Skyline_HUN Skyline_HUN

[MOD] Distant Stars 1.0 - [22/06/08] UPDATED - Public beta 1.05 Compatible

[MOD] Distant Stars 1.0 - [22/06/08] UPDATED - Public beta 1.05 Compatible

Improving the original game engine




Public Beta available.
1.05 compatible

Introduction
Distant Stars is a collection of changes that i made to the game to become more enjoyable even on huge maps. I found the research tree to short for a 4x game. So the first thing i done is too greatly increase the levels for upgrade. Now most of the weapons, shield, armor, HP researches got 6-10 levels for each tech. Now, technology advantage is become a major factor in the game. Also tried to increase the differences between the race by research.
This actaully means, the Trader Emergency Coalition got more levels for treade and for defense, Advent have more in beam weapon tehcnology and fighters, Vasaris now can make their phase missiles to really past through shields and more weapon research.
When the research tree was finished, i tried to do some tweakings with the units. Most of this changes are posted in this thread in the last one week, but not all of them. The total list is come with the mod.

Inbuilt Mini-Mods
Sound Effect Replacement MOD
Enchanced and/or replaced sound effects and replaced Battle musics from my own collection, now mostly consists the remastered versions of the Haegemonia: The Solon Heritage OST, Band Of Brothers OST and the menu music is from E.S. Posthomus.

SINS PLUS by UZI
Another 12 more planet types from uzi to make the game far more colourful.

Bailknoght's Graphical Enhanchment
Improved Lightning and particle effects from Bailknight.



Changed
- Phase Jump charge up time increased by 100%, from 7 sec to 15 sec
- Phase Jump Inhibitors increasing charge time to 5 times than normal (5x15=75 sec), and got an increased radius to 60000 to cover a whole gravity well
- Maximum Capital slots increased from 18 to 24
- Increased Supply Slots from tier 5 with increased price too. (max supply slot is now 3000)
- Military and Civilian Research labs increased price and civilian slot requirements.
- Additional levels for weapon, shield and hull point upgrade.
- Asteroid number increased to maximum 7 per Home Planet
- All planet gravity well increased radius by 50% and 50% more normal radius
(Gas Giants ranges are doubled)
- TEC Bombers damage increased by 20% from 44 to 52
- TEC Fighters speed increased by 1/9 from 2700 to 3000
- Vasari Bomber damage increased by 10% from 76 to 83 and speed decreased by 15% from 2000 to 1700
- Vasari Fighter speed decreased from 2700 to 2500
- Advent Bomber damage increased from 34 to 40 range decreased from 2400 to 1500
- Advent Fighter weapon range changed from 2400 to 2000 and rate of fire increased by 25%
- Light Carriers increased sqaud number from 1 to 2
- ALL CAPITALS COST MORE AND BUILDS SLOWLY. Got more powerful weapons.
- Some Planetary Bonuses improved.

Some of the changes in the 1.0:
- Normal self-repair removed. Orbital stations and Fighters still have Self-repair
- Increasing Fighter squadrons on carriers, and making them more fragile
- All Capital Ships got anti-strikecraft capability.
- Making more differences between the three factions economy and military tactics.
- Increasing the planetary defenses strenght.
- Making cap ships slower and increasing the benefits from level ups.
- Adding a passive repair ability to shipyards.
- Adding new researchable ability for every races, to enhance the PJI's to prevent the enemy from leaving the area.



