Trade and Refineries

I don't understand the "long trade route", I know you have to have 2 posts, do only the first 2 posts matter? are those the 'Bracket' posts for the route?
Can somone explain to me how the refinery works as well?

Finally, i really wish there was an ablity to scuttle buildings!
4,915 views 4 replies
Reply #1 Top
I'm pretty sure there is a scuttle button...

No the "trade route" is not only by the first posts. The more posts you have, the more trading that happens, and the more income you get overall.

Refineries let you get more recourses from asteroids... they're useful.
Reply #2 Top
Okay, so each trade port generates their own income. The income is based on the amount of traffic going through that particular planet though. And then there is also an added bonus overall based on the longest trade route.

The way Sins works it will try to make one main trade route through all systems that have a trade station thing. The lenght of that total trade route is what computes the added bonus.

On and there is, I don't know if it changed. but its this yellow and black stripped bar at about the middle of the bottom of the UI.
Reply #3 Top
Basically, trade routes rates are based on the longest single direct route, including trips through wormholes and through other star systems. The game automatically calculates the longest route (without loopholes), then applies, it looks like, .1 credit/s per "planet" the route passes through (so this includes asteroid belts, wormholes and stars, etc, that are not even occupied by a controlled mineral processor, so long as it is not broken up by hostile or non-trade pact agreeing empires).

After this is calculated, every planet with a Trade port will have that figure, even planets that aren't on the path itself (and you can see that path by hovering your mouse cursor over the your Credit amount in the Resource bar (top right of the screen, in case someone didn't realize that)).

So, if you have a long trade route that covers 20 "planets" then your trade value is 2 credits/s. If you have 40 planets total, you have a total trade income of 80 credits/s, which, most likely, will actually exceed your tax income :HOT:

Gotta love trade in large/huge maps :CONGRAT: 
Reply #4 Top
So how does the PHASE GATES of the Vasari affect Trade Income?

From https://forums.stardock.com/307576

It's worth noting that the "new" phase lanes do not appear on the map. Your vasari vessels will just jump through space without using a visible phase lane at all, much like all the races do when they jump from star to star.

-- Retro


If the Phase Gates of the Vasari creates a route shortcut, then the "longest single direct route" is shortened. Will the Trade Income be reduced correspondingly?