Okay, I give up (re: Illuminator/LRMs)
LRMs everywhere
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Sins Forums
I was playing Vasari against an Advent player tonight. I had one level 7 Devastator, one Level 5 Devastator, a carrier for repair, approx. 30 of their LRM equivalents (starts with A), 15 or so of their Cobalt equivalents. I was also packing a bunch of cruiser carriers (about 15) in a separate fleet so I could keep them out of trouble. A few of the Kodiak equivalents too, but not very many (had only recently teched these up). I was the most powerful or second most powerful research player, I had all the hull + armor upgrades, and had made it a point to make my own LRMs powerful through the entire Vasari phase tree. I was #1 in the fleet count under Military.
I got absolutely wrecked by a player with 70 Illuminators and a lv1 capital.
Before I had thought that you could simply shred LRMs with fighters - but not today. All my carriers had fighters save two, and the Illuminators just kept on beaming.
I know the Advent are supposed to have good long-range frigates, but this was absolutely ridiculous. By the time I had destroyed roughly a quarter to a fifth of the Illuminators, all three of my caps were gone, the Illuminators had fried my Kodiak equivs, half of my LRM equivs, and a couple of my carriers. By the time half of the enemy fleet was destroyed, my fleet numbers were pretty much 0 (I had sent in reinforcements, but the original fleet was probably destroyed in full).
So maybe Illuminators aren't overpowered in the early game, but I'd ask someone to take a look at them farther down the tech tree. That fleet ended up retreating because someone was attacking it in another system. It was really that bad.
I got absolutely wrecked by a player with 70 Illuminators and a lv1 capital.
Before I had thought that you could simply shred LRMs with fighters - but not today. All my carriers had fighters save two, and the Illuminators just kept on beaming.
I know the Advent are supposed to have good long-range frigates, but this was absolutely ridiculous. By the time I had destroyed roughly a quarter to a fifth of the Illuminators, all three of my caps were gone, the Illuminators had fried my Kodiak equivs, half of my LRM equivs, and a couple of my carriers. By the time half of the enemy fleet was destroyed, my fleet numbers were pretty much 0 (I had sent in reinforcements, but the original fleet was probably destroyed in full).
So maybe Illuminators aren't overpowered in the early game, but I'd ask someone to take a look at them farther down the tech tree. That fleet ended up retreating because someone was attacking it in another system. It was really that bad.
Illuminator has crappy range, you can kite them with all carrier fleet, should work out OK!