Screen Input Area

I'm trying to stretch Sins across 2 monitors while it's in windowed mode and I can certainly move all the .window files and achieve that, however there seems to be an area in the center of the two monitors where the game is accepting user activity (mouse clicks) for action. How would I go about changing that? I've checked all the .window files, there doesn't seem to be one overarching one that controls all mouse input. Ideas?

If someone will answer me that I'll post a Multi-Mon mod that puts the game setup interface (Single Player, Multi Player, Options, etc) and ingame buttons on the left screen and moves all ingame windows (research, pirates, etc) to the right screen, out of the way.

Anyone?

Thanks.
4,666 views 4 replies
Reply #1 Top
Any thoughts here?
Reply #2 Top
however there seems to be an area in the center of the two monitors where the game is accepting user activity (mouse clicks) for action. How would I go about changing that?


Not sure exactly what you mean here. Do you mean there's an 'invisible' area you don't want to be clickable (possible with VGA on LCD monitors doing overscan)?
Reply #3 Top
No, the opposite. The only area where the screen IS clickable is in the center where you would expect the interface to be when the game is in widescreen mode.
Reply #4 Top
That's odd. I have no issue myself clicking things with the game stretched across two screens, the only real issue being the wonkiness of camera control and focusing in such a layout.