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Galaxy Forge - Beginners Guide

Galaxy Forge - Beginners Guide

Download the Galaxy Forge Tool

Introduction

Note: Download the example map that accompanies this tutorial here.

Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.

Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.

Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.

While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..

WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.

Getting Started with Galaxy Forge

Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.

To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.

imageOnce you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:

  • One Star set to random color
  • Two terran home planets
  • Two default players (NewPlayer0 and NewPlayer1)

Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.

To modify the number of players in your game, go to the Edit menu and select "Players..."

image

imageThat will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.

For this simple guide, we'll focus on the following options:

  • Design Name - Name your race. This will be how the race is referenced in the editor only.
  • InGameName - The name of the race as displayed in-game if it belongs to the AI
  • StartingCredits - How many credits the player starts the game with.
  • StartingCrystal - How much crystal the player starts the game with.
  • StartingMetal - How much metal the player starts the game with.
I am going to stick with a simple two player map, and name the first player "Alcari Crusaders" and the second player "Vor Syndicate" and I'll leave them both with the default starting resources.

Naming Your Map & Filling in The Details

Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. imageThis is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.

  • New Planet Type - The default planet type for any new planet you add to the map.
  • New Player Starting Credits/Metal/Crystal - The starting resources assigned when you add a new player to the map.
  • New Star Radius - The radius of any new star system added to the map

I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.

  • Browse Description - Description of your map. Put a line or two about the map, lore etc. This is the creative description players will read in the map browser.
  • Browse Picture - The icon associated with your designed map in the map browser. This image should be a .tga file and placed in the Textures directory where you installed Sins of a Solar Empire.

For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"

For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in

Edit

These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.

Galaxy

These are some overall game settings for your map. They will impact how the game plays.

  • Is First Capital Ship Free - Sets whether or not the first capital ship is free for players to purchase.
  • Planet Artifact Density - Value 0-100. Controls what percentage of planets will have artifacts on them.
  • Planet Bonus Density - Value 0-100. Controls what percentage of planets will have bonuses on them
  • Players - How many players have been added to the map (this number is based off of the Player editor)
  • Recommended Players - Set what kind of game(s) the map is best suited for (i.e. solo, 2v2, 4v4, FFA etc.)
  • Scale - Controls how big the galaxy is. Large values will spread out your galaxy more.

imageTo set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.

By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.

You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.

For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.

Home Planet

These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.

  • Exploration - How much of the planet has been explored. You explore planets to discover artifacts and planet bonuses.
  • Infrastructure - How much infrastructure the planet starts with. Building this up helps defend your planet against bombardment
  • Logistical - How much logistical infrastructure the planet starts with. Logistics limit the number of orbital structures you can place around a planet.
  • Population - How much population support your planet starts with. This limits how many people can live on a planet.
  • Tactical - How much tactical infrastructure your planet starts with. This limits the number of defense placements you can build around a planet.

For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!

Making the Map: Adding Planets, Stars and Phase Lanes

Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.

To start, lets look at our map as it stands

image

We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.

Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:

  • Panning The Map - Hold the middle mouse button and drag in any direction.
  • Zooming in and out - Scroll Wheel. When zooming in, it will center on wherever your mouse cursor is.
Now that that's out of the way, lets add a planet! There are two ways to do this:
  1. Double-click anywhere within the radius of the star
  2. Right-click anywhere within the radius of the star and select "Add Planet"

The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.

I'm going to place a handful of planets around the map....

image

So now that I have all of my planets laid out approximately where I want them, it's time to connect them all together. To do this, right click on any planet, select "Add Connection" and then left click on the planet you want to connect with. Now let me connect up all of my planets...

image

At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.

Editing Planets, Stars & Making Things Interesting

Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:

image

The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.

First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world. image

For editing the planet, you're going to be focusing on the details panel again.

Advanced

  • SpawnProbability - The chance that a planet exists in the game. 1 means always, 0 means never. You can set the value between the two for a % chance.
  • StartingUpgradeForArtifact - Controls what level of artifact upgrade the planet starts with
  • Starting UpgradeForCivilianModules - Controls what level of civilian module upgrade the planet starts with
  • StartingUpgradeForPopulation - Controls what level of population upgrade the planet starts with
  • StartingUpgradeForTacticalModules - Controls what level of tactical module upgrade the planet starts with.
Items
  • UseDefaultTemplate - Do you want to use the predefined planet template for this planet? This just gives you the standard structures and resources if it's an owned world, or if it's an empty planet occupied by militia.
Misc
  • Position - The X,Y coordinates of the planet on your map. Only edit these if you want very precise planet placement.
Name
  • Design Name - The name of the planet as displayed in the Galaxy Forge
  • InGame Name - What you want the planet to be named in the game.
Ownership
  • IsHomePlanet - Is this a homeworld?
  • Owner - Which player owns the planet at the start of the game.
Properties
  • Type - What type of planet do you want this to be? Terran, Ice, Gas Giant etc.
For a quick-and-dirty map, the only field you really have to play with is "Type" in the properties section. From there you can select any standard planet type programmed into the game. I will now go around my map, changing up the planet types to give me a slightly more interesting map to play on.

image

I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.

