An awesome game, but has some flaws when playing big
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Sins Forums
SOSE is a great game. I loved it from the beginning. It got me hocked up right away.
I can ony agree to the compliments written all over. And therefore i go straight to the flaws i discovered recently.
After i got quite familiar with the game machanics i decided to make my own map and play big. So i made up 6 Star systems. With around 10 planets each. Cuz before i only played single star and was interessted how multiple stars will play. The problems i had with SOSE after conquering three systems had been.
1. Fleet Logistics.
I like the fleet logistics. But when u play that big u often have to let complete systems behind. The result is moving my ships more back and forward between my own planets, than actually going forward. Only defense structures wouldnt keep up, when 2*10 bomber squads are rolling in. I like the Fleet logistic mechanic. But it should be improved. Like in relation to the systems you control or whatsoever. It just doesnt make sense to me that i control 3 systems. The other 3 players share three. And can easily go in and out of my system because i have not enough backup left. And this with tons of Credits/Crystals/Metall
2 Diplomacy
Sucks quite a big. The only thing you can do is react. And are never able to make offers by yourself. e.g Money/Credits/Metal vs Peace/Trade/.... or assisstance vs peace etc
Also you are not able to see who is with who related. I dont know if the computer makes alliances. But if, than i would like to know them. Also just giving them money/metal/crystals without them telling you (mission) doesnt seem to influence their oppinion at all. When by this i could at least buy their opinion than it would be ok. For "reasearch" i just pumped one guy 10.000 crystals 10.000 metal and 20.000 credits. and his mood didnt change a bit. The only thing he told me was "thanks for your support". And I got got some achievments which i wasnt aware of.
This would be the two pinots that really got one my nerve and made my playing experience and bit less enjoyable.
I can ony agree to the compliments written all over. And therefore i go straight to the flaws i discovered recently.
After i got quite familiar with the game machanics i decided to make my own map and play big. So i made up 6 Star systems. With around 10 planets each. Cuz before i only played single star and was interessted how multiple stars will play. The problems i had with SOSE after conquering three systems had been.
1. Fleet Logistics.
I like the fleet logistics. But when u play that big u often have to let complete systems behind. The result is moving my ships more back and forward between my own planets, than actually going forward. Only defense structures wouldnt keep up, when 2*10 bomber squads are rolling in. I like the Fleet logistic mechanic. But it should be improved. Like in relation to the systems you control or whatsoever. It just doesnt make sense to me that i control 3 systems. The other 3 players share three. And can easily go in and out of my system because i have not enough backup left. And this with tons of Credits/Crystals/Metall
2 Diplomacy
Sucks quite a big. The only thing you can do is react. And are never able to make offers by yourself. e.g Money/Credits/Metal vs Peace/Trade/.... or assisstance vs peace etc
Also you are not able to see who is with who related. I dont know if the computer makes alliances. But if, than i would like to know them. Also just giving them money/metal/crystals without them telling you (mission) doesnt seem to influence their oppinion at all. When by this i could at least buy their opinion than it would be ok. For "reasearch" i just pumped one guy 10.000 crystals 10.000 metal and 20.000 credits. and his mood didnt change a bit. The only thing he told me was "thanks for your support". And I got got some achievments which i wasnt aware of.
This would be the two pinots that really got one my nerve and made my playing experience and bit less enjoyable.