UPDATE [18/02/08]:
- Increased the XP need for level ups. Benefits from them are also increased.
- Added Diablo Escort Cruiser (Heavy Anti-Strikecraft) to TEC. (Now uses the Cielo CC's mesh, later i'm going to replace it with a custom one)
- Flak Gun ability added for TEC. Researchable for the Diablo (3 levels).
- New menu music.
- Some new sound effects added.
- Tachyon generator ability added and researchable by all races. This ability for Phase Jump Inhibitors. With the ability, the PJI can disable the enemy Phase drives until destroyed. (Covers the same radius as the normal inhibitor)
- Tactical slot need for orbital defense is reduced. (Now 2 platforms uses 1 slot)
- Advent Hangar Defense got 6 squadrons. need 3 tactical slots, price slightly increased.
- Vasari Hangar Defense got 6 squadrons, need 4 tactical slots, price increased.
- TEC Hanger Defense got 6 squadrons, need 4 tactical slots, price increased by 45%.
- Some research are changed for increase the differences between the races.
- TEC fighters and bombers now more slower, but got more HP and Armor. Squadron size not changed.
- Advent fighters and bombers speed and manuverability increased. Lower HP and armor. Slightly decreased the power of their weapons. Bomber squadron size increased from 7 to 8. Fighter 9 to 12. Antimatter need for building is reduced by 35% for bombers and 40% to fighters.
- Vasari fighters speed increased from 2700 to 2850, Bombers reduced by 10% from 2500 to 2250. Fighters range increased by 40%, rate of fire 25%. Bombers have +80% range, -15% rate of fire. Fighters squadron size changed from 4 to 6, bombers 3 to 4.
- By research the Advent squadrons size can be increase by additional 4 crafts in hangars
- The antimatter cost for building strikecrafts greatly reduced for capital class carriers.
- All fighters building speed increased by 30%, Bombers by 25%.
- Tec and Vasari Fleet Carriers starts with 4 sqaudrons, Advent with 6.
- Dozens of other small changes... i listed them later. sorry.




UPDATE [24/02/28]:
- AI strenght increased.
- Terran planets now come 8 Population upgrade (over 800 the max population now).
- Increased number of trade and refinery ships.
- Main planet max alligance is now 200%.
- Speed options changed.
- Research speed settings changed (-2.5; 0.0; 2.5)

- Increased levels in research.
- Pirates stronger, increased number of attackers, but the time between raids increased. Using TEC BB in the last two alert status (1/2)
- slightly changes in diplomacy... Now the AI don't want to trade with you, when you at war.
- TEC can increase the trade/refinery ships capacity by overall 100%. Have more levels in armor and HP research.
- ADVENT have more levels in shield and culture research.
- VASARI have more levels in weapon research.
- Neither ships or platforms can build in combat.
- Platform and fighters can't self-repair in combat.
- ONLY Hangars, Carriers and BB's can build bombers.




UPDATE [27/02/08]
- Vasari Stilakus Subverter got a new researchable ability, the Mobile Phase Disruptor. (3 Levels)
- 90% of the original sound effects replaced or remixed.
- Sins Plus MOD by Uzii is merged with the Distant Stars.

- Final Beta testing is almost finished


UPDATE [16/03/08]
Changes in the final 1.0:
- Two new shield researches for every races.
- New Health Point researches. (2 for TEC, 1-1 for Advent/Vasari)
- New weapon researches. (1 for TEC,.2-2 for Advent/Vasari)
- One new speed research for every races.
- Custom icons for the new researches/abilities.
- Some new musics.



Patch Notes
Patch No.1:
- Only Hangars, Light and Fleet Carriers can build fighters/bombers.
- Reduced the squad numbers for Hangar Defenses to 5 for every races. (For Improving Performance)
- Increased the bombers damage by 50%.
- Squadron sizes reduced. (For Improving Performance)
- TEC: 4 Bombers and 6 Fighters/squad
- Advent: 5 Bombers and 6 Fighters/squad
- Vasari: 3 Bombers and 4 Fighters/squad
- Advent and TEC fighters Rate of fire increased to 60/min, Damage reduced to compansate. (ONLY FOR GRAPHIC ENHANCMENT)
- Light Carriers cost more and using more supplies.
- Battleships and Fleet Carriers supply need increased to 60/75.
- Advent Halcyon Class Carrier base squadron number decreased from 6 to 5.
- Trade/Refinery ships number are reduced about 50-75%, cargo holds increased to compensate. (For Improving Performance)
- Pirate Raids are now on default values. First attack timer is set to 30 mins and the other raids now cames in every 20 minutes.
- 2 more levels for URBAN planet population limit development. (1100 MAX without research)
- Gauss, Beam and Missile platforms costs increased.
- Hangar Defenses costs increased.
- Quests tweaked. Now you have more time for completing missions. Got more rewards for missions and penalties reduced in some missions.
- Some bugs related to researches are fixed.
- Other Bugs are fixed, too.
Now the mod causes less lags and slowdowns.