There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.

And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.

If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.

FAQ

Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough.  As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.

  1. I tried to load the map in my game, but I immediately get a victory/defeat screen after loading.  What's going on?
    Make sure you save the galaxy file in the Galaxy folder wherever you installed Sins of a Solar Empire (i.e. c:\Program Files\Stardock Games\Sins of a Solar Empire\Galaxy).  Do NOT save it in your local settings/app data directory.  Maps created with Galaxy forge will not load properly from that folder.
3,570,872 views 1,189 replies | Pinned
Reply #901 Top

have you tried a verify installation in impulse (you need to hold the shift key down when you rightmouse click on the trinity to get the verify option)?

 

I can not duplicate this in my trinity or diplomacy/entrenchment/sins, which is why the verify suggestion.

harpo

 

Reply #902 Top

i tried to play it again, and it seems to be working fine about 1/3 of the time O_o

 

also it has been verified

Reply #903 Top

this may sound newbie but ive followed all the steps and i still cant load the damn map it just doesnt show up in game

plz help

 

Reply #904 Top

It's not n00b at all. It's that Ironclad and/or Stardock absolutely refuse to update sticky posts, don't use them.

http://soase.weebly.com/placing-maps.html which is harpos very helpful info that needs to be place on every page of this thread.

Complain to this guy kryo (Email/Pm) about all the time you wasted. 

+1 Loading…
Reply #905 Top

Questions about players starting positions.  Which player is REALLY player 1 when you are starting the actual game.  Is it NewPlayer0-home?  So in six player map would NewPlayer5-home be the sixth players slot?

And when selecting RandomPositions True or False, which selection randomizes the positisions.  If I want to make sure the positions DO NOT get randomized, I select False.  Correct?

Thanks

 

 

Reply #906 Top

depends upon the line8 entry

randomizeStartingPositions TRUE

if true, then it could be ANY home planet, if false then it will ALLWAYS give the first player the newplayer0 slot and so on through the starting players

and the answer to your second question is TRUE randomises, FALSE fixes.

harpo

 

 

Reply #907 Top

For some reason, i cannot get maps i made in Galaxy Forge to work with the latest version of Diplomacy.

 

Is there a new version of Galaxy Forge or something i need to do to the maps to make them work?

 

Please help or even better, release an up-to-date version of Galaxy Forge.

 

Thanks,

 

Ferret

Reply #909 Top

Thanks myfist0, but i do have Galaxy Forge 3 and i have saved it into the correct folder. It works for Sins V1.9, but not for the latest versions of Entrenchment or Diplomacy.

What can i do to get a map create with Galaxy Forge 3 to work woth Diplomacy 1.21 ?

Reply #910 Top

ferretfur, could you email some of maps that are giving you difficulty?

I suggest putting them into either a rar,zip or 7z archive.

my public email is harpo9999 at hotmail dot com.

harpo

 

Reply #911 Top

Okay, i seem to have got it to work now.

Its seems that i first had to make the make in Diplomacy with the Map Creator and then edit the map with Galaxy Forge.

Doing it this way works, but creating in Galaxy Forge and trying to play with Diplomacy doesnt seem to work so well.

Thanks for the feed back though and i will upload the map when i have played it through to test it.

Reply #912 Top

Hi im having issues when creating a map.

 

Basically ive created it and when i goto load the game up it comes up instantly with Millitary Defeat, Now i thaught it was to do with me putting the file in the wrong folder, so i checked it and its still the same and in the right folder.

 

If someone has an idea please let me know, also harpo9999 ive sent the map to you via email so you can take a look at it and point me in the right direction.

Reply #913 Top

Quoting tom_5576, reply 912
Basically ive created it and when i goto load the game up it comes up instantly with Millitary Defeat, Now i thaught it was to do with me putting the file in the wrong folder, so i checked it and its still the same and in the right folder.

Common beginner mistake. Basically you forgot to give every player a starting planet. Make sure every player has a planet that they are in control of via the owner drop down box, and you should also set it to be that players homeworld as well.

