #1693 Top

Very awesome. :-)

Reply #1694 Top

A little screenshot to show off the new particle effects:

Proton beams

Cruiser spotlight video coming soon!

Reply #1695 Top

Quoting ManSh00ter, reply 1694
A little screenshot to show off the new particle effects:

To borrow a tag from my friend.....NOICE!!!!

Reply #1696 Top

Yeah! :andrew:

Reply #1697 Top

OK--hurry with the video.

 

Reply #1698 Top

:pout:

Reply #1699 Top

It's called Real Life and it tends to get in the way, folks. :) I'm workin' on it!

Reply #1700 Top

Real life does not concern me commander.