Most of my modeling work will be done in 3dsmax, because that is the tool i have the most knowledge of. Then i'll import to softimage to re-apply the textures, apply the shaders, get the tangents right, and fix any smoothing errors from conversion.
We need more detail of what these "tangents" are. Most of what was explained about them was a little vague, and i dont completely understand them. However from what i gather it tells Sins how to render the shaders. Which is why we need more detailed info on what it is, and how it works.
If Mod tool can take a 3dsmax model, and fix it for for Forge Tool import then ill be very happy.