Sins Lore - single player backstory

How is Sin's backstory presented?

Hey guys,

I'm sorry if this question has been addressed before, but I wasnt able to find an answer in the forums.

How is Sin's lore presented throughout the game? I know that there is no single player campaign... instead its more of a sandbox experience. Does Stardock delve into the backstory some throughout the individual scenarios, or is it just the intro cut scene that Ive heard about?

I'm interested in the whole Vasari exodus... shame there's no campaign :(

Thanks.
12,910 views 19 replies
Reply #3 Top

How much extra work would it have been to make a campaign mode?




A lot.
Reply #4 Top
How much extra work would it have been to make a campaign mode?


I dunno, but in my opinion it was effort better spent on adding features and polish to the sandbox.

I've owned GalCiv II for a while now, got each expansion as it came out, tried a lot of mods... and never played through the actual campaign.
Reply #5 Top
You're not missing anything. It's just GalCiv 2 sandbox maps with settings all on TINY and a wall of text to tell you "the story thus far".

I just cheated my way through them to read the (poor) scenario summaries and came away entirely unimpressed. Of course, considering that half the idiots here have never played a 4X game I don't think any amount of insistence on using your imagination will placate them.

Am I that old that when I was their age we got things like Civ and made our own stories up and now they all want it to be spoon-fed to them by developers?
Reply #6 Top

Am I that old that when I was their age we got things like Civ and made our own stories up and now they all want it to be spoon-fed to them by developers?


Eh, its more like they've gotten "trained" to think of games as story telling mediums in their own right -- a good thing in some ways, because they can be, even if not all games do so. (games really need to get "mainline" respect as a story telling medium...)
Reply #7 Top
Meh let it go, they will complain.

In the mean time lets petition to have them removed :)
Reply #8 Top
I'd be the first to admit GalCiv2's campaign wasn't very good. (Actually, probably more like the three hundred thousanth, but that's beside the point).

But the idea is not all campaigns are like the way you guys just described them. One thing I liked about BFME I was that in the campaign you could choose your missions, which led you to a different set of choices. You also brought your forces along with you (if you lost a bunch of units in one mission, you needed to rebuild). And the 'tech tree' of 'powers' did not reset in each mission.

Why is there this tendency to compare GalCivII to SoaSE? Just because one campaign was bad, another one will be? And furthermore, why should you guys object to having a campaign if you are not going to play it anyway?

Making a campaign isn't a continuous process. Once it's made, it's finished. On the other hand, creating a game is much more like a continous process, with constant updating. Sure, in the short run, Sins might have not been released for another month or two.

But in the long run, they could focus any expansions or updates mainly for skirmish and multiplayer.



Also, not including a campaign for a game that starts out with a pretty cool story (and not telling it any other way) would be like not having a story in the first place. And to you guys (the multiplayer/skirmish people) you wouldn't care because the story isn't even part of the game to you!

Am I that old that when I was their age we got things like Civ and made our own stories up and now they all want it to be spoon-fed to them by developers?

You are missing the point. In Civilization, there is no story. Sure, there are the scenarios, but there's really no story in those either.
On the other hand, a game that gave us a story very far back in the developmental stages would seem like a game to have a campaign included. So yes, I think of games as story-telling mediums, but only when they have a story!


Sorry for the super-long rant, but I doubt many people will even read down to this apology.
Reply #9 Top
I'd be the first to admit GalCiv2's campaign wasn't very good. (Actually, probably more like the three hundred thousanth, but that's beside the point).

But the idea is not all campaigns are like the way you guys just described them. One thing I liked about BFME I was that in the campaign you could choose your missions, which led you to a different set of choices. You also brought your forces along with you (if you lost a bunch of units in one mission, you needed to rebuild). And the 'tech tree' of 'powers' did not reset in each mission.

Why is there this tendency to compare GalCivII to SoaSE? Just because one campaign was bad, another one will be? And furthermore, why should you guys object to having a campaign if you are not going to play it anyway?


GC2: Dread Lords didn't have a very good storyline for it's campaign, but fighting the Dread Lords was fun. GC2: Dark Avatar had a slightly better campaign but suddenly you went from playing the humans to playing the evil Drengin fighting the even more evil Korath and the ridiculously evil Dread Lords again. The Twilight of the Arnor campaign is yet to be seen, but the Dread Lords will be back AGAIN and the Arnor will be in there.

The problem with Sins having a campaign is that any side triumphing would result in the other 2 sides getting obliterated. The Vasari can be made to survive if they somehow obtain enough resources to leave via some freak event/artifact/Space Ponies and depart on the next leg of their exodus. But then the TEC and Advent would be left and one of them would be killed off, or both of them would be killed off when the mystery menace that was chasing the Vasari arrives.
Reply #10 Top
And furthermore, why should you guys object to having a campaign if you are not going to play it anyway?