Download (Host provided by Black Lotus HQ)
DS Public Beta 1.05 compatible (Including Bailknight's Graphical Stuffs by Menacer):

BlackLotus HQ:
http://www.blacklotushq.com/sins/Distant_Stars_1.0a_Beta_[453591224].7z

Filefront:
http://files.filefront.com/Distant+Stars+10a+Beta7z/;10751303;/fileinfo.html
(143 Mb)




Older releases:

http://thepiratebay.org/tor/4052779/Sins_of_a_Solar_Empire_-_Distant_Stars_MOD_1.0_Public_beta
(size is 112 Mb)
HTTP
http://www.blacklotushq.com/sins/distant_stars_1.0_public_beta.rar
(size is 112 Mb)

Updated (Including Fix and Patch 1, Reconverted sound effects and comes with ThrakaAndy's installer)
http://www.blacklotushq.com/sins/distant_stars_1.0_public_beta_updated.zip
(size is 113 Mb)

Born of a Galactic Empire MOD 0.21


Patches & Fixes
Textures (In english)
http://www.blacklotushq.com/sins/Textures-English.exe

Quick Fix No. 1
http://www.blacklotushq.com/sins/distant_stars_1.0_public_beta_quickfix1.rar

Patch No. 1
http://www.blacklotushq.com/sins/distant_stars_1.0_public_beta_patch1.zip

ThrakaAndy's installer
http://www.blacklotushq.com/sins/andys_installer.zip

Reconverted Sound Effects
http://www.blacklotushq.com/sins/sound_effects.rar


Ideas, suggestions, critics (good and bad too) always welcomed!!!

Current Work: Finishing the final release of the 1.0. Adding some new research, custom icons, music.

The Mod developing is now continue.

knonwn bugs:
- the game crush when you try to point at the FULL DISRUTION ability on the PJI. This is a passive ability, so you don't need to dealing with it.

426,944 views 303 replies
Reply #276 Top
It looks alot like your using a previous version of the distant stars mod, im certain that the majority of those errors no longer exist certain error's such as the sounddata error is fine. Is this with the most recent download of the MOD? if so i'll redownload the MOD & check again to see what happens for me.By the way what race is it you play as? & which download link did you use?


I downloaded the version from your link above:
http://www.blacklotushq.com/sins/Distant_Stars_1.0a_Beta_%5B453591224%5D.7z
I played the Vasari when the crash occured. But its maybe to all races, because Neltharions-Call have the same problem while playing the TEC.
Reply #277 Top
Sorry for the doublepost, but I found the cause of the problem.
Its the missing "German.str" file in the String folder. When I rename the "English.str" to "German.str" its works fine.
Sorry for the trouble!
Reply #278 Top
Sorry for the doublepost, but I found the cause of the problem.Its the missing "German.str" file in the String folder. When I rename the "English.str" to "German.str" its works fine.Sorry for the trouble!


Fantastic new's glad your problem is solved, i'll get Skyline to add that bit of information to the main post so other's dont have the same issue :) Glad your game's working now.

Hope you enjoy the mod!
Reply #279 Top
The mod is great ^^ Good work!
Sins is a bit picky when it comes to files. The same problem comes up at other mods too.
Reply #280 Top
There seems to be an issue with capturing derelict ships. I captured a whole load, then selected them all and put them into a new fleet. Then I clicked on the command points button, then on the "construct fighters" button, at that instant I got a minidump.
I'll see if I can duplicate the bug and see if I find an errorlog somewhere..
Reply #281 Top
Sorry for the doublepost, but I found the cause of the problem.Its the missing "German.str" file in the String folder. When I rename the "English.str" to "German.str" its works fine.Sorry for the trouble!


yeah, i tried out and it works fine now.
Thx a lot dude !

....and now : let the warsong sound ! *jipiee* ;)
Reply #282 Top
Tried getting an errorlog, but somehow they are always empty. So I'm sorry, but the only information for the minidump is:
Playing as TEC
Capturing derelict Vessel
Mouse-over 'build fighter/bomber' results in minidump

/e:
Using the ShowErrors TRUE entry I was given: "Failed to find StringID: 'IDS_SQUADDEADCOMBAT_DESC'. NOTE: Any following StringID failures will be supressed."

Maybe you can do something with this?

