Mod Idea

As i'm mostly a singleplayer gamer I tend to mod games to become drasticly slower than it's current state including build times, research times, tax and resource collection. I intend to make quite a bit more modifications after i play a few games but first i will have to slow it down for my taste. So my question is this type of mod something someone may be interested in to actually release it? As far as down the road i'm not to sure about changes yet, have a few ideas but will have to investigate the data files on the release version to see how feasible it is.
4,664 views 5 replies
Reply #1 Top
Um... just run on slow setting :D

This game is not your average click fest to begin with, and if you want to mod slow to be even slower... well, you can do that if you want, its easy enough (if a trifle time consuming). I wouldn't bother doing it myself.
Reply #2 Top
This game is not your average click fest to begin with, and if you want to mod slow to be even slower... well, you can do that if you want, its easy enough (if a trifle time consuming). I wouldn't bother doing it myself.


It's not that hard, if you really want me to, i could put up a slower speed in about 5 or so minutes. All the settings do is apply modifiers to game speed, and they take about half a minute to change. However, ron is right, the game plays at the sedate pace many rts's seem to ignore in favor of jumping around like they forgot their last few doses of ritalin. You should really try the various settings before changing anything, because even on medium, a good player has a fair bit of time to admire the view.

EDIT: Here are the fun bits, from C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\GameInfo\Gameplay.constants


gameSpeedData
taxIncomeGameSpeedScalar:Slow 0.0
taxIncomeGameSpeedScalar:Normal 0.20
taxIncomeGameSpeedScalar:Fast 0.40
resourceIncomeGameSpeedScalar:Slow 0.0
resourceIncomeGameSpeedScalar:Normal 0.0
resourceIncomeGameSpeedScalar:Fast 0.20
researchRateGameSpeedScalar:Slow 0.0
researchRateGameSpeedScalar:Normal 0.10
researchRateGameSpeedScalar:Fast 0.20
shipBuildRateGameSpeedScalar:Slow 0.0
shipBuildRateGameSpeedScalar:Normal 0.10
shipBuildRateGameSpeedScalar:Fast 0.20
moduleBuildRateGameSpeedScalar:Slow 0.0
moduleBuildRateGameSpeedScalar:Normal 0.10
moduleBuildRateGameSpeedScalar:Fast 0.20
shipLinearMaxSpeedGameSpeedScalar:Slow 0.0
shipLinearMaxSpeedGameSpeedScalar:Normal 0.30
shipLinearMaxSpeedGameSpeedScalar:Fast 0.5
shipLinearAccelerationGameSpeedScalar:Slow 0.0
shipLinearAccelerationGameSpeedScalar:Normal 0.15
shipLinearAccelerationGameSpeedScalar:Fast 0.25
shipLinearDecelerationGameSpeedScalar:Slow 0.0
shipLinearDecelerationGameSpeedScalar:Normal 0.60
shipLinearDecelerationGameSpeedScalar:Fast 1.0
cultureRateGameSpeedScalar:Slow 1.0
cultureRateGameSpeedScalar:Normal 1.0
cultureRateGameSpeedScalar:Fast 1.0

if you change these numbers downwards, and into negative numbers, be warned. You might get integer overflow and impossibly fast speeds. This tweak comes with the same warranty as forkbombs: if it breaks, you can keep both pieces. That said, it's using floats, not ints, so you should be fine just tweaking the slow numbers downwards. Still, do us all a favor and try the default settings to make sure they're too slow. If they are, this should be all you need.
Reply #3 Top
D'oh, I forgot you could modify the modifiers for game speeds. I was thinking of changing resource rates and build times.
Reply #4 Top

D'oh, I forgot you could modify the modifiers for game speeds. I was thinking of changing resource rates and build times.


Yeah, the only reason I noticed this is that I've been mucking about a bit in the files for the Battlefleet Gothic mod, which everybody should look at, because it's going to be awesome. {/shameless self-promotion} We promise to have some cool stuff up in a week or so.
Reply #5 Top
Yes i'm aware of the game speeds and how simple it is to modify which is why this is something i will do on the release version the day it comes out(already done it to beta). I have been playing around with beta for about a week now and the default slow speed is still too fast for my taste. It only takes 75 seconds to build a capital ships, 30 to 90 secs to upgrade techs, 30 secs or so to build modules. To me those times are way too fast and needs to be lowered by quite a bit including movement speed, I like long drawn out style of games so no matter the type of 4x game i play such as civ 4, galciv2 or any other i make changes to completely slow down gameplay especially on the research end on the traditional 4x empire games as you tend to pass up most techs without ever getting a chance to make use of them.

Realistically the changes i make are for my personal tastes, so was curious if anyone had interest in the same style of play. If not theres no need to release it.