ManSh00ter ManSh00ter

[MOD] Sins of a Solar Empire: INVASION (new screenshots, May 28th, 2012.)

[MOD] Sins of a Solar Empire: INVASION (new screenshots, May 28th, 2012.)

Previously known as "The Last Stand"

 

 

Sins of a Solar Empire: INVASION is an addon project aiming to expand upon the existing universe of the Sins of a Solar Empire, providing original and high-quality content on top of the original game. Aside from the new content, the addon will also include multiplayer-friendly gameplay changes as well as reworked or new visuals/sounds.

ETA: To Be Announced

Planned changes/content will include:

  •  A new playable race, created to the highest quality standards. The Xin are a race of utterly alien origin, and the massive fleets of their living, semi-sentient ships have been ravaging the galaxy for millenia. Countless races have perished under their onslaught - and now TEC, Advent and the Vasari will have to face this terrible enemy and win - or die trying.
    Assume the role of the defenders and try to stem the tide of death and destruction, or take command of the invading armada and destroy the impertinent insects wherever they choose to make their last stand. 
  • Volumetric Explosions & Damage Effects, providing not only greater excitement to your space battles by transforming all explosions and persistent damage effect into true 3D affairs, but also better visual cues as to how the battle is going, enabling you to spot at a first glance the hotspots and even the level of damage on particular ships.
  • Dynamic Battle System, where each ship class' strenghts and uses are not determined only by its stats and abilities, but also by its flight characteristics. Certain ship classes will be able to move during fleet battles, which, coupled with the reworked stats of all ship classes should prevent "cookie-cutter" or "spam" strategies.
  • New Ship Classes for the new faction, ranging from specialist ships such as the Warmaster or Emperor Battlecruiser all the way to Titans acting as mobile superweapons capable of facing down an entire fleet on their own or even destroying an entire gravity well in one powerful surge.
  • Reworked Balancing, aiming to further focus various ship classes on their roles, removing any overlapping advantages which ultimately make one ship type or the other the ship to produce. Changes will also include increased gravity wells as well as greater class difference in turning rates and top speeds in order to further accentualize fleet placement, strategic positioning of forward bases and other such details which a great admiral make.
  • New Planet Types, which will also be visually enhanced, primarily by increasing their size in order to make them a true centerpiece of a given sector. New planet types will provide greater variety without providing game-breaking advantages to players.
  • Enlarged Gravity Wells which, coupled with the dynamic nature of space combat, will challenge players to an even greater level, requiring careful placements of planetary defenses and orbital structures, as well as fleets.
  • Unique Structures for the new faction, ranging from formidable Heavy Defense Batteries to deployable Outposts which will be capable of guarding even sectors around otherwise uninhabitable astronomical bodies such as stars or gas giants.

==MEDIA SECTION==

 

==SCREENSHOTS==

 

==TRAILERS==

DRONE SPOTLIGHT I

A short ingame exposition of the Scout, Assault and Siege drones.

 

 

 

==BACKGROUND LORE==

Pangalactic War Timeline 

Clicking the above link will lead you to the download of a .pdf document detailing the rich and dynamic history of the factions which will play a major role in the Last Stand mod, so if you are into background lore, be sure to check it out!

 

==UNIT INFORMATION==

 Pending.

 

4,166,059 views 1,794 replies
Reply #226 Top
There is splash damage in the game already? huh...didnt know that. and ManSh00ter, your "cramped style" is still better than anyone's "uncramped style," lol, so don't worry about not being able to provide a few other cool additions with your god-mod due to the unavailable full mod tools. ur doin' fine the way it is, lol. i'd like this mod to take less than a month to download at 350k/s, lol. looking forward the next update.

im going to go play some grand theft auto now. damn game is taking over my life!!!! I WANT TO PLAY 'SINS' BUT I CAN'T GET AWAY FROM GTA 4 and Nico Bellic!!! I feel so bad!!
Reply #227 Top
Time for a little update!
This time around, I bring you the Xin Capital Shipyard.




Hope you like it!

+2 Loading…
Reply #229 Top
I love your mod, i cant understand that i have missed it over all this time.

I fell so sry that i have missed it before. but keep up the good work so we can test that beta soon. U have alot of fans out there waiting for u.

//klent
Reply #230 Top
I love it! It captures a very aquatic/organic feel just like the rest of your ships and buildings.
Reply #231 Top
freakin' spectacular :CONGRAT: 
Reply #233 Top
WHen I say again, manshooter, when can we expect this to come, and make us have seizures of grand excitement. Damnit waiting for you to finish is like watching the Presdential Debates, and those two silly fruit bats, go at it for months on end.

Hurry up!!!!


Go your own way, in peace,
Reply #234 Top
Man this mod is cool can u release a playible preview plz (even if it is uncomplete)

DarkStar
Reply #236 Top
This has got to be some of the most amazing work I've ever witnessed, anywhere. Your talents are truly something else, my friend!
Reply #237 Top
I really like your gameplay ideas. I wonder if you'd consider doing a version of the mod without an extensive graphics boost, so those of us with older hardware could get the full enjoyment of your excellent gameplay enhancements.
Reply #238 Top
ah, ManSh00ter, another freaking awesome update. well done. that capital ship facility looks awesome. i love how its designed and the texture work on that badboy. your work continues to amaze me, keep it up!
Reply #239 Top
i can hardly wait!
Reply #240 Top
Well, seeing how popular the shipyard is, I imagine you guys will love the capitals since, in my opinion, they will look even better. ;)
I wish Particle Forge would come out though so I can really dig in the special effects. I can do that now, true, but it tends to be a bit time-consuming compared to working with an actual tool.
Anyway, as far as the playable preview goes, I have no plans to release one, simply because I tend to stick to that cardinal rule of not releasing stuff until it is ready. I know it can be a little frustrating to wait, but less so than playing a watered-down version... anyway we are all gamers, we know how that feels, a rushed release. ;)
However, the pace remains steady and I am pleased with the speed of progress. Making the models and graphic assets is the most time-consuming part of the project; once that is complete it won't be long before the mod is ready for release.

762, yes, I realize that the system requirements are going to be somewhat higher than those of the vanilla game, and will include a separate, "lite" version of the mod, with lower-resolution textures (I foresee these to be the biggest resource hogger) for those who have older graphic cards and/or computers. Aside from that even though the Xin ships tend to be a little more complex than vanilla ships, due to the resource and supply costs, there will be fewer of them on any given occasion; so the overall poly count remains the same.

Reply #241 Top
That XIN shipyard is a frackin work of art - you are a genius ManShOOter. Can't wait to play LAST STAND.
Reply #243 Top
My mod is so getting put out of business when this comes out. X-(

Nice works :)
Reply #244 Top
My mod is so getting put out of business when this comes out. Nice works


No Lost_wld, your mod with Bails mod has made sins so much more "realistic" and enjoyable, dont even stop enhancing it or feel "out of business". You ALL (modders) have made this game a great game to play, I'm sure all of us gamers could go on posting our thanks for your hard work for months to come!

Awolf
Reply #245 Top
I'm sure all of us gamers could go on posting our thanks for your hard work for months to come!


amen
Reply #248 Top
This mod looks amazing, and may give mine a run for its money!

Great work ManSh00ter!

DANMAN
Reply #249 Top
that shipyard is kick-ass!
Reply #250 Top
yeah i love it, i cant wait untill you realse this mod, :D

Note:make carriers carry more strike craft and you will be my god...