is damage shared???

does anybody know what the stat IsDamageShared is for?

Example:

overTimeAction
buffOverTimeActionType "DoDamage"
damageRate
Level:0 3.000000
Level:1 4.500000
Level:2 6.000000
damageAffectType "AFFECTS_SHIELDS_AND_HULL"
damageType "PHYSICAL"
isDamageShared FALSE
7,748 views 5 replies
Reply #1 Top
erm , I think it has to do with the ability being used on 1 ship, and having the effects of that ability be shared on just 1 ship, or on all

:NOTSURE:
Reply #2 Top
Ok, now I got curious too.

I've changed it to false, to true and tested everything. It doesn't seem to have any effect at all. :NOTSURE:

Devs, do we get a hint? :)
Reply #3 Top
I have tried both settings and it has no obvious effect. If i understand lordkosc correctly than in tne kol ability flak burst (at level 1) 30 damage would be divided between all targets affected by the ability. ie 3 targets 10 damage each.

instantAction
buffInstantActionType "DoDamage"
instantActionTriggerType "OnDelay"
delayTime 0.000000
damage
Level:0 30.000000
Level:1 45.000000
Level:2 60.000000
damageAffectType "AFFECTS_SHIELDS_AND_HULL"
damageType "PHYSICAL"
isDamageShared TRUE

If so than setting isDamageShared to false would mean that the ability would do the full 30 damage to all 3 targets. can anybody confirm?
Reply #4 Top
you also have to take into account the damage modifiers for each ship... stupid modifiers (its in the gameplay constants file
Reply #5 Top
what if its an advent ability to allow damage to be spread over your ships?