So how can this be done?

Ive been trying to add in a new Interceptor into the game, using the fighter base files and moddifing the names and creating new entries in all the nessesary areas, yet i keep getting minidumps.

Does anyone know how to add in additional ships without overwriting current ones?
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Reply #1 Top
Creating a new fighter type is easy, adding it to a unit is easy(personally i have added Interceptors to the Anti-Fighter Frigates) but so far the things which i have discovered cause crashes (relevant to Interceptors) are:

Trying to have more than 2 types of "squadTypeEntity" on 1 Unit
Trying to select as a group units which would make there be more than 2 types of squad in said group.

Personally i think both are something to do with the UI and Button placement, because i have yet to determine how to add a new button\icon for my Interceptor and am using the Combat Fighters button, i think the game is trying to make one button have two functions and hence crashes. or at least is trying to spawn two buttons in the same place
Reply #2 Top
Well I found out some interesting things:

1) The reason I couldn't get it to work was as you said, i tried having more than two "squadtypeentity" on a ship (I hope that changes)

2) after I got that to work i realized that my interceptor hud icon was a dunov battlecruiser, found that the pixel box things i spent so long editing were not what i thought and were file info on what pic to use.....doh!!

3) After fixing that it worked great, however i experimented and have a few questions:

---1) How can a person make a ship accept 3 or more squad types?

---2) Why did the game spawn my interceptors at the star when i was randomly placing them on frigates, do they require a hanger to operate correctly? If so how did you (Terraziel) manage to get it to work on a anti-fighter frigate?

---3) If you can have more than 3 squad types and the coding is easy to do, just add a few more squad thingys in, how do you get a new icon in the menu?

If no-one knows anything to help, maybe a dev can help?
Reply #3 Top
The only one i can help with is...

It is because they require a hangar (which is a helper-dummy attached to the model) to operate properly, adding one is still pretty simple (takes about 5 minutes) but requires, well i use 3ds Max and Stannum's exceptionaly helpful script to do it. so unless you have 3ds Max (or equivalent), making them spawn at the ships is impossible, though i did notice that they seem to spawn at the ship after you phase jump once for some reason.