1. What's the economy system like? Do you have to work the majority of your game time doing work, building up your economy by 'playing the spreadsheet' and 'slider micromanagement' as in GC2, or is it something simpler and less of a focus.
2. In GC2, the raw materials are cash(BC), industrial production(MP/SP) and research(RP). In Sins, the raw materials appear to be cash, metal and 'crystal'. Then where's the research?!! Do you just unlock all the techs for a certain level by building a lab of the requisite type, or do you have to build the lab, select the tech, and wait for 'x' number of seconds for it to complete?
3. You get money from population being taxed. Do you get to set the tax rate, and does this have any affect on the peoples' 'morale'? If yes, than in what way does low morale hurt, as in what election will you lose and what population growth penalties will you suffer?
1. Considerably less micromanagement than GC2. If you have the resources you can set up a build list for you planet, set it going, and go on to other things.
2. Basically, yes. Each tech requires a specified number of labs and has a cash, metal, and crystal cost. Build the labs, assemble the resources, select the tech and wait x number of seconds.
3. You don't get to set the tax rate, so income is dependant on total population size. Luckily, most real planets (as opposed to inhabitable asteroids) have improvements that increase pop cap. Morale is a non-issue.