Reply #914 Top

Ok ive taken a look at what you have said and all my home plannets are designated to an individual owner,

 

there are 5 stars, 4 stars have 20 plannets in each, 1 plannet on every star has an owner, but it still does it, any mroe ideas?

 

can i send it to you via email for you to take a look at?

Reply #915 Top

So does that mean you have 4 home planets?

Try to either set the map as a 2v2 or give the map more home planets for up to 10 players.

Not a map maker so I am just guessing from settings I have seen.

Reply #916 Top

Correct, 4 plannets have owners, so you think i should try like 10 owned plannets and just close the slots off before joining game?

Reply #918 Top

that might randomize where you start. There is a spot in GF to tell the game it is only 4 players like 2v2 I think. It is probably looking at the map as huge which when you start will want to try and load 10 players. If you set the map as 2v2 only 4 players should be options when you start a game. Try either and again I am not sure. Just test or wait for an experienced mapper.

EDIT: Guess you need to wait.

Reply #919 Top

Yeah ive been testing for about 4 hours before i gave up and asked in here. I had it setup like you mentioned, i had 2 game modes, FFA and a 2v2, had 4 players listed and 4 home planets, still dont wanna work. i guess ill wait for someone to tell me.

 

Thanks for trying to help though.

Reply #920 Top

tom5576,which mods do you have enabled?( have tested your map as emailed twice, playing as tec landing in london no crash with only my megabase & doublefleet mod enabled)

also in your map you appear to be trying to specify in the starting planets that each player is a particular race by spawning patricular ships at the homeworld, even though the player can be another race(this is best done with a template not setting always in the planet spawn)(first and second test was player as tec, started at london no crash), and that you also specify phase lanes between stars and also interstellar phase lanes, it has been proven in the past that phase lanes are ONLY within a starwell, and all stars automatically get the equivelent of phase lanes to ALL other stars that require the longjump tech, and also you had four phaselanes going from wormholes in each star to a single wormhole in the central star, the most I have ever had work is two wormhole paths to a single wormhole (and not relably) four would break 3 of the 4 paths thereby forcing the star path, but the phase lanes from a planet/wormhole in one starwell to a planet/wormhole in another starwell ARE working, and showing up, but the phaselanes from star to star are NOT showing up

harpo

Reply #921 Top

Quoting myfist0, reply 915
So does that mean you have 4 home planets?

Try to either set the map as a 2v2 or give the map more home planets for up to 10 players.

Not a map maker so I am just guessing from settings I have seen.

Quoting myfist0, reply 918
that might randomize where you start. There is a spot in GF to tell the game it is only 4 players like 2v2 I think. It is probably looking at the map as huge which when you start will want to try and load 10 players. If you set the map as 2v2 only 4 players should be options when you start a game. Try either and again I am not sure. Just test or wait for an experienced mapper.

FYI it doesn't matter if you specify what game types the specific map is for. As long as you only have 4 players defined in the player section and there are 4 home worlds, one for player-0, player-1 etc. it shouldn't matter.

Reply #922 Top

Is there anyway to preview a map made using GalaxyForge in the Map creator within the game?

I want to make sure it will be playable before I attempt to host a game on it with my friends

Reply #923 Top

Ok well it would appear that this has gone completely over my head lol.

So whare do i start with questions.

ok so let start with your question,  Im not running any mods,

 

When i load game i select 4 players, 2 teams of 2, i load it ends instantly.

 

As goes for the wormholes they goto different wormholes so surely the shouldnt interfear with eachother as iv not linked them, i think in the version i didnt select them as wormhole lanes, but they are now, but this dont change the fact i cant load the game, once i can get into the game i can make modifications to the things that dont work or that i dont like,

 

I dont understand the templates you mentioned either.

 

So lets get to buisness, I obviously dont know what im doing..... Could you alter the new file i send you to make it correct, you can see the plan im trying to make and i think its pretty much done,

 

Tom

Reply #924 Top

Quoting BlueZangetsu, reply 922
Is there anyway to preview a map made using GalaxyForge in the Map creator within the game?

I want to make sure it will be playable before I attempt to host a game on it with my friends

 

From what ive seen there is no way of doing that, have you tried loading it up in game with teh map creator and hitting preview that way?

Reply #925 Top

Quoting tom_5576, reply 924

Quoting BlueZangetsu, reply 922Is there anyway to preview a map made using GalaxyForge in the Map creator within the game?

I want to make sure it will be playable before I attempt to host a game on it with my friends
 

From what ive seen there is no way of doing that, have you tried loading it up in game with teh map creator and hitting preview that way?

 

I've tried however there is no preview option, I even have it saved in both the Map design folder and the GalaxyForge folder.