Modding Game and Research speed not working?

I would like to slow down the research aspect of the game aswell as the income for the larger maps and wile i know i could edit every research, i would prefere just to play with the game speed and reseach seed options that are in the gameplay entity file.

The problem is that changing the value of the appropriate lines doesn't seem to provide any results.Before you ask about the validity of my file, I have change other value in that same file including the number of building to get access to research tree, time between pirate raid and they all work well but not the game options.

Anyone figured it out? I might have missed something.
6,472 views 9 replies
Reply #1 Top
Change your gameplay constants file , they are in there, and it works fine when you do change it :)
Reply #2 Top
As I said, I did it and it worked for the other value(like the pirate raid timer) in that file but doesn't seem to work for the game speed and research speed options.
Reply #3 Top
Correct me if I'm wrong, but I was looking at exactly the same values. I think the problem may be that research / build speed already is set to 0.0, with normal and fast games at 1.0 and 2.0 (or something similar).

Thus, slowing down would mean negative values, which probably isn't handled by the engine. On the other hand, I've seen negative modifiers in other areas of the gameplay.constants, so in theory it should be possible.
Reply #4 Top
Correct me if I'm wrong, but I was looking at exactly the same values. I think the problem may be that research / build speed already is set to 0.0, with normal and fast games at 1.0 and 2.0 (or something similar).

Thus, slowing down would mean negative values, which probably isn't handled by the engine. On the other hand, I've seen negative modifiers in other areas of the gameplay.constants, so in theory it should be possible.


negative values was handled correctly by the engine in beta for research/income options in gameplay.contants. I see no reason why this would have changed for release.

Reply #5 Top
Input negative values. I already did this, you can slow the research and unit speeds to a crawl. :)

I believe -0.5 means 50% longer times, -4 400% and so on and so forth.
Reply #6 Top
Yeah I tried that already and doesn't seem to work for my games, other stuff on that file work though so its kinda weird. How it work id that at 0.0 its the base value and -1.0 mean double the time, -2.0 triple the base time. Right now its set to -1.0 for fast -2.0 for med and -3.0 for slow and it doesnt change anything. Guess ill edit base time untill someone figure it out
Reply #7 Top
Yeah I tried that already and doesn't seem to work for my games, other stuff on that file work though so its kinda weird. How it work id that at 0.0 its the base value and -1.0 mean double the time, -2.0 triple the base time. Right now its set to -1.0 for fast -2.0 for med and -3.0 for slow and it doesnt change anything. Guess ill edit base time untill someone figure it out


did you select the correct gamespeed when you started the game? for instance i'm sure you know but just incase if you edited the information under slow it will only take effect if you start a game in slow speed.

Reply #8 Top
Yeah I tried that already and doesn't seem to work for my games, other stuff on that file work though so its kinda weird. How it work id that at 0.0 its the base value and -1.0 mean double the time, -2.0 triple the base time. Right now its set to -1.0 for fast -2.0 for med and -3.0 for slow and it doesnt change anything. Guess ill edit base time untill someone figure it out


did you select the correct gamespeed when you started the game? for instance i'm sure you know but just incase if you edited the information under slow it will only take effect if you start a game in slow speed.



Yeah done that and still don't work. I actually changed the value of the 3 options.

Reply #9 Top
Not sure but seeme like the line for the black market don't work either. I changed the value of the no activity market to 120 sec and the market still start to decay after about 20 sec.Does the engine take this info from elsewhere?