crow_t_robot

The 20,000 bc limit officially sucks

The 20,000 bc limit officially sucks

Flawed

I'm playing on a huge galaxy and I have a large portion of the map as the Yor and I have a ton of money saved up. WAY more than 20,000. I declare war, my revenue plumits from 600bc/turn to -400bc/turn and dropping. That isn't even the best part, through long drawn out wars, my treasury is slowly grinded down.... until I get 19,856bc. Then my economy turns from a perpetual Black Tuesday to an economic boom! 600bc/turn! That is a good thing, but all my millions of bc's went down the toillet because it wasn't over 20,000bc and that plucks my short hairs, ALOT.

Why even bother with putting this limit in the game? It just makes it harder to cope with an already struggling economy, and it puts the player in a false sense of terror. When you see that your economy was doing fine at 600bc/turn to -400bc/turn, you are gonna freak out! Please take this out, or make it optional.

By the way, I am playing Twilight .95[b].002
71,938 views 29 replies
Reply #26 Top
Can't see why you would not be making more, unless you had a very huge military to support or such low morale that you had to run a very low tax rate.
Reply #27 Top
As a player this cap agrivates the crap outta me.....

realisticly if u have lots of unspent tax dollars laying around ur bueracrates and public officials start skimming ur treasury too buy vaction homes, cars, and hookers;)

This is just how its always been and there's no reason why that should ever change....

Damn realist civ simulators with actuall reality in it, foo
Reply #28 Top
I'd say that the cap shouldn't be a hard limit. Instead, it should be gradually implemented as your treasury gets larger and larger.
Reply #29 Top
What's strange about the penalty is it actually limits play style.

Imagine what the game would be like if fighting wars was really really expensive. You'd have to save up a bunch of money before going to war. Then after a little while you'd be hurting if you didn't plan it right. (real life war seems to work this way)

The game would be much more interesting with this sort of economic effect. As it is now there is no reason to ever save money. (at least on larger galaxies.)