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Mesh Editor

Well, after much work and procrastination on my part, I finally finished the first functional version. I'll write a user guide somewhat soon (I won't commit hehe). You can get it here.

There's two things to know about textures for your models.

1.Whatever texture name your mesh used, the sins .mesh file will use the same name but with the .dds extension.
2.Because of the library I'm using, all the textures names inside the .mesh files have been converted to lowercase. So even if your textures are already .dds files, you have to make sure they have lowercase file names.

I'm working on fixing this indirectly by having the tool output your textures ready to use with your mesh file. So if they were say .tga they'll have been converted to .dds.


I'm sure there'll be many issues and questions so don't be afraid to ask or mention bugs. If you don't mention bugs they won't get fixed. I know that's obvious but people often think that *surely* I knew about that one.
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Reply #51 Top
emmiters are yoused to say where a effect comes out (not including seige weapons cos they are from the ships center i think) it dosent matter how many of them you have they dont effect weapon strength at all. you give each emmiter a facing and a weapon/effect the weapon decides the weapon it uses (weapon-0 thru -4 correct?)and the direction decides which damage value and facing it uses. Damage is calculated a certain time after firing (when the first effect in the volly hits i think, though maby its a preset time) and all damage is done then so as i said number of emmiters is only for prety effects. anything i forgot?