/e2:
Funny, that string is actually in the English.str

/e3:
Fixed it for me by linking the strings of the normal TEC Fighters/Bombers in the files for the derelict ones.
Reply #283 Top
If this is the beta I can't wait to see the finish mod. A friend and I have been gaming online with it. I use custom maps with no pirates and no derelict ship yards. So no issues there. However some of the autocastes are a little funny. It's like you have to make all the ships do there thing. Anyone else notice anything funny with the auto caste?
Reply #285 Top
Hi, i have an issue regarding this mod.

When ever any capital ship dies, the game does a minidump. Any ideas?

After debugging a bit i get this error:

AudioSystem: LoadSample Failure: Unknown file format : C:\Users\Frank\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Distant Stars 1.0a Beta\Sound\Weapon_PhaseCapitalFlashBeamLight_Travel_Alt1.ogg

oh and this:

Failed to convert '' to an enum value.
SoundData does not exists for: Effect_TimedExplosives
SoundData does not exists for: Effect_TimedExplosives
SoundData does not exists for: Effect_TimedExplosives
SoundData does not exists for: Effect_TimedExplosives
SoundData does not exists for: Effect_TimedExplosives
SoundData does not exists for: Effect_TimedExplosives
SoundData does not exists for: Effect_TimedExplosives
SoundData does not exists for: Effect_TimedExplosives
SoundData does not exists for: Effect_TimedExplosives
SoundData does not exists for: Effect_TimedExplosives
Entity Ref not found: RESEARCHSUBJECT_ABILITYACCESS_SHIELDEMITTER
Planet 'PlanetCity' has a bonus that exceeds the maximum artifact upgrade level: PlanetBonusSubT
Planet 'PlanetCity' has a bonus that exceeds the maximum artifact upgrade level: PlanetBonusSubT
Planet 'PlanetCity' references a non-existant bonus:
Planet 'PlanetIndustrial' has a bonus that exceeds the maximum artifact upgrade level: PlanetBonusOutpost
No ResearchWindow ArrowType found...

RESEARCHSUBJECT_PLANETACCESS_ICETECH -> RESEARCHSUBJECT_PLANETACCESS_VOLCANICTECH
B1-[1,0] -> B1-[1,2]
AudioSystem: LoadSample Failure: Unknown file format : C:\Users\Frank\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Distant Stars 1.0a Beta\Sound\Weapon_PhaseCapitalFlashBeamLight_Travel_Alt1.ogg
AudioSystem: LoadSample Failure: Unknown file format : C:\Users\Frank\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Distant Stars 1.0a Beta\Sound\Weapon_PhaseCapitalFlashBeamLight_Travel.ogg
AudioSystem: LoadSample Failure: Unknown file format : C:\Users\Frank\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Distant Stars 1.0a Beta\Sound\Weapon_PhaseCapitalFlashBeamLight_Travel_Alt1.ogg
AudioSystem: LoadSample Failure: Unknown file format : C:\Users\Frank\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Distant Stars 1.0a Beta\Sound\Weapon_PhaseCapitalFlashBeamLight_Travel.ogg
AudioSystem: LoadSample Failure: Unknown file format : C:\Users\Frank\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Distant Stars 1.0a Beta\Sound\Weapon_PhaseCapitalFlashBeamLight_Travel_Alt1.ogg
AudioSystem: LoadSample Failure: Unknown file format : C:\Users\Frank\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Distant Stars 1.0a Beta\Sound\Weapon_PhaseCapitalFlashBeamLight_Travel.ogg
AudioSystem: LoadSample Failure: Unknown file format : C:\Users\Frank\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Distant Stars 1.0a Beta\Sound\Weapon_PhaseCapitalFlashBeamLight_Travel_Alt1.ogg
AudioSystem: LoadSample Failure: Unknown file format : C:\Users\Frank\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Distant Stars 1.0a Beta\Sound\Weapon_PhaseCapitalFlashBeamLight_Travel.ogg
AudioSystem: LoadSample Failure: Unknown file format : C:\Users\Frank\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Distant Stars 1.0a Beta\Sound\Weapon_PhaseCapitalFlashBeamLight_Travel_Alt1.ogg
AudioSystem: LoadSample Failure: Unknown file format : C:\Users\Frank\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Distant Stars 1.0a Beta\Sound\Weapon_PhaseCapitalFlashBeamLight_Travel.ogg
AudioSystem: LoadSample Failure: Unknown file format : C:\Users\Frank\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Distant Stars 1.0a Beta\Sound\Weapon_PhaseCapitalFlashBeamLight_Travel_Alt1.ogg
AudioSystem: LoadSample Failure: Unknown file format : C:\Users\Frank\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Distant Stars 1.0a Beta\Sound\Weapon_PhaseCapitalFlashBeamLight_Travel.ogg
AudioSystem: LoadSample Failure: Unknown file format : C:\Users\Frank\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Distant Stars 1.0a Beta\Sound\Weapon_PhaseCapitalFlashBeamLight_Travel_Alt1.ogg
AudioSystem: LoadSample Failure: Unknown file format : C:\Users\Frank\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Distant Stars 1.0a Beta\Sound\Weapon_PhaseCapitalFlashBeamLight_Travel.ogg
AudioSystem: LoadSample Failure: Unknown file format : C:\Users\Frank\AppData\Local\Ironclad
Reply #287 Top
I downloaded the newest non beta patch, installed the latest version of the mod.

