Moral Decisions

Moral Decision

One of the things I dislike about the game is the moral questions mainly giving only evil decisions benefits.

Example 1

Upon scouting "X" it has been discovered that one of the galaxy’s greatest scientists…

Choices:
Good: None
Neutral: +1%
Evil: +2%

Please don’t focus on my numbers just the idea. In my opinion the options should be something like:

Good having a long term view; respects his privacy and gets +1% bonus to planet research.

Neutral is looking at the greater good and puts him in a research facility and gets 10% research bonus for the next 10 turns.

Evil looks for immediate results. They brain scan him and gets immediate 50% bonus to research this turn.

Example 2

Current:

"The country side of the planet "X" is populated by scattered, pre-industrial alien race…"

Good: -1% population bonus
Neutral: No bonus
Evil: +19% production

In my opinion the options should be something like:

Good: +5% population growth, +1% production, -5% Moral on planet
Neutral: +100 million population, +1% production for next 20 turns on planet
Evil: +250 million population, +19% production, +1% Production and -50 million population for next 5 turns on planet

Good has a long term view. They integrate the race thus giving them a bonus to population growth, a race bonus in production (research, economics, etc…whatever) but have to deal with inter-racial issues.

Neutral is the middle ground. Neutral subdues the race for quick population growth and gets the race benefit until they are absorbed into their society.

Evil is short term and quick growth. The local population is made into slave labor. They get the population, slave labor increase in production, and a race benefit until the race is burned out in 5 turns.

Again don’t focus on the numbers just the idea but the second example could be carried over to conquered planets. Good would integrating current population, gets a planet population growth bonus and race bonus at the cost of a moral decrease; also an espionage bonus against conquered race. Neutral would get % of population and race bonus on planet for a number of turns. Evil would get remaining population after conquest for a slave labor bonus and race bonus until population is burned out after a number of turns based on planet population. I’ll leave the second idea for later; I’d like to see the moral decision selection fixed.
5,083 views 4 replies
Reply #1 Top
I agree that this would make the decisions a way more interesting. But there are downsides of choosing evil already: noone is going to like you, even non of the "evil" races and choosing good after shifting your alignment to good is expensive. Whiles "good" races will always be glad to trade and make alliances.
Reply #2 Top
I agree. For future GC games, the events and ethics system is one area of the game that needs to be completely rebuilt from the ground up.

Reply #3 Top
While I don't see a problem with a few Moral Choices having a few perks, I think the whole point of the moral choice system is to show that following the path of good is a hard choice that not everyone is going to be able to follow perfectly. There are a lot of times when having that extra +37% production bonus from enslaving a planet's natives can come in handy.

On the other hand, as a fan of the Alien saga, I really wish that the moral choice "Take off and nuke the site from orbit, it's the only way to be sure" wasn't an evil choice. IMO, it should be a neutral choice, and attempting to exploit the creatures for a Soldiering bonus would make for a better evil choice.

On the gripping hand, making the good choice is a long term benefit. Sure, you don't get the immediate perks for choosing the evil choices, but at the same time you don't have to deal with the good races looking down their proboscis' at you with a mind toward your eventual destruction, and you will be more likely to have allies for when the evil races decide to invite themselves over to your worlds for dinner.
Reply #4 Top
I definatley agree that there should be multiple benefits rather than just one. Other than that though, it really isnt that big of a deal