Whose objecting?

Saying they made a good decision is not the same thing as saying I'd object to having made the opposite. I wouldn't have liked it, but oh well.


But in the long run, they could focus any expansions or updates mainly for skirmish and multiplayer.


So you want your campaign now, and the skirmish / multiplayer features later. Whereas we got our skirmish / multiplayer now, and you're getting your campaign later. Six of one, half-dozen of the other.
Reply #11 Top
Personally I would like to see a campaign in the future either as downloadable content or a addon. I do recall the old 4x's w/o a campiagn and i didnt mind so much then, but now with the recent advances and uses of games as story telling mediums I think it is a smart move to have one. I mean the intro video gives you just a taste of the epic sci fi experience that could have been.
Outcomes in the game different to how you react and interact with the other races, epic battles, last stands, moral implications to genocide if you choose to go about it. I could go on and on with the possibilitys.
Reply #12 Top
Sure, GC2 had a suck single player story, but then the other half of the influence, Homeworld, had a fantastic storyline.

I'd see SOASE having one storyline for each race. The Advent finding and reclaiming their world of origin and forcing peace with the TEC, the Varari getting enough resources to pull out and continue their journay or find out whatever it is they're running from. The TEC surviving the Vasari and Advent onslaught to resume their civilization. Then you can throw in a fourth storyline of all three races being forced to cooperate with each other against whatever has been following the Vasari.
Reply #13 Top


With the awesome backstory and lore that they've created I think the game is crying out for a single player campaign. I would be very disappointed if there's not some sort of campaign in the first expansion.

Reply #14 Top
I dunno, campaigns were good back in the days of the westwood made cnc games, but really, I dont need campaigns to enjoy my games. I've been roleplaying my RTS games for quite some time now. Even in multiplayer, I've roleplayed games like CnC generals and earth 2150/2160 with other people. So long as it's done effectively, it brings a whole new level of enjoyment to an otherwise bland game. Too many RTS's now a days are all about rush rush rush, end game in 3 minutes. I say, whats the point in that? To get another tick mark in your stats screen? Whats more fun? Playing the game or getting a tick mark? Seems pretty one sided to me. I have to say I love SoaSE because of its length and depth of play (not to mention the engine...drool). I am personally glad that they setup the storyline the way they did. Giving us a basis for the rest of the story and letting us fill in the rest the way we see fit. It makes the game far more fun, especially in MP. (I have to admit, I havent play MP in this game yet, but as soon as the semester is done, I'll be sitting on my butt for 3 weeks straight). So I say kudos to the devs!
Reply #15 Top
Sure, GC2 had a suck single player story, but then the other half of the influence, Homeworld, had a fantastic storyline. I'd see SOASE having one storyline for each race. The Advent finding and reclaiming their world of origin and forcing peace with the TEC, the Varari getting enough resources to pull out and continue their journay or find out whatever it is they're running from. The TEC surviving the Vasari and Advent onslaught to resume their civilization. Then you can throw in a fourth storyline of all three races being forced to cooperate with each other against whatever has been following the Vasari.
I'm think the same about those story. It's make sence to me at least.

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Reply #16 Top
I would just like to know what the Vasari are running from, as far as story goes. The rest is pretty self-explanatory to me.

Of course, elaboration in the future would be very, very welcome.
Reply #17 Top
Actually I think a story mode would be good. And a well crafted one could be milked for GENERATIONS (games and RL). Think about it, if you ever played Hegemonia that had a decent story and Nexus, well that was even better yet still Hockey. And to all nay sayers, games are the new mediums for stories. HALO is a gr8 example so are the warcraft games. If you have a strong following such as SoaSE and you want to keep it going then stardock is doing a great job. But if you want to be remembered past 5 years and still played religiously (cult gamers/lifers dont count) then a story, expandable or not, is necessary. Even if they give us a lil bit and Fan writers like myself can use some of their info and incorporate it in "stringed" scenarios then that would be cool.

All in All I just wanna know what my people the Vasari are running from
Reply #18 Top
Hello All.

I agree with both sides here, but being an "old" gamer, lover of RPG, a story line once started, as the intro to this game gives us, needs some kind of more "meat", either for just the enjoyment of the story (like Halo as some one mentionned, or Mass Efffect), whatever type of play is involves gives me some more enjoyment.

I am certain once I get the hang of the interface and play against other, it will be great, but at the same time, I have a very "loner" streak and just love a good immersive story line whatever the type of game it is.

DEVS: My hat off to you all for this game... Let us know a bit more of the story whatever way you want too  ;) 
Reply #19 Top
I am hoping that with all the success the game is having well see expansion packs. THose expansion packs would be a good way to add some campaigns w/story IMO.