I didnt apply any of the patchs linked below on the first page.

Any ideas? I REALLY WANT TO PLAY.
Reply #289 Top
Hey Skyline, love the mod, love how it adds a lot more depth to the game, especially in each race's area of expertise. I think you should ask DANMAN for his Sins Plus and Solar Sins mods for even more planets and bonuses as well as different stars. The new Bailknight's or Lost_WLD's couldn't hurt either.

But this mod really kicks ass as it is now, those would just make it even more kickass.
Reply #290 Top

I hope this mod is still in the works?

 

Reply #291 Top

ME have a slight problem...just slight!

I get a mini-dump whenever I click on the load mod button :(!

I'm using sins 1.05 and crash when activating your mod (the latest version) :(!

Any idea what I did wrong?

 

Thanks in advance

Reply #292 Top

Okay...on a huge map towards the middle of the game (5-6 hours in) when pirates launch I get a mini dump.

 

The sound stutters on "Pirates have left their base" and I get a mini-dump error.  Any help?

Reply #293 Top

I make maps without Pirates and Delerlic shipyards. NO DUMPS as of yet when done this way.

Reply #294 Top

Quoting Flexomatic, reply 5
There seems to be an issue with capturing derelict ships. I captured a whole load, then selected them all and put them into a new fleet. Then I clicked on the command points button, then on the "construct fighters" button, at that instant I got a minidump.
I'll see if I can duplicate the bug and see if I find an errorlog somewhere..

 

I've experienced the same error, and after some tinkering around, I think I found something that might fix it.

In the English.str file, there's this NumStrings field with a number beside it (it was 5519, I believe - I'm using 1.0a beta version of the mod), which I assumed was the number of StringInfo fields found in the file. I did a word count for "StringInfo" and it returned 5620 matches instead of 5519.

So, I tried changing the number to 5620 and loaded up my game, mouse-overed to the offending derelict carrier's fighter groups, and jumped around for joy when it didn't return a minidump.

Might be worth looking into. |-)

Reply #295 Top

do i need some kind of special program to extract this mod?

Reply #296 Top

Skyline are you still here? Your mod is the best out so far.

Reply #297 Top

I'am now working on maintaining this MOD however I have moved to a new Topic so I can keep the main post up to date rather than using replies to this one.


Good news is the MOD is practically ready for a 1.12 bug test and I will be making it compatible with the expansion once it is fully released :) The previous bug's with the captureable ships are also gone now so no more minidumps ^_^

The new  topic can be found here: https://forums.sinsofasolarempire.com/335474

Reply #298 Top

I've got a problem, I extracted the file to my mods folder, and every time I press the button to activate the mod, the game crashes. What am I doing wrong? I can't wait to play this mod!

Reply #299 Top

Quoting Ronnie_Dark, reply 23
I've got a problem, I extracted the file to my mods folder, and every time I press the button to activate the mod, the game crashes. What am I doing wrong? I can't wait to play this mod!

If you downloaded the version(s) available in this topic they will be out dated for the current patches, you need to download the versions of the mod from this topic:

https://forums.sinsofasolarempire.com/335474

Reply #300 Top

Distant Stars is awesome. I honestly can't go back to Vanilla Sins after playing a few multiplayer matches with it. Great job.

 

edit: whoops. this one is OLD. Sorry